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MIMO-OFDM Based Energy Harvesting Cooperative Communications Using Coalitional Game Algorithm
This document is the Accepted Manuscript version. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.In this paper, we consider the problem of cooperative communication between relays and base station in an advanced MIMO-OFDM framework, under the assumption that the relays are supplied by electric power drawn from energy harvesting (EH) sources. In particular, we focus on the relay selection, with the goal to guarantee the required performance in terms of capacity. In order to maximize the data throughput under the EH constraint, we model the transmission scheme as a non-transferable coalition formation game, with characteristic function based on an approximated capacity expression. Then, we introduce a powerful mathematical tool inherent to coalitional game theory, namely: the Shapley value (Sv) to provide a reliable solution concept to the game. The selected relays will form a virtual dynamically-configuredMIMO network that is able to transmit data to destination using efficient space-time coding techniques. Numerical results, obtained by simulating the EH-powered cooperativeMIMO-OFDMtransmission with Algebraic Space-Time Coding (ASTC), prove that the proposed coalitional game-based relay selection allows to achieve performance very close to that obtained by the same system operated by guaranteed power supply. The proposed methodology is finally compared with some recent related state-of-the-art techniques showing clear advantages in terms of link performance and goodput.Peer reviewe
(Non-)Existence and Scope of Nash Networks
For the connections model of strategic network formation, with two-way flow of information and without information decay, specific parameter configurations are given for which Nash networks do not exist. Moreover, existence and the scope of Nash network architectures are briefly discussed.
Multi-Layer Cyber-Physical Security and Resilience for Smart Grid
The smart grid is a large-scale complex system that integrates communication
technologies with the physical layer operation of the energy systems. Security
and resilience mechanisms by design are important to provide guarantee
operations for the system. This chapter provides a layered perspective of the
smart grid security and discusses game and decision theory as a tool to model
the interactions among system components and the interaction between attackers
and the system. We discuss game-theoretic applications and challenges in the
design of cross-layer robust and resilient controller, secure network routing
protocol at the data communication and networking layers, and the challenges of
the information security at the management layer of the grid. The chapter will
discuss the future directions of using game-theoretic tools in addressing
multi-layer security issues in the smart grid.Comment: 16 page
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Smile asymmetries and reputation as reliable indicators of likelihood to cooperate: An evolutionary analysis
Cooperating with individuals whose altruism is not motivated by genuine prosocial emotions could have been costly in ancestral division of labour partnerships. How do humans âknowâ whether or not an individual has the prosocial emotions committing future cooperation? Frank (1988) has hypothesized two pathways for altruist-detection: (a) facial expressions of emotions signalling character; and (b) gossip regarding the target individualâs reputation. Detecting non-verbal cues signalling commitment to cooperate may be one way to avoid the costs of exploitation. Spontaneous smiles while cooperating may be reliable index cues because of the physiological constraints controlling the neural pathways mediating involuntary emotional expressions. Specifically, it is hypothesized that individuals whose help is mediated by a genuine sympathy will express involuntary smiles (which are observably different from posed smiles). To investigate this idea, 38 participants played dictator games (i.e. a unilateral resource allocation task) against cartoon faces with a benevolent emotional expression (i.e. concern furrows and smile). The faces were presented with information regarding reputation (e.g. descriptions of an altruistic character vs. a non-altruistic character). Half of the sample played against icons with symmetrical smiles (representing a spontaneous smile) while the other half played against asymmetrically smiling icons (representing a posed smile). Icons described as having altruistic motives received more resources than icons described as self-interested helpers. Faces with symmetrical smiles received more resources than faces with asymmetrical smiles. These results suggest that reputation and smile asymmetry influence the likelihood of cooperation and thus may be reliable cues to altruism. These cues may allow for altruists to garner more resources in division of labour situations
Social architecture and the emergence of power laws in online social games
This paper explores the concept of the âsocial architectureâ of games, and tests the theory that it is possible to analyse game mechanics based on the effect they have on the social behaviour of the players.
Using tools from Social Network Analysis, these studies confirm that social activity in games reliably follows a power distribution: a few players are responsible for a disproportionate amount of social interactions. Based on this, the scaling exponent is highlighted as a simple measure of sociability that is constant for a game design. This allows for the direct comparison of social activity in very different games. In addition, it can act as a powerful analytical tool for highlighting anomalies in game designs that detrimentally affect playersâ ability to interact socially.
Although the social architectures of games are complicated systems, SNA allows for quantitative analysis of social behaviours of players in meaningful ways, which are to the benefit of game designers
Computational Intelligence Inspired Data Delivery for Vehicle-to-Roadside Communications
We propose a vehicle-to-roadside communication protocol based on distributed clustering where a coalitional game approach is used to stimulate the vehicles to join a cluster, and a fuzzy logic algorithm is employed to generate stable clusters by considering multiple metrics of vehicle velocity, moving pattern, and signal qualities between vehicles. A reinforcement learning algorithm with game theory based reward allocation is employed to guide each vehicle to select the route that can maximize the whole network performance. The protocol is integrated with a multi-hop data delivery virtualization scheme that works on the top of the transport layer and provides high performance for multi-hop end-to-end data transmissions. We conduct realistic computer simulations to show the performance advantage of the protocol over other approaches
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