9,071 research outputs found

    Video object segmentation introducing depth and motion information

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    We present a method to estimate the relative depth between objects in scenes of video sequences. The information for the estimation of the relative depth is obtained from the overlapping produced between objects when there is relative motion as well as from motion coherence between neighbouring regions. A relaxation labelling algorithm is used to solve conflicts and assign every region to a depth level. The depth estimation is used in a segmentation scheme which uses grey level information to produce a first segmentation. Regions of this partition are merged on the basis of their depth level.Peer ReviewedPostprint (published version

    Detecting shadows and low-lying objects in indoor and outdoor scenes using homographies

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    Many computer vision applications apply background suppression techniques for the detection and segmentation of moving objects in a scene. While these algorithms tend to work well in controlled conditions they often fail when applied to unconstrained real-world environments. This paper describes a system that detects and removes erroneously segmented foreground regions that are close to a ground plane. These regions include shadows, changing background objects and other low-lying objects such as leaves and rubbish. The system uses a set-up of two or more cameras and requires no 3D reconstruction or depth analysis of the regions. Therefore, a strong camera calibration of the set-up is not necessary. A geometric constraint called a homography is exploited to determine if foreground points are on or above the ground plane. The system takes advantage of the fact that regions in images off the homography plane will not correspond after a homography transformation. Experimental results using real world scenes from a pedestrian tracking application illustrate the effectiveness of the proposed approach

    Object-based 2D-to-3D video conversion for effective stereoscopic content generation in 3D-TV applications

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    Three-dimensional television (3D-TV) has gained increasing popularity in the broadcasting domain, as it enables enhanced viewing experiences in comparison to conventional two-dimensional (2D) TV. However, its application has been constrained due to the lack of essential contents, i.e., stereoscopic videos. To alleviate such content shortage, an economical and practical solution is to reuse the huge media resources that are available in monoscopic 2D and convert them to stereoscopic 3D. Although stereoscopic video can be generated from monoscopic sequences using depth measurements extracted from cues like focus blur, motion and size, the quality of the resulting video may be poor as such measurements are usually arbitrarily defined and appear inconsistent with the real scenes. To help solve this problem, a novel method for object-based stereoscopic video generation is proposed which features i) optical-flow based occlusion reasoning in determining depth ordinal, ii) object segmentation using improved region-growing from masks of determined depth layers, and iii) a hybrid depth estimation scheme using content-based matching (inside a small library of true stereo image pairs) and depth-ordinal based regularization. Comprehensive experiments have validated the effectiveness of our proposed 2D-to-3D conversion method in generating stereoscopic videos of consistent depth measurements for 3D-TV applications

    Segmenting Foreground Objects from a Dynamic Textured Background via a Robust Kalman Filter

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    The algorithm presented in this paper aims to segment the foreground objects in video (e.g., people) given time-varying, textured backgrounds. Examples of time-varying backgrounds include waves on water, clouds moving, trees waving in the wind, automobile traffic, moving crowds, escalators, etc. We have developed a novel foreground-background segmentation algorithm that explicitly accounts for the non-stationary nature and clutter-like appearance of many dynamic textures. The dynamic texture is modeled by an Autoregressive Moving Average Model (ARMA). A robust Kalman filter algorithm iteratively estimates the intrinsic appearance of the dynamic texture, as well as the regions of the foreground objects. Preliminary experiments with this method have demonstrated promising results
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