45 research outputs found

    Coordinate transformations for characterization and cluster analysis of spatial configurations in football

    Get PDF
    Current technologies allow movements of the players and the ball in football matches to be tracked and recorded with high accuracy and temporal frequency. We demonstrate an approach to analyzing football data with the aim to find typical patterns of spatial arrangement of the field players. It involves transformation of original coordinates to relative positions of the players and the ball with respect to the center and attack vector of each team. From these relative positions, we derive features for characterizing spatial configurations in different time steps during a football game. We apply clustering to these features, which groups the spatial configurations by similarity. By summarizing groups of similar configurations, we obtain representation of spatial arrangement patterns practiced by each team. The patterns are represented visually by density maps built in the teams’ relative coordinate systems. Using additional displays, we can investigate under what conditions each pattern was applied

    Spatial movement pattern recognition in soccer based on relative player movements

    Get PDF
    Knowledge of spatial movement patterns in soccer occurring on a regular basis can give a soccer coach, analyst or reporter insights in the playing style or tactics of a group of players or team. Furthermore, it can support a coach to better prepare for a soccer match by analysing (trained) movement patterns of both his own as well as opponent players. We explore the use of the Qualitative Trajectory Calculus (QTC), a spatiotemporal qualitative calculus describing the relative movement between objects, for spatial movement pattern recognition of players movements in soccer. The proposed method allows for the recognition of spatial movement patterns that occur on different parts of the field and/or at different spatial scales. Furthermore, the Levenshtein distance metric supports the recognition of similar movements that occur at different speeds and enables the comparison of movements that have different temporal lengths. We first present the basics of the calculus, and subsequently illustrate its applicability with a real soccer case. To that end, we present a situation where a user chooses the movements of two players during 20 seconds of a real soccer match of a 2016-2017 professional soccer competition as a reference fragment. Following a pattern matching procedure, we describe all other fragments with QTC and calculate their distance with the QTC representation of the reference fragment. The top-k most similar fragments of the same match are presented and validated by means of a duo-trio test. The analyses show the potential of QTC for spatial movement pattern recognition in soccer
    corecore