36 research outputs found
Folding and crumpling adaptive sheets
Figure 1: Crumpling a sheet of paper is a challenging process to simulate as it produces geometry with both sharp creases and smooth areas. We efficiently resolve the emerging detail in the material through adaptive remeshing. We present a technique for simulating plastic deformation in sheets of thin materials, such as crumpled paper, dented metal, and wrinkled cloth. Our simulation uses a framework of adaptive mesh refinement to dynamically align mesh edges with folds and creases. This framework allows efficient modeling of sharp features and avoids bend locking that would be otherwise caused by stiff in-plane behavior. By using an explicit plastic embedding space we prevent remeshing from causing shape diffusion. We include several examples demonstrating that the resulting method realistically simulates the behavior of thin sheets as they fold and crumple
Recommended from our members
Resampling adaptive cloth simulations onto fixed-topology meshes
We describe a method for converting an adaptively remeshed simulation of cloth into an animated mesh with fixed topology. The topology of the mesh may be specified by the user or computed automatically. In the latter case, we present a method for computing the optimal output mesh, that is, a mesh with spatially varying resolution which is fine enough to resolve all the detail present in the animation. This technique allows adaptive simulations to be easily used in applications that expect fixed-topology animated meshes
Recommended from our members
View-dependent adaptive cloth simulation
This paper describes a method for view-dependent cloth simulation using dynamically adaptive mesh refinement and coarsening. Given a prescribed camera motion, the method adjusts the criteria controlling refinement to account for visibility and apparent size in the camera's view. Objectionable dynamic artifacts are avoided by anticipative refinement and smoothed coarsening. This approach preserves the appearance of detailed cloth throughout the animation while avoiding the wasted effort of simulating details that would not be discernible to the viewer. The computational savings realized by this method increase as scene complexity grows, producing a 2× speed-up for a single character and more than 4× for a small group
Interactively animating crumpling paper
International audienceWe present the first method in computer graphics to animate sheets of paper at interactive rates while automatically generating a plausible set of sharp features when the sheet is crumpled. Our hybrid, geometric and physical, model is based on a high-level understanding of the physical constraints that act on real sheets of paper, and of their geometric counterparts. This understanding enables us to use an adaptive mesh carefully representing the main geometric features of paper in terms of singular points and developability
ISP: Multi-Layered Garment Draping with Implicit Sewing Patterns
Many approaches to draping individual garments on human body models are
realistic, fast, and yield outputs that are differentiable with respect to the
body shape on which they are draped. However, they are either unable to handle
multi-layered clothing, which is prevalent in everyday dress, or restricted to
bodies in T-pose. In this paper, we introduce a parametric garment
representation model that addresses these limitations. As in models used by
clothing designers, each garment consists of individual 2D panels. Their 2D
shape is defined by a Signed Distance Function and 3D shape by a 2D to 3D
mapping. The 2D parameterization enables easy detection of potential collisions
and the 3D parameterization handles complex shapes effectively. We show that
this combination is faster and yields higher quality reconstructions than
purely implicit surface representations, and makes the recovery of layered
garments from images possible thanks to its differentiability. Furthermore, it
supports rapid editing of garment shapes and texture by modifying individual 2D
panels.Comment: NeurIPS 202
Deformation embedding for point-based elastoplastic simulation
pre-printWe present a straightforward, easy-to-implement, point-based approach for animating elastoplastic materials. The core idea of our approach is the introduction of embedded space-the least-squares best fit of the material's rest state into three dimensions. Nearest neighbor queries in the embedded space efficiently update particle neighborhoods to account for plastic flow. These queries are simpler and more efficient than remeshing strategies employed in mesh-based finite element methods.We also introduce a new estimate for the volume of a particle, allowing particle masses to vary spatially and temporally with fixed density. Our approach can handle simultaneous extreme elastic and plastic deformations. We demonstrate our approach on a variety of examples that exhibit a wide range of material behaviors
Modeling and estimation of internal friction in cloth
Force-deformation measurements of cloth exhibit significant hysteresis, and many researchers have identified internal friction as the source of this effect. However, it has not been incorporated into computer animation models of cloth. In this paper, we propose a model of internal friction based on an augmented reparameterization of Dahl's model, and we show that this model provides a good match to several important features of cloth hysteresis even with a minimal set of parameters. We also propose novel parameter estimation procedures that are based on simple and inexpensive setups and need only sparse data, as opposed to the complex hardware and dense data acquisition of previous methods. Finally, we provide an algorithm for the efficient simulation of internal friction, and we demonstrate it on simulation examples that show disparate behavior with and without internal friction
Data-driven finite elements for geometry and material design
Crafting the behavior of a deformable object is difficult---whether it is a biomechanically accurate character model or a new multimaterial 3D printable design. Getting it right requires constant iteration, performed either manually or driven by an automated system. Unfortunately, Previous algorithms for accelerating three-dimensional finite element analysis of elastic objects suffer from expensive precomputation stages that rely on a priori knowledge of the object's geometry and material composition. In this paper we introduce Data-Driven Finite Elements as a solution to this problem. Given a material palette, our method constructs a metamaterial library which is reusable for subsequent simulations, regardless of object geometry and/or material composition. At runtime, we perform fast coarsening of a simulation mesh using a simple table lookup to select the appropriate metamaterial model for the coarsened elements. When the object's material distribution or geometry changes, we do not need to update the metamaterial library---we simply need to update the metamaterial assignments to the coarsened elements. An important advantage of our approach is that it is applicable to non-linear material models. This is important for designing objects that undergo finite deformation (such as those produced by multimaterial 3D printing). Our method yields speed gains of up to two orders of magnitude while maintaining good accuracy. We demonstrate the effectiveness of the method on both virtual and 3D printed examples in order to show its utility as a tool for deformable object design.National Science Foundation (U.S.) (Grant CCF-1138967)United States. Defense Advanced Research Projects Agency (N66001-12-1-4242
Machine Learning in a data-limited regime: Augmenting experiments with synthetic data uncovers order in crumpled sheets
Machine learning has gained widespread attention as a powerful tool to
identify structure in complex, high-dimensional data. However, these techniques
are ostensibly inapplicable for experimental systems where data is scarce or
expensive to obtain. Here we introduce a strategy to resolve this impasse by
augmenting the experimental dataset with synthetically generated data of a much
simpler sister system. Specifically, we study spontaneously emerging local
order in crease networks of crumpled thin sheets, a paradigmatic example of
spatial complexity, and show that machine learning techniques can be effective
even in a data-limited regime. This is achieved by augmenting the scarce
experimental dataset with inexhaustible amounts of simulated data of rigid
flat-folded sheets, which are simple to simulate and share common statistical
properties. This significantly improves the predictive power in a test problem
of pattern completion and demonstrates the usefulness of machine learning in
bench-top experiments where data is good but scarce.Comment: 8 pages, 5 figures (+ Supplemental Materials: 5 pages, 6 figures