5 research outputs found
Multimodal interaction on english testing academic assessment
[EN] Multimodal interaction methods applied to learning environments of the English language will be a line for future research from the use of adapted mobile phones or PDAs. Today's mobile devices allow access and data entry in a synchronized manner through different channels. At the academic level we made the first analysis of English language learning on a multimodal experimental platform. The research will evaluate the impact of college students use for future online applications aimed at improving language skills through self-learning. (C) 2012 Published by Elsevier Ltd. Selection and/or peer review under responsibility of Prof. Dr. Huseyin UzunboyluThis work was carried out through research conducted in the project: "Analysis and verification of adaptation and accessible multimodal interaction for language examinations on mobile devices". It has been funded by the Universitat Politècnica de València as part of the program: "Projects for new lines in multidisciplinary research PID-05-10".Magal Royo, T.; GimĂ©nez LĂłpez, JL.; GarcĂa Laborda, J. (2012). Multimodal interaction on english testing academic assessment. Procedia Social and Behavioral Sciences. 46:5824-5827. https://doi.org/10.1016/j.sbspro.2012.06.522S582458274
Fusion multimodale pour les systèmes d'interaction
Les chercheurs en informatique et en génie informatique consacrent une partie importante de leurs efforts sur la communication et l'interaction entre l'homme et la machine. En effet, avec l'avènement du traitement multimodal et du multimédia en temps réel, l'ordinateur n'est plus considéré seulement comme un outil de calcul, mais comme une machine de traitement, de communication, de collection et de contrôle, une machine qui accompagne, aide et favorise de nombreuses activités dans la vie quotidienne. Une interface multimodale permet une interaction plus flexible et naturelle entre l’homme et la machine, en augmentant la capacité des systèmes multimodaux pour une meilleure correspondance avec les besoin de l’homme. Dans ce type d’interaction, un moteur de fusion est un composant fondamental qui interprète plusieurs sources de communications, comme les commandes vocales, les gestes, le stylet, etc. ce qui rend l’interaction homme-machine plus riche et plus efficace.
Notre projet de recherche permettra une meilleure compréhension de la fusion et de l'interaction multimodale, par la construction d'un moteur de fusion en utilisant des technologies de Web sémantique. L'objectif est de développer un système expert pour l'interaction multimodale personne-machine qui mènera à la conception d'un outil de surveillance pour personnes âgées, afin de leurs assurer une aide et une confiance en soi, à domicile comme à l'extérieur
Interacção gestual sem superfĂcies de apoio
Tese de mestrado em Engenharia Informática (Sistemas de Informação), apresentada Ă Universidade de Lisboa, atravĂ©s da Faculdade de CiĂŞncias, 2011Os perifĂ©ricos de entrada deixaram de ser a Ăşnica forma de transmitir intenç-¸ ões Ă máquina, sendo agora possĂvel fazĂŞ-lo com o prĂłprio corpo. Dispositivos que permitem interacção gestual sem recurso a perifĂ©ricos intermediários tĂŞm vindo a aumentar, principalmente na área dos jogos. Esta tendĂŞncia levanta várias questões a serem investigadas na área da interacção pessoa-máquina. A aproximação simplista de transferir conceitos de interacção do paradigma clássico WIMP, baseado nos dispositivos tradicionais de entrada, rato e teclado, rapidamente conduz a problemas inesperados. As caracterĂsticas de uma interface concebida para uma interacção gestual em que nĂŁo há contacto com nenhum dispositivo de entrada nĂŁo se irĂŁo adequar ao paradigma utilizado nos Ăşltimos 40 anos. Estamos assim em condições de explorar como a interacção gestual com ou sem voz pode contribuir para minimizar os problemas com o paradigma clássico WIMP no tipo de interacção em que nĂŁo há o contacto com nenhum perifĂ©rico. Neste trabalho irá ser explorado o campo da interacção gestual, com ou sem voz. AtravĂ©s de aplicações pretende-se conduzir vários estudos de manipulação de objectos virtuais baseada em visĂŁo computacional. A manipulação dos objectos Ă© realizada com dois modos de interacção (gestos e voz) podendo estes surgir integrados ou nĂŁo. Pretende-se analisar se a interacção gestual Ă© apelativa para os utilizadores para alguns tipos de aplicações e acções, enquanto para outros tipos, os gestos poderĂŁo nĂŁo ser a modalidade preferida de interacção.The input peripherals aren’t anymore the only way to transmit intentions to the machine, being now possible to do it with our own body. The number of devices that allow gestural interaction, without the need of intermediate peripherals, are increasing, mainly in the area of video games. This tendency raises several questions that need to be investigated in the area of person-machine interaction. The simplistic approach of transferring interaction concepts from the classic paradigm WIMP, based on the traditional input devices, mouse and keyboard, quickly leads to unexpected problems. The characteristics of an interface conceived to a gestural interaction were there isn’t any kind of contact with an input device won’t suit with the paradigm of the last 40 years. So we’re in conditions to exploit how the gestural interaction can contribute to minimize the classic paradigm issues. In this work the field of gestural interaction, with and without voice, will be analyzed. Through the use of applications, it’s intended to lead various studies of virtual objects manipulation based on computational vision. The objects manipulation is done with two kinds of interactions, gestural and voice, that may emerge integrated our not. It’s intended to analyze if the gestural interaction is appealing to the users for some kind of applications and actions, while for other types, gestural may not be the preferred interaction modality