5,761 research outputs found

    Modelling and Verification of Multiple UAV Mission Using SMV

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    Model checking has been used to verify the correctness of digital circuits, security protocols, communication protocols, as they can be modelled by means of finite state transition model. However, modelling the behaviour of hybrid systems like UAVs in a Kripke model is challenging. This work is aimed at capturing the behaviour of an UAV performing cooperative search mission into a Kripke model, so as to verify it against the temporal properties expressed in Computation Tree Logic (CTL). SMV model checker is used for the purpose of model checking

    Safety Verification of Phaser Programs

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    We address the problem of statically checking control state reachability (as in possibility of assertion violations, race conditions or runtime errors) and plain reachability (as in deadlock-freedom) of phaser programs. Phasers are a modern non-trivial synchronization construct that supports dynamic parallelism with runtime registration and deregistration of spawned tasks. They allow for collective and point-to-point synchronizations. For instance, phasers can enforce barriers or producer-consumer synchronization schemes among all or subsets of the running tasks. Implementations %of these recent and dynamic synchronization are found in modern languages such as X10 or Habanero Java. Phasers essentially associate phases to individual tasks and use their runtime values to restrict possible concurrent executions. Unbounded phases may result in infinite transition systems even in the case of programs only creating finite numbers of tasks and phasers. We introduce an exact gap-order based procedure that always terminates when checking control reachability for programs generating bounded numbers of coexisting tasks and phasers. We also show verifying plain reachability is undecidable even for programs generating few tasks and phasers. We then explain how to turn our procedure into a sound analysis for checking plain reachability (including deadlock freedom). We report on preliminary experiments with our open source tool

    Reachability Analysis of Communicating Pushdown Systems

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    The reachability analysis of recursive programs that communicate asynchronously over reliable FIFO channels calls for restrictions to ensure decidability. Our first result characterizes communication topologies with a decidable reachability problem restricted to eager runs (i.e., runs where messages are either received immediately after being sent, or never received). The problem is EXPTIME-complete in the decidable case. The second result is a doubly exponential time algorithm for bounded context analysis in this setting, together with a matching lower bound. Both results extend and improve previous work from La Torre et al

    Petri Games: Synthesis of Distributed Systems with Causal Memory

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    We present a new multiplayer game model for the interaction and the flow of information in a distributed system. The players are tokens on a Petri net. As long as the players move in independent parts of the net, they do not know of each other; when they synchronize at a joint transition, each player gets informed of the causal history of the other player. We show that for Petri games with a single environment player and an arbitrary bounded number of system players, deciding the existence of a safety strategy for the system players is EXPTIME-complete.Comment: In Proceedings GandALF 2014, arXiv:1408.556

    Lost in Abstraction: Monotonicity in Multi-Threaded Programs (Extended Technical Report)

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    Monotonicity in concurrent systems stipulates that, in any global state, extant system actions remain executable when new processes are added to the state. This concept is not only natural and common in multi-threaded software, but also useful: if every thread's memory is finite, monotonicity often guarantees the decidability of safety property verification even when the number of running threads is unknown. In this paper, we show that the act of obtaining finite-data thread abstractions for model checking can be at odds with monotonicity: Predicate-abstracting certain widely used monotone software results in non-monotone multi-threaded Boolean programs - the monotonicity is lost in the abstraction. As a result, well-established sound and complete safety checking algorithms become inapplicable; in fact, safety checking turns out to be undecidable for the obtained class of unbounded-thread Boolean programs. We demonstrate how the abstract programs can be modified into monotone ones, without affecting safety properties of the non-monotone abstraction. This significantly improves earlier approaches of enforcing monotonicity via overapproximations

    Control dependence for extended finite state machines

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    Though there has been nearly three decades of work on program slicing, there has been comparatively little work on slicing for state machines. One of the primary challenges that currently presents a barrier to wider application of state machine slicing is the problem of determining control dependence. We survey existing related definitions, introducing a new definition that subsumes one and extends another. We illustrate that by using this new definition our slices respect Weiser slicing’s termination behaviour. We prove results that clarify the relationships between our definition and older ones, following this up with examples to motivate the need for these differences
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