22 research outputs found

    Cumulative Index to NASA Tech Briefs, 1963 - 1966

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    Cumulative index of NASA Tech Briefs dealing with electrical and electronic, physical science and energy sources, materials and chemistry, life science, and mechanical innovation

    A Hybrid Visual Control Scheme to Assist the Visually Impaired with Guided Reaching Tasks

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    In recent years, numerous researchers have been working towards adapting technology developed for robotic control to use in the creation of high-technology assistive devices for the visually impaired. These types of devices have been proven to help visually impaired people live with a greater degree of confidence and independence. However, most prior work has focused primarily on a single problem from mobile robotics, namely navigation in an unknown environment. In this work we address the issue of the design and performance of an assistive device application to aid the visually-impaired with a guided reaching task. The device follows an eye-in-hand, IBLM visual servoing configuration with a single camera and vibrotactile feedback to the user to direct guided tracking during the reaching task. We present a model for the system that employs a hybrid control scheme based on a Discrete Event System (DES) approach. This approach avoids significant problems inherent in the competing classical control or conventional visual servoing models for upper limb movement found in the literature. The proposed hybrid model parameterizes the partitioning of the image state-space that produces a variable size targeting window for compensatory tracking in the reaching task. The partitioning is created through the positioning of hypersurface boundaries within the state space, which when crossed trigger events that cause DES-controller state transition that enable differing control laws. A set of metrics encompassing, accuracy (DD), precision (θe\theta_{e}), and overall tracking performance (ψ\psi) are also proposed to quantity system performance so that the effect of parameter variations and alternate controller configurations can be compared. To this end, a prototype called \texttt{aiReach} was constructed and experiments were conducted testing the functional use of the system and other supporting aspects of the system behaviour using participant volunteers. Results are presented validating the system design and demonstrating effective use of a two parameter partitioning scheme that utilizes a targeting window with additional hysteresis region to filtering perturbations due to natural proprioceptive limitations for precise control of upper limb movement. Results from the experiments show that accuracy performance increased with the use of the dual parameter hysteresis target window model (0.91≤D≤10.91 \leq D \leq 1, μ(D)=0.9644\mu(D)=0.9644, σ(D)=0.0172\sigma(D)=0.0172) over the single parameter fixed window model (0.82≤D≤0.980.82 \leq D \leq 0.98, μ(D)=0.9205\mu(D)=0.9205, σ(D)=0.0297\sigma(D)=0.0297) while the precision metric, θe\theta_{e}, remained relatively unchanged. In addition, the overall tracking performance metric produces scores which correctly rank the performance of the guided reaching tasks form most difficult to easiest

    Cumulative index to NASA Tech Briefs, 1963-1967

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    Cumulative index to NASA survey on technology utilization of aerospace research outpu

    Multimodal interaction: developing an interaction concept for a touchscreen incorporating tactile feedback

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    The touchscreen, as an alternative user interface for applications that normally require mice and keyboards, has become more and more commonplace, showing up on mobile devices, on vending machines, on ATMs and in the control panels of machines in industry, where conventional input devices cannot provide intuitive, rapid and accurate user interaction with the content of the display. The exponential growth in processing power on the PC, together with advances in understanding human communication channels, has had a significant effect on the design of usable, human-factored interfaces on touchscreens, and on the number and complexity of applications available on touchscreens. Although computer-driven touchscreen interfaces provide programmable and dynamic displays, the absence of the expected tactile cues on the hard and static surfaces of conventional touchscreens is challenging interface design and touchscreen usability, in particular for distracting, low-visibility environments. Current technology allows the human tactile modality to be used in touchscreens. While the visual channel converts graphics and text unidirectionally from the computer to the end user, tactile communication features a bidirectional information flow to and from the user as the user perceives and acts on the environment and the system responds to changing contextual information. Tactile sensations such as detents and pulses provide users with cues that make selecting and controlling a more intuitive process. Tactile features can compensate for deficiencies in some of the human senses, especially in tasks which carry a heavy visual or auditory burden. In this study, an interaction concept for tactile touchscreens is developed with a view to employing the key characteristics of the human sense of touch effectively and efficiently, especially in distracting environments where vision is impaired and hearing is overloaded. As a first step toward improving the usability of touchscreens through the integration of tactile effects, different mechanical solutions for producing motion in tactile touchscreens are investigated, to provide a basis for selecting suitable vibration directions when designing tactile displays. Building on these results, design know-how regarding tactile feedback patterns is further developed to enable dynamic simulation of UI controls, in order to give users a sense of perceiving real controls on a highly natural touch interface. To study the value of adding tactile properties to touchscreens, haptically enhanced UI controls are then further investigated with the aim of mapping haptic signals to different usage scenarios to perform primary and secondary tasks with touchscreens. The findings of the study are intended for consideration and discussion as a guide to further development of tactile stimuli, haptically enhanced user interfaces and touchscreen applications

    An Investigation of Sensory Percepts Elicited by Macro-Sieve Electrode Stimulation of the Rat Sciatic Nerve

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    Intuitive control of conventional prostheses is hampered by their inability to replicate the rich tactile and proprioceptive feedback afforded by natural sensory pathways. Electrical stimulation of residual nerve tissue is a promising means of reintroducing sensory feedback to the central nervous system. The macro-sieve electrode (MSE) is a candidate interface to amputees’ truncated peripheral nerves whose unique geometry enables selective control of the complete nerve cross-section. Unlike previously studied interfaces, the MSE’s implantation entails transection and subsequent regeneration of the target nerve. Therefore, a key determinant of the MSE’s suitability for this task is whether it can elicit sensations at low current levels in the face of altered axon morphology and caliber distribution inherent to nerve regeneration. This dissertation describes a combined rat sciatic nerve and behavioral model that was developed to answer this question. Four rats learned a go/no-go detection task with auditory stimuli and then underwent surgery to implant the MSE in the sciatic nerve. After healing, they returned to behavioral training and transferred their attention to monopolar electrical stimuli presented in one multi-channel and eight single-channel stimulus configurations. Current amplitudes varied based on the method of constant stimuli (MCS). A subset of single-channel configurations was tested longitudinally at two timepoints spaced three weeks apart. Psychometric curves generated for each dataset enabled the calculation of 50% detection thresholds and associated slopes. For a given rat, the multi-channel configuration’s per-channel current requirement for stimulus detection was lower than all corresponding single-channel thresholds. Single-channel thresholds for leads located near the nerve’s center were, on average, half those of leads located more peripherally. Of the five leads tested longitudinally, three had thresholds that decreased or remained stable over the three-week span. The remaining two leads’ thresholds showed a significant increase, possibly due to scarring or device failure. Overall, thresholds for stimulus detection were comparable with more traditional penetrative electrode implants, suggesting that the MSE is indeed viable as a sensory feedback interface. These results represent an important first step in establishing the MSE’s suitability as a sensory feedback interface for integration with prosthetic systems. More broadly, it lays the groundwork for future experiments that will extend the described model to the study of other devices, stimulus parameters, and task paradigms

    Engineering derivatives from biological systems for advanced aerospace applications

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    The present study consisted of a literature survey, a survey of researchers, and a workshop on bionics. These tasks produced an extensive annotated bibliography of bionics research (282 citations), a directory of bionics researchers, and a workshop report on specific bionics research topics applicable to space technology. These deliverables are included as Appendix A, Appendix B, and Section 5.0, respectively. To provide organization to this highly interdisciplinary field and to serve as a guide for interested researchers, we have also prepared a taxonomy or classification of the various subelements of natural engineering systems. Finally, we have synthesized the results of the various components of this study into a discussion of the most promising opportunities for accelerated research, seeking solutions which apply engineering principles from natural systems to advanced aerospace problems. A discussion of opportunities within the areas of materials, structures, sensors, information processing, robotics, autonomous systems, life support systems, and aeronautics is given. Following the conclusions are six discipline summaries that highlight the potential benefits of research in these areas for NASA's space technology programs

    1993 OURE report, including the 3rd Annual UMR Undergraduate Research Symposium -- Entire Proceedings

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    The Opportunities for Undergraduate Research Experience program began in 1990. This volume represents the proceedings of the third annual OURE program. The aims of the program are to enrich the learning process and make it more active, encourage interaction between students and faculty members, raise the level of research on the campus, help recruit superior students to the graduate program, and support the notion that teaching and research are compatible and mutually reinforcing. As the papers herein attest, the OURE program continues to achieve its goals -- UMR students have performed research on an enormous variety of topics, have worked closely with faculty members, and have experienced deeply both the pleasures and frustrations of research. Several of the undergraduates whose papers are included are now graduate students at UMR or elsewhere. The first section of this volume is made up of papers presented at the third annual UMR Undergraduate Research Symposium held on January 29, 1993
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