148 research outputs found

    Classification and detection of various geographical features from satellite imagery

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    It is a challenging task to classify and detect various geographical features from the satellite imagery of the Earth as well as the celestial bodies. This paper puts forward several pixel based classification algorithms to classify geographical features from the satellite images of the Earth. The recorded experimental results, from a total of 606 satellite images to classify miscellaneous geographical features, demonstrate that the maximum algorithmic performances can approximate to 87%. This paper also addresses a simple algorithm based on edge approximation and circular Hough transformation to detect craters from the satellite imagery of celestial bodies. An online available dataset to detect craters evaluates the performance of the algorithm. In general, all the proposed algorithms are straightforward but in many ways effective

    Mental Health - Atmospheres - Video Games: New Directions in Game Research II

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    Gaming has never been disconnected from reality. When we engage with ever more lavish virtual worlds, something happens to us. The game imposes itself on us and influences how we feel about it, the world, and ourselves. How do games accomplish this and to what end? The contributors explore the video game as an atmospheric medium of hitherto unimagined potential. Is the medium too powerful, too influential? A danger to our mental health or an ally through even the darkest of times? This volume compiles papers from the Young Academics Workshop at the Clash of Realities conferences of 2019 and 2020 to provide answers to these questions

    Mental Health | Atmospheres | Video Games

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    Gaming has never been disconnected from reality. When we engage with ever more lavish virtual worlds, something happens to us. The game imposes itself on us and influences how we feel about it, the world, and ourselves. How do games accomplish this and to what end? The contributors explore the video game as an atmospheric medium of hitherto unimagined potential. Is the medium too powerful, too influential? A danger to our mental health or an ally through even the darkest of times? This volume compiles papers from the Young Academics Workshop at the Clash of Realities conferences of 2019 and 2020 to provide answers to these questions

    Ferocious Logics: Unmaking the Algorithm

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    Contemporary power manifests in the algorithmic. And yet this power seems incomprehensible: understood as code, it becomes apolitical; understood as a totality, it becomes overwhelming. This book takes an alternate approach, using it to unravel the operations of Uber and Palantir, Airbnb and Amazon Alexa. Moving off the whiteboard and into the world, the algorithmic must negotiate with frictions - the 'merely' technical routines of distributing data and running tasks coming together into broader social forces that shape subjectivities, steer bodies, and calibrate relationships. Driven by the imperatives of capital, the algorithmic exhausts subjects and spaces, a double move seeking to both exhaustively apprehend them and exhaust away their productivities. But these on-the-ground encounters also reveal that force is never guaranteed. The irreducibility of the world renders logic inadequate and control gives way to contingency

    Ferocious Logics

    Get PDF
    Contemporary power manifests in the algorithmic. And yet this power seems incomprehensible: understood as code, it becomes apolitical; understood as a totality, it becomes overwhelming. This book takes an alternate approach, using it to unravel the operations of Uber and Palantir, Airbnb and Amazon Alexa. Moving off the whiteboard and into the world, the algorithmic must negotiate with frictions—the ‘merely’ technical routines of distributing data and running tasks coming together into broader social forces that shape subjectivities, steer bodies, and calibrate relationships. Driven by the imperatives of capital, the algorithmic exhausts subjects and spaces, a double move seeking to both exhaustively apprehend them and exhaust away their productivities. But these on-the-ground encounters also reveal that force is never guaranteed. The irreducibility of the world renders logic inadequate and control gives way to contingency

    Mental Health | Atmospheres | Video Games

    Get PDF
    Gaming has never been disconnected from reality. When we engage with ever more lavish virtual worlds, something happens to us. The game imposes itself on us and influences how we feel about it, the world, and ourselves. How do games accomplish this and to what end? The contributors explore the video game as an atmospheric medium of hitherto unimagined potential. Is the medium too powerful, too influential? A danger to our mental health or an ally through even the darkest of times? This volume compiles papers from the Young Academics Workshop at the Clash of Realities conferences of 2019 and 2020 to provide answers to these questions

    I believe in Sherlock Holmes : Fans, Readers, and the Problem of Serial Character

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    Through the connections between Arthur Conan Doyle’s Sherlock Holmes short stories and Mark Gatiss and Steven Moffat’s series Sherlock, this thesis examines the phenomenon of fan fictions and fan works, which constitutes a type of seriality distinct from serial fictions and television series.The project pursues the phenomenon of Sherlock Holmes in order to better understand fan culture and the “virtual reality” created by original fans of the written works and fans of Sherlock. Sherlock Holmes represents a different model of characterization; he is presented across timelines, although he doesn’t always bear the name “Sherlock Holmes,” he is just as recognizable in whatever form he takes. Thus, the Phenomenon of Sherlock Holmes is not just this character; Holmes glimpses a different notion of modern subjectivity and a different notion of the philosophical Event. The following short stories will be analyzed in 3-4 sections: “The Final Problem,” “The Musgrave Ritual,” “The Empty House,” and “His Last Bow” and interchapters featuring Sherlock episodes “The Great Game,” “The Reichenbach Fall” “The Abominable Bride,” and “The Empty Hearse.” In addition to simply making the case that fan fiction and fan works are worthy of academic study, this paper creates a greater understanding of such works

    I believe in Sherlock Holmes : Fans, Readers, and the Problem of Serial Character

    Get PDF
    Through the connections between Arthur Conan Doyle’s Sherlock Holmes short stories and Mark Gatiss and Steven Moffat’s series Sherlock, this thesis examines the phenomenon of fan fictions and fan works, which constitutes a type of seriality distinct from serial fictions and television series.The project pursues the phenomenon of Sherlock Holmes in order to better understand fan culture and the “virtual reality” created by original fans of the written works and fans of Sherlock. Sherlock Holmes represents a different model of characterization; he is presented across timelines, although he doesn’t always bear the name “Sherlock Holmes,” he is just as recognizable in whatever form he takes. Thus, the Phenomenon of Sherlock Holmes is not just this character; Holmes glimpses a different notion of modern subjectivity and a different notion of the philosophical Event. The following short stories will be analyzed in 3-4 sections: “The Final Problem,” “The Musgrave Ritual,” “The Empty House,” and “His Last Bow” and interchapters featuring Sherlock episodes “The Great Game,” “The Reichenbach Fall” “The Abominable Bride,” and “The Empty Hearse.” In addition to simply making the case that fan fiction and fan works are worthy of academic study, this paper creates a greater understanding of such works
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