94 research outputs found

    The natural Helmholtz-Hodge decomposition for open-boundary flow analysis

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    pre-printThe Helmholtz-Hodge decomposition (HHD), which describes a flow as the sum of an incompressible, an irrotational, and a harmonic flow, is a fundamental tool for simulation and analysis. Unfortunately, for bounded domains, the HHD is not uniquely defined, traditionally, boundary conditions are imposed to obtain a unique solution. However, in general, the boundary conditions used during the simulation may not be known known, or the simulation may use open boundary conditions. In these cases, the flow imposed by traditional boundary conditions may not be compatible with the given data, which leads to sometimes drastic artifacts and distortions in all three components, hence producing unphysical results. This paper proposes the natural HHD, which is defined by separating the flow into internal and external components. Using a completely data-driven approach, the proposed technique obtains uniqueness without assuming boundary conditions a priori. As a result, it enables a reliable and artifact-free analysis for flows with open boundaries or unknown boundary conditions. Furthermore, our approach computes the HHD on a point-wise basis in contrast to the existing global techniques, and thus supports computing inexpensive local approximations for any subset of the domain. Finally, the technique is easy to implement for a variety of spatial discretizations and interpolated fields in both two and three dimensions

    Undirected Graphs of Entanglement Two

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    Entanglement is a complexity measure of directed graphs that origins in fixed point theory. This measure has shown its use in designing efficient algorithms to verify logical properties of transition systems. We are interested in the problem of deciding whether a graph has entanglement at most k. As this measure is defined by means of games, game theoretic ideas naturally lead to design polynomial algorithms that, for fixed k, decide the problem. Known characterizations of directed graphs of entanglement at most 1 lead, for k = 1, to design even faster algorithms. In this paper we present an explicit characterization of undirected graphs of entanglement at most 2. With such a characterization at hand, we devise a linear time algorithm to decide whether an undirected graph has this property

    Doctor of Philosophy

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    dissertationWith modern computational resources rapidly advancing towards exascale, large-scale simulations useful for understanding natural and man-made phenomena are becoming in- creasingly accessible. As a result, the size and complexity of data representing such phenom- ena are also increasing, making the role of data analysis to propel science even more integral. This dissertation presents research on addressing some of the contemporary challenges in the analysis of vector fields--an important type of scientific data useful for representing a multitude of physical phenomena, such as wind flow and ocean currents. In particular, new theories and computational frameworks to enable consistent feature extraction from vector fields are presented. One of the most fundamental challenges in the analysis of vector fields is that their features are defined with respect to reference frames. Unfortunately, there is no single ""correct"" reference frame for analysis, and an unsuitable frame may cause features of interest to remain undetected, thus creating serious physical consequences. This work develops new reference frames that enable extraction of localized features that other techniques and frames fail to detect. As a result, these reference frames objectify the notion of ""correctness"" of features for certain goals by revealing the phenomena of importance from the underlying data. An important consequence of using these local frames is that the analysis of unsteady (time-varying) vector fields can be reduced to the analysis of sequences of steady (time- independent) vector fields, which can be performed using simpler and scalable techniques that allow better data management by accessing the data on a per-time-step basis. Nevertheless, the state-of-the-art analysis of steady vector fields is not robust, as most techniques are numerical in nature. The residing numerical errors can violate consistency with the underlying theory by breaching important fundamental laws, which may lead to serious physical consequences. This dissertation considers consistency as the most fundamental characteristic of computational analysis that must always be preserved, and presents a new discrete theory that uses combinatorial representations and algorithms to provide consistency guarantees during vector field analysis along with the uncertainty visualization of unavoidable discretization errors. Together, the two main contributions of this dissertation address two important concerns regarding feature extraction from scientific data: correctness and precision. The work presented here also opens new avenues for further research by exploring more-general reference frames and more-sophisticated domain discretizations

    Fast approximation of centrality and distances in hyperbolic graphs

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    We show that the eccentricities (and thus the centrality indices) of all vertices of a δ\delta-hyperbolic graph G=(V,E)G=(V,E) can be computed in linear time with an additive one-sided error of at most cδc\delta, i.e., after a linear time preprocessing, for every vertex vv of GG one can compute in O(1)O(1) time an estimate e^(v)\hat{e}(v) of its eccentricity eccG(v)ecc_G(v) such that eccG(v)e^(v)eccG(v)+cδecc_G(v)\leq \hat{e}(v)\leq ecc_G(v)+ c\delta for a small constant cc. We prove that every δ\delta-hyperbolic graph GG has a shortest path tree, constructible in linear time, such that for every vertex vv of GG, eccG(v)eccT(v)eccG(v)+cδecc_G(v)\leq ecc_T(v)\leq ecc_G(v)+ c\delta. These results are based on an interesting monotonicity property of the eccentricity function of hyperbolic graphs: the closer a vertex is to the center of GG, the smaller its eccentricity is. We also show that the distance matrix of GG with an additive one-sided error of at most cδc'\delta can be computed in O(V2log2V)O(|V|^2\log^2|V|) time, where c<cc'< c is a small constant. Recent empirical studies show that many real-world graphs (including Internet application networks, web networks, collaboration networks, social networks, biological networks, and others) have small hyperbolicity. So, we analyze the performance of our algorithms for approximating centrality and distance matrix on a number of real-world networks. Our experimental results show that the obtained estimates are even better than the theoretical bounds.Comment: arXiv admin note: text overlap with arXiv:1506.01799 by other author

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    On claw-free asteroidal triple-free graphs

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    AbstractWe present an O(n2.376) algorithm for recognizing claw-free AT-free graphs and a linear-time algorithm for computing the set of all central vertices of a claw-free AT-free graph. In addition, we give efficient algorithms that solve the problems INDEPENDENT SET, DOMINATING SET, and COLORING. We argue that all running times achieved are optimal unless better algorithms for a number of famous graph problems such as triangle recognition and bipartite matching have been found. Our algorithms exploit the structure of 2LexBFS schemes of claw-free AT-free graphs

    Efficient Multi-way Theta-Join Processing Using MapReduce

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    Multi-way Theta-join queries are powerful in describing complex relations and therefore widely employed in real practices. However, existing solutions from traditional distributed and parallel databases for multi-way Theta-join queries cannot be easily extended to fit a shared-nothing distributed computing paradigm, which is proven to be able to support OLAP applications over immense data volumes. In this work, we study the problem of efficient processing of multi-way Theta-join queries using MapReduce from a cost-effective perspective. Although there have been some works using the (key,value) pair-based programming model to support join operations, efficient processing of multi-way Theta-join queries has never been fully explored. The substantial challenge lies in, given a number of processing units (that can run Map or Reduce tasks), mapping a multi-way Theta-join query to a number of MapReduce jobs and having them executed in a well scheduled sequence, such that the total processing time span is minimized. Our solution mainly includes two parts: 1) cost metrics for both single MapReduce job and a number of MapReduce jobs executed in a certain order; 2) the efficient execution of a chain-typed Theta-join with only one MapReduce job. Comparing with the query evaluation strategy proposed in [23] and the widely adopted Pig Latin and Hive SQL solutions, our method achieves significant improvement of the join processing efficiency.Comment: VLDB201

    Separability and Vertex Ordering of Graphs

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    Many graph optimization problems, such as finding an optimal coloring, or a largest clique, can be solved by a divide-and-conquer approach. One such well-known technique is decomposition by clique separators where a graph is decomposed into special induced subgraphs along their clique separators. While the most common practice of this method employs minimal clique separators, in this work we study other variations as well. We strive to characterize their structure and in particular the bound on the number of atoms. In fact, we strengthen the known bounds for the general clique cutset decomposition and the minimal clique separator decomposition. Graph ordering is the arrangement of a graph’s vertices according to a certain logic and is a useful tool in optimization problems. Special types of vertices are often recognized in graph classes, for instance it is well-known every chordal graph contains a simplicial vertex. Vertex-ordering, based on such properties, have originated many linear time algorithms. We propose to define a new family named SE-Class such that every graph belonging to this family inherently contains a simplicial extreme, that is a vertex which is either simplicial or has exactly two neighbors which are non-adjacent. Our family lends itself to an ordering based on simplicial extreme vertices (named SEO) which we demonstrate to be advantageous for the coloring and maximum clique problems. In addition, we examine the relation of SE-Class to the family of (Even-Hole, Kite)-free graphs and show a linear time generation of SEO for (Even-Hole, Diamond, Claw)-free graphs. We showcase the applications of those two core tools, namely clique-based decomposition and vertex ordering, on the (Even-Hole, Kite)-free family
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