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Finding Optimal Views for 3D Face Shape Modeling
A fundamental problem in multi-view 3D face modeling is the determination of the set of optimal views (poses) required for accurate 3D shape estimation of a generic face. There is no analytical solution to this problem, instead (partial) solutions require (near) exhaustive combinatorial search, hence the inherent computational difficulty of this task. We build on our previous modeling framework [Silhouette-based 3D face shape recovery, Model-based 3D face capture using shape-from-silhouettes] which uses an efficient contour-based silhouette method and extend it by aggressive pruning of the view-sphere with view clustering and various imaging constraints. A multi-view optimization search is performed using both model-based (eigenheads) and data-driven (visual hull) methods, yielding comparable best views. These constitute the first reported set of optimal views for 3D face shape capture and provide useful empirical guidelines for the design of 3D face recognition systems.Engineering and Applied Science
Subspace procrustes analysis
Postprint (author's final draft
Hyperparameter-free losses for model-based monocular reconstruction
This work proposes novel hyperparameter-free losses for single view 3D reconstruction with morphable models (3DMM). We dispense with the hyperparameters used in other works by exploiting geometry, so that the shape of the object and the camera pose are jointly optimized in a sole term expression. This simplification reduces the optimization time and its complexity. Moreover, we propose a novel implicit regularization technique based on random virtual projections that does not require additional 2D or 3D annotations. Our experiments suggest that minimizing a shape reprojection error together with the proposed implicit regularization is especially suitable for applications that require precise alignment between geometry and image spaces, such as augmented reality. We evaluate our losses on a large scale dataset with 3D ground truth and publish our implementations to facilitate reproducibility and public benchmarking in this field.Peer ReviewedPostprint (author's final draft
Component-wise modeling of articulated objects
We introduce a novel framework for modeling articulated objects based on the aspects of their components. By decomposing the object into components, we divide the problem in smaller modeling tasks. After obtaining 3D models for each component aspect by employing a shape deformation paradigm, we merge them together, forming the object components. The final model is obtained by assembling the components using an optimization scheme which fits the respective 3D models to the corresponding apparent contours in a reference pose. The results suggest that our approach can produce realistic 3D models of articulated objects in reasonable time
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