2 research outputs found

    Finding Optimal Strategies of Almost Acyclic Simple Stochatic Games

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    The optimal value computation for turned-based stochastic games with reachability objectives, also known as simple stochastic games, is one of the few problems in NPcoNPNP \cap coNP which are not known to be in PP. However, there are some cases where these games can be easily solved, as for instance when the underlying graph is acyclic. In this work, we try to extend this tractability to several classes of games that can be thought as "almost" acyclic. We give some fixed-parameter tractable or polynomial algorithms in terms of different parameters such as the number of cycles or the size of the minimal feedback vertex set
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