18,700 research outputs found

    PlayeRank: data-driven performance evaluation and player ranking in soccer via a machine learning approach

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    The problem of evaluating the performance of soccer players is attracting the interest of many companies and the scientific community, thanks to the availability of massive data capturing all the events generated during a match (e.g., tackles, passes, shots, etc.). Unfortunately, there is no consolidated and widely accepted metric for measuring performance quality in all of its facets. In this paper, we design and implement PlayeRank, a data-driven framework that offers a principled multi-dimensional and role-aware evaluation of the performance of soccer players. We build our framework by deploying a massive dataset of soccer-logs and consisting of millions of match events pertaining to four seasons of 18 prominent soccer competitions. By comparing PlayeRank to known algorithms for performance evaluation in soccer, and by exploiting a dataset of players' evaluations made by professional soccer scouts, we show that PlayeRank significantly outperforms the competitors. We also explore the ratings produced by {\sf PlayeRank} and discover interesting patterns about the nature of excellent performances and what distinguishes the top players from the others. At the end, we explore some applications of PlayeRank -- i.e. searching players and player versatility --- showing its flexibility and efficiency, which makes it worth to be used in the design of a scalable platform for soccer analytics

    Finding video on the web

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    At present very little is known about how people locate and view videos. This study draws a rich picture of everyday video seeking strategies and video information needs, based on an ethnographic study of New Zealand university students. These insights into the participants’ activities and motivations suggest potentially useful facilities for a video digital library

    Visual Analysis of Pressure in Football

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    Modern movement tracking technologies enable acquisition of high quality data about movements of the players and the ball in the course of a football match. However, there is a big difference between the raw data and the insights into team behaviors that analysts would like to gain. To enable such insights, it is necessary first to establish relationships between the concepts characterizing behaviors and what can be extracted from data. This task is challenging since the concepts are not strictly defined. We propose a computational approach to detecting and quantifying the relationships of pressure emerging during a game. Pressure is exerted by defending players upon the ball and the opponents. Pressing behavior of a team consists of multiple instances of pressure exerted by the team members. The extracted pressure relationships can be analyzed in detailed and summarized forms with the use of static and dynamic visualizations and interactive query tools. To support examination of team tactics in different situations, we have designed and implemented a novel interactive visual tool “time mask”. It enables selection of multiple disjoint time intervals in which given conditions are fulfilled. Thus, it is possible to select game situations according to ball possession, ball distance to the goal, time that has passed since the last ball possession change or remaining time before the next change, density of players’ positions, or various other conditions. In response to a query, the analyst receives visual and statistical summaries of the set of selected situations and can thus perform joint analysis of these situations. We give examples of applying the proposed combination of computational, visual, and interactive techniques to real data from games in the German Bundesliga, where the teams actively used pressing in their defense tactics

    How people find videos

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    At present very little is known about how people locate and view videos 'in the wild'. This study draws a rich picture of everyday video seeking strategies and video information needs, based on an ethnographic study of New Zealand university students. These insights into the participants' activities and motivations suggest potentially useful facilities for a video digital library

    Interactive Exploration of Temporal Event Sequences

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    Life can often be described as a series of events. These events contain rich information that, when put together, can reveal history, expose facts, or lead to discoveries. Therefore, many leading organizations are increasingly collecting databases of event sequences: Electronic Medical Records (EMRs), transportation incident logs, student progress reports, web logs, sports logs, etc. Heavy investments were made in data collection and storage, but difficulties still arise when it comes to making use of the collected data. Analyzing millions of event sequences is a non-trivial task that is gaining more attention and requires better support due to its complex nature. Therefore, I aimed to use information visualization techniques to support exploratory data analysis---an approach to analyzing data to formulate hypotheses worth testing---for event sequences. By working with the domain experts who were analyzing event sequences, I identified two important scenarios that guided my dissertation: First, I explored how to provide an overview of multiple event sequences? Lengthy reports often have an executive summary to provide an overview of the report. Unfortunately, there was no executive summary to provide an overview for event sequences. Therefore, I designed LifeFlow, a compact overview visualization that summarizes multiple event sequences, and interaction techniques that supports users' exploration. Second, I examined how to support users in querying for event sequences when they are uncertain about what they are looking for. To support this task, I developed similarity measures (the M&M measure 1-2) and user interfaces (Similan 1-2) for querying event sequences based on similarity, allowing users to search for event sequences that are similar to the query. After that, I ran a controlled experiment comparing exact match and similarity search interfaces, and learned the advantages and disadvantages of both interfaces. These lessons learned inspired me to develop Flexible Temporal Search (FTS) that combines the benefits of both interfaces. FTS gives confident and countable results, and also ranks results by similarity. I continued to work with domain experts as partners, getting them involved in the iterative design, and constantly using their feedback to guide my research directions. As the research progressed, several short-term user studies were conducted to evaluate particular features of the user interfaces. Both quantitative and qualitative results were reported. To address the limitations of short-term evaluations, I included several multi-dimensional in-depth long-term case studies with domain experts in various fields to evaluate deeper benefits, validate generalizability of the ideas, and demonstrate practicability of this research in non-laboratory environments. The experience from these long-term studies was combined into a set of design guidelines for temporal event sequence exploration. My contributions from this research are LifeFlow, a visualization that compactly displays summaries of multiple event sequences, along with interaction techniques for users' explorations; similarity measures (the M&M measure 1-2) and similarity search interfaces (Similan 1-2) for querying event sequences; Flexible Temporal Search (FTS), a hybrid query approach that combines the benefits of exact match and similarity search; and case study evaluations that results in a process model and a set of design guidelines for temporal event sequence exploration. Finally, this research has revealed new directions for exploring event sequences

    The Cord Weekly (September 9, 1983)

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