7,092 research outputs found

    Theoretically Efficient Parallel Graph Algorithms Can Be Fast and Scalable

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    There has been significant recent interest in parallel graph processing due to the need to quickly analyze the large graphs available today. Many graph codes have been designed for distributed memory or external memory. However, today even the largest publicly-available real-world graph (the Hyperlink Web graph with over 3.5 billion vertices and 128 billion edges) can fit in the memory of a single commodity multicore server. Nevertheless, most experimental work in the literature report results on much smaller graphs, and the ones for the Hyperlink graph use distributed or external memory. Therefore, it is natural to ask whether we can efficiently solve a broad class of graph problems on this graph in memory. This paper shows that theoretically-efficient parallel graph algorithms can scale to the largest publicly-available graphs using a single machine with a terabyte of RAM, processing them in minutes. We give implementations of theoretically-efficient parallel algorithms for 20 important graph problems. We also present the optimizations and techniques that we used in our implementations, which were crucial in enabling us to process these large graphs quickly. We show that the running times of our implementations outperform existing state-of-the-art implementations on the largest real-world graphs. For many of the problems that we consider, this is the first time they have been solved on graphs at this scale. We have made the implementations developed in this work publicly-available as the Graph-Based Benchmark Suite (GBBS).Comment: This is the full version of the paper appearing in the ACM Symposium on Parallelism in Algorithms and Architectures (SPAA), 201

    I/O-optimal algorithms on grid graphs

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    Given a graph of which the n vertices form a regular two-dimensional grid, and in which each (possibly weighted and/or directed) edge connects a vertex to one of its eight neighbours, the following can be done in O(scan(n)) I/Os, provided M = Omega(B^2): computation of shortest paths with non-negative edge weights from a single source, breadth-first traversal, computation of a minimum spanning tree, topological sorting, time-forward processing (if the input is a plane graph), and an Euler tour (if the input graph is a tree). The minimum-spanning tree algorithm is cache-oblivious. The best previously published algorithms for these problems need Theta(sort(n)) I/Os. Estimates of the actual I/O volume show that the new algorithms may often be very efficient in practice.Comment: 12 pages' extended abstract plus 12 pages' appendix with details, proofs and calculations. Has not been published in and is currently not under review of any conference or journa

    Algorithms for detecting dependencies and rigid subsystems for CAD

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    Geometric constraint systems underly popular Computer Aided Design soft- ware. Automated approaches for detecting dependencies in a design are critical for developing robust solvers and providing informative user feedback, and we provide algorithms for two types of dependencies. First, we give a pebble game algorithm for detecting generic dependencies. Then, we focus on identifying the "special positions" of a design in which generically independent constraints become dependent. We present combinatorial algorithms for identifying subgraphs associated to factors of a particular polynomial, whose vanishing indicates a special position and resulting dependency. Further factoring in the Grassmann- Cayley algebra may allow a geometric interpretation giving conditions (e.g., "these two lines being parallel cause a dependency") determining the special position.Comment: 37 pages, 14 figures (v2 is an expanded version of an AGD'14 abstract based on v1

    Pebbling in Semi-2-Trees

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    Graph pebbling is a network model for transporting discrete resources that are consumed in transit. Deciding whether a given configuration on a particular graph can reach a specified target is NP{\sf NP}-complete, even for diameter two graphs, and deciding whether the pebbling number has a prescribed upper bound is Π2P\Pi_2^{\sf P}-complete. Recently we proved that the pebbling number of a split graph can be computed in polynomial time. This paper advances the program of finding other polynomial classes, moving away from the large tree width, small diameter case (such as split graphs) to small tree width, large diameter, continuing an investigation on the important subfamily of chordal graphs called kk-trees. In particular, we provide a formula, that can be calculated in polynomial time, for the pebbling number of any semi-2-tree, falling shy of the result for the full class of 2-trees.Comment: Revised numerous arguments for clarity and added technical lemmas to support proof of main theorem bette

    JGraphT -- A Java library for graph data structures and algorithms

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    Mathematical software and graph-theoretical algorithmic packages to efficiently model, analyze and query graphs are crucial in an era where large-scale spatial, societal and economic network data are abundantly available. One such package is JGraphT, a programming library which contains very efficient and generic graph data-structures along with a large collection of state-of-the-art algorithms. The library is written in Java with stability, interoperability and performance in mind. A distinctive feature of this library is the ability to model vertices and edges as arbitrary objects, thereby permitting natural representations of many common networks including transportation, social and biological networks. Besides classic graph algorithms such as shortest-paths and spanning-tree algorithms, the library contains numerous advanced algorithms: graph and subgraph isomorphism; matching and flow problems; approximation algorithms for NP-hard problems such as independent set and TSP; and several more exotic algorithms such as Berge graph detection. Due to its versatility and generic design, JGraphT is currently used in large-scale commercial, non-commercial and academic research projects. In this work we describe in detail the design and underlying structure of the library, and discuss its most important features and algorithms. A computational study is conducted to evaluate the performance of JGraphT versus a number of similar libraries. Experiments on a large number of graphs over a variety of popular algorithms show that JGraphT is highly competitive with other established libraries such as NetworkX or the BGL.Comment: Major Revisio
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