17 research outputs found
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Heritage Reproduction in the Age of High-Resolution Scanning:A Critical Evaluation of Digital Infilling Methods for Historic Preservation
High-definition digital scanning has established itself as a useful tool for documenting cultural heritage in the twenty-first century. Proponents of surveying technology are hailing the use of digital fact-based 3D models as valuable tools for recording, analyzing and safeguarding items of cultural importance. Methods for digitally filling holes have not yet been considered through the lens of historic preservation. No modeling technique is error-free and understanding how heritage professionals are addressing lacunae is vital for understanding digital heritage objects resulting from 3D scanning hardware. Frameworks exist for working with scanned data, but they define general principles for a broad range of applications and do not provide any guidelines or strategies of how to comply with them practically. This thesis is a comparative evaluation of current practices of in-filling digital lacunae that attempts to establish which methods are best suited to the following historic preservation practices: documentation, Interpretation graphics, Long-term monitoring, digital restoration, physical fabrication
Novel methods for real-time 3D facial recognition
In this paper we discuss our approach to real-time 3D face recognition. We argue the need for real time operation in a realistic scenario and highlight the required pre- and post-processing operations for effective 3D facial recognition. We focus attention to some operations including face and eye detection, and fast post-processing operations such as hole filling, mesh smoothing and noise removal. We consider strategies for hole filling such as bilinear and polynomial interpolation and Laplace and conclude that bilinear interpolation is preferred. Gaussian and moving average smoothing strategies are compared and it is shown that moving average can have the edge over Gaussian smoothing. The regions around the eyes normally carry a considerable amount of noise and strategies for replacing the eyeball with a spherical surface and the use of an elliptical mask in conjunction with hole filling are compared. Results show that the elliptical mask with hole filling works well on face models and it is simpler to implement. Finally performance issues are considered and the system has demonstrated to be able to perform real-time 3D face recognition in just over 1s 200ms per face model for a small database
Real-time 3D Face Recognition using Line Projection and Mesh Sampling
The main contribution of this paper is to present a novel method for automatic 3D face recognition based on sampling a 3D mesh structure in the presence of noise. A structured light method using line projection is employed where a 3D face is reconstructed from a single 2D shot. The process from image acquisition to recognition is described with focus on its real-time operation. Recognition results are presented and it is demonstrated that it can perform recognition in just over one second per subject in continuous operation mode and thus, suitable for real time operation
Dictionary Learning-based Inpainting on Triangular Meshes
The problem of inpainting consists of filling missing or damaged regions in
images and videos in such a way that the filling pattern does not produce
artifacts that deviate from the original data. In addition to restoring the
missing data, the inpainting technique can also be used to remove undesired
objects. In this work, we address the problem of inpainting on surfaces through
a new method based on dictionary learning and sparse coding. Our method learns
the dictionary through the subdivision of the mesh into patches and rebuilds
the mesh via a method of reconstruction inspired by the Non-local Means method
on the computed sparse codes. One of the advantages of our method is that it is
capable of filling the missing regions and simultaneously removes noise and
enhances important features of the mesh. Moreover, the inpainting result is
globally coherent as the representation based on the dictionaries captures all
the geometric information in the transformed domain. We present two variations
of the method: a direct one, in which the model is reconstructed and restored
directly from the representation in the transformed domain and a second one,
adaptive, in which the missing regions are recreated iteratively through the
successive propagation of the sparse code computed in the hole boundaries,
which guides the local reconstructions. The second method produces better
results for large regions because the sparse codes of the patches are adapted
according to the sparse codes of the boundary patches. Finally, we present and
analyze experimental results that demonstrate the performance of our method
compared to the literature
Delaunay-restricted Optimal Triangulation of 3D Polygons
Triangulation of 3D polygons is a well studied topic of research. Existing methods for finding triangulations that minimize given metrics (e.g., sum of triangle areas or dihedral angles) run in a costly O(n4) time [BS95,BDE96], while the triangulations are not guaranteed to be free of intersections. To address these limitations, we restrict our search to the space of triangles in the Delaunay tetrahedralization of the polygon. The restriction allows us to reduce the running time down to O(n2) in practice (O(n3) worst case) while guaranteeing that the solutions are intersection free. We demonstrate experimentally that the reduced search space is not overly restricted. In particular, triangulations restricted to this space usually exist for practical inputs, and the optimal triangulation in this space approximates well the optimal triangulation of the polygon. This makes our algorithms a practical solution when working with real world data