289,804 research outputs found

    Implementing a map based simulator for the location API for J2ME

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    The Java Location API for J2METM integrates generic positioning and orientation data with persistent storage of landmark objects. It can be used to develop location based service applications for small mobile devices, and these applications can be tested using simulation environments. Currently the only simulation tools in the public domain are proprietary mobile device simulators that are driven by GPS data log files, but it is sometimes useful to be able to test location based services using interactive map-based tools. In addition, we may need to experiment with extensions and changes to the standard API to support additional services, requiring an open source environment. In this paper we describe the implementation of an open source map-based simulation tool compatible with other commonly used development and deployment tools

    The virtual playground: an educational virtual reality environment for evaluating interactivity and conceptual learning

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    The research presented in this paper aims at investigating user interaction in immersive virtual learning environments (VLEs), focusing on the role and the effect of interactivity on conceptual learning. The goal has been to examine if the learning of young users improves through interacting in (i.e. exploring, reacting to, and acting upon) an immersive virtual environment (VE) compared to non interactive or non-immersive environments. Empirical work was carried out with more than 55 primary school students between the ages of 8 and 12, in different between-group experiments: an exploratory study, a pilot study, and a large-scale experiment. The latter was conducted in a virtual environment designed to simulate a playground. In this ‘Virtual Playground’, each participant was asked to complete a set of tasks designed to address arithmetical ‘fractions’ problems. Three different conditions, two experimental virtual reality (VR) conditions and a non-VR condition, that varied the levels of activity and interactivity, were designed to evaluate how children accomplish the various tasks. Pre-tests, post-tests, interviews, video, audio, and log files were collected for each participant, and analyzed both quantitatively and qualitatively. This paper presents a selection of case studies extracted from the qualitative analysis, which illustrate the variety of approaches taken by children in the VEs in response to visual cues and system feedback. Results suggest that the fully interactive VE aided children in problem solving but did not provide as strong evidence of conceptual change as expected; rather, it was the passive VR environment, where activity was guided by a virtual robot, that seemed to support student reflection and recall, leading to indications of conceptual change

    CS50 Sandbox: Secure Execution of Untrusted Code

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    We introduce CS50 Sandbox, an environment for secure execution of untrusted code. Implemented as an asynchronous HTTP server, CS50 Sandbox offers clients the ability to execute programs (both interactive and non-interactive) written in any compiled or interpreted language in a tightly controlled, resource-constrained environment. CS50 Sandbox’s HTTP-based API takes files, command lines, and standard input as inputs and returns standard output and error plus exit codes as outputs. Atop CS50 Sandbox, we have built CS50 Run, a web- based code editor that enables students to write code in a browser in any language, whether compiled or interpreted, that’s executed server-side within a sandboxed environment. And we have built CS50 Check, an autograding framework that supports black- and white-box testing of students’ code, leveraging CS50 Sandbox to run series of checks against students’ programs, no matter the language of implementation. We present in this work the pedagogical motivations for each of these tools, along with the underlying designs thereof. Each is available as open source.Engineering and Applied Science

    Windows .NET Network Distributed Basic Local Alignment Search Toolkit (W.ND-BLAST)

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    BACKGROUND: BLAST is one of the most common and useful tools for Genetic Research. This paper describes a software application we have termed Windows .NET Distributed Basic Local Alignment Search Toolkit (W.ND-BLAST), which enhances the BLAST utility by improving usability, fault recovery, and scalability in a Windows desktop environment. Our goal was to develop an easy to use, fault tolerant, high-throughput BLAST solution that incorporates a comprehensive BLAST result viewer with curation and annotation functionality. RESULTS: W.ND-BLAST is a comprehensive Windows-based software toolkit that targets researchers, including those with minimal computer skills, and provides the ability increase the performance of BLAST by distributing BLAST queries to any number of Windows based machines across local area networks (LAN). W.ND-BLAST provides intuitive Graphic User Interfaces (GUI) for BLAST database creation, BLAST execution, BLAST output evaluation and BLAST result exportation. This software also provides several layers of fault tolerance and fault recovery to prevent loss of data if nodes or master machines fail. This paper lays out the functionality of W.ND-BLAST. W.ND-BLAST displays close to 100% performance efficiency when distributing tasks to 12 remote computers of the same performance class. A high throughput BLAST job which took 662.68 minutes (11 hours) on one average machine was completed in 44.97 minutes when distributed to 17 nodes, which included lower performance class machines. Finally, there is a comprehensive high-throughput BLAST Output Viewer (BOV) and Annotation Engine components, which provides comprehensive exportation of BLAST hits to text files, annotated fasta files, tables, or association files. CONCLUSION: W.ND-BLAST provides an interactive tool that allows scientists to easily utilizing their available computing resources for high throughput and comprehensive sequence analyses. The install package for W.ND-BLAST is freely downloadable from . With registration the software is free, installation, networking, and usage instructions are provided as well as a support forum

    Interactive modeling, design and analysis of large spacecraft

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    An efficient computer aided design and analysis capability applicable to large space structures was developed to relieve the engineer of much of the effort required in the past. The automated capabilities can be used to rapidly synthesize, evaluate, and determine performance characteristics and costs for future large spacecraft concepts. The interactive design and evaluation of advanced spacecraft program (IDEAS) is used to illustrate the power, efficiency, and versatility of the approach. The coupling of space environment modeling algorithms with simplified analysis and design modules in the IDEAS program permits rapid evaluation of completing spacecraft and mission designs. The approach is particularly useful in the conceptual design phase of advanced space missions when a multiplicity of concepts must be considered before a limited set can be selected or more detailed analysis. Integrated spacecraft systems level data and data files are generated or subsystems and mission reexamination and/or refinement and for more rigorous analyses

    My laptop takes forever, now what!

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    ITAP Research Computing\u27s Data Workbench offers researchers access to an interactive computing environment for non-batch big data analysis and simulation. Researchers who outgrow their local computing resources can benefit from the extra computing power that Data Workbench offers without jumping directly into the High-Performance Computing clusters. In this presentation, we will discuss the details of Data Workbench, file storage options including the Data Depot and how to transfer large files reliably with the Globus research data management service

    Integrated geometry and grid generation system for complex configurations

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    A grid generation system was developed that enables grid generation for complex configurations. The system called ICEM/CFD is described and its role in computational fluid dynamics (CFD) applications is presented. The capabilities of the system include full computer aided design (CAD), grid generation on the actual CAD geometry definition using robust surface projection algorithms, interfacing easily with known CAD packages through common file formats for geometry transfer, grid quality evaluation of the volume grid, coupling boundary condition set-up for block faces with grid topology generation, multi-block grid generation with or without point continuity and block to block interface requirement, and generating grid files directly compatible with known flow solvers. The interactive and integrated approach to the problem of computational grid generation not only substantially reduces manpower time but also increases the flexibility of later grid modifications and enhancements which is required in an environment where CFD is integrated into a product design cycle

    UC-37 Interactive PDF File Editing for Online Classes

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    This system aims to create an interactive environment for teachers to view/grade/edit student submission in virtual classes. Objectives for this project are to create independent component or logic model that includes the following functions. This component should be integrated with a .net core application easily. -Upload pdf files to the system and save files to the server; -Record audio online and save audio to the system; also, the audio can be played online; -Upload and play video or video link (YouTube); -Split file. When uploading a PDF file, the system will allow to split or crop the file (partial file content) and upload the file; -PDF edit: be able to view the pdf file and leave comments;Advisors(s): Yang Ming - Capstone Professor Derek Shi - Project SponsorTopic(s): Software EngineeringIT 498
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