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Object-oriented cohesion as a surrogate of software comprehension: An empirical study
The concept of software cohesion in both the procedural and object-oriented paradigm is well known and documented. What is not so well known or documented is the perception of what empirically constitutes a cohesive 'unit' by software engineers. In this paper, we describe an empirical investigation using object-oriented (OO) classes as a basis. Twenty-four subjects (drawn from IT experienced and IT inexperienced groups) were asked to rate ten classes sampled from two industrial systems in terms of their overall cohesiveness; a class environment was used to carry out the study. Four key results were observed. Firstly, class size (when expressed in terms of number of methods) did not tend to influence the perception of cohesion by any subjects. Secondly, well-commented classes were rated most highly amongst both IT experienced and inexperienced subjects. Thirdly, the empirical study suggests that cohesion comprises a combination of various class factors including low coupling, small numbers of attributes and well-commented methods, rather than any single, individual class feature per se. Finally, the research supports the view that cohesion is a subjective concept reflecting a cognitive combination of class features; as such it is a surrogate for class comprehension
Guidelines to Study Differences in Expressiveness between Ontology Specification Languages: A Case Of Study
We focus on our experiences on translating ontologies between two ontology languages, FLogic and Ontolingua, in the framework of Methontology and ODE. Rather than building "ad hoc" translators between languages or using KIF, our option consists of translating through ODE intermediate representations. So, we have built direct translators from ODE intermediate representations to Ontolingua and FLogic, and we have also built reverse translators from these two languages to ODE intermediate representations. Expressiveness of the target languages is the main feature to analyse when automatically generating ontologies from ODE intermediate representations. Therefore, we analyse the expressiveness of Ontolingua and FLogic for creating classes, instances, relations, functions and axioms, which are the essential components in ontologies. The motivation for this analysis can be found in the (KA)² initiative and can be easily extended to any other domains and languages
CrocoPat 2.1 Introduction and Reference Manual
CrocoPat is an efficient, powerful and easy-to-use tool for manipulating
relations of arbitrary arity, including directed graphs. This manual provides
an introduction to and a reference for CrocoPat and its programming language
RML. It includes several application examples, in particular from the analysis
of structural models of software systems.Comment: 19 pages + cover, 2 eps figures, uses llncs.cls and
cs_techrpt_cover.sty, for downloading the source code, binaries, and RML
examples, see http://www.software-systemtechnik.de/CrocoPat
A framework for requirements engineering for context-aware services
Context-aware services, especially when made available
to mobile devices, constitute an interesting but very challenging
domain. It poses fundamental problems for both
requirements engineering, software architecture, and their
relationship. We propose a novel, reflection-based framework
for requirements engineering for this class of applications.
The framework addresses the key difficulties in this
field, such as changing context and changing requirements.
We report preliminary work on this framework and suggest
future directions
A model of software component interactions using the call graph technique
Interaction information that is related to operations between components is important,
especially when the program needs to be modified and maintained. Therefore, the
affected components must be identified and matched based on the requirement of the system. This information can be obtained through performing the code review technique, which requires an analyst to search for specific information from the source code, which is a very time consuming process. This research proposed a model for representing software component interactions where this information was automatically extracted from the source code in order to provide an effective display for the software components interaction representation. The objective was achieved through applying a research design methodology, which consists of five phases: awareness of the problem, suggestion, development, evaluation, and conclusion. The development phase was
conducted by automatically extracting the components‘ interaction information using
appropriate reverse engineering tools and supporting programs that were developed in
this research. These tools were used to extract software information, extract the information of component interactions in software programs, and transform this information into the proposed model, which was in the form of a call graph. The produced model was evaluated using a visualization tool and by expert review. The
visualization tool was used to display the call graph from a text format into a graphical
view. The processed model evaluation was conducted through an expert review technique. The findings from the model evaluation show that the produced model can be used and manipulated to visualize the component interactions. It provides a process that allows a visualization display for analysts to view the interaction of software components in order to comprehend the components integrations that are involved. This information can be manipulated and improved the program comprehension, especially for other software maintenance purposes
A survey on software coupling relations and tools
Context
Coupling relations reflect the dependencies between software entities and can be used to assess the quality of a program. For this reason, a vast amount of them has been developed, together with tools to compute their related metrics. However, this makes the coupling measures suitable for a given application challenging to find.
Goals
The first objective of this work is to provide a classification of the different kinds of coupling relations, together with the metrics to measure them. The second consists in presenting an overview of the tools proposed until now by the software engineering academic community to extract these metrics.
Method
This work constitutes a systematic literature review in software engineering. To retrieve the referenced publications, publicly available scientific research databases were used. These sources were queried using keywords inherent to software coupling. We included publications from the period 2002 to 2017 and highly cited earlier publications. A snowballing technique was used to retrieve further related material.
Results
Four groups of coupling relations were found: structural, dynamic, semantic and logical. A fifth set of coupling relations includes approaches too recent to be considered an independent group and measures developed for specific environments. The investigation also retrieved tools that extract the metrics belonging to each coupling group.
Conclusion
This study shows the directions followed by the research on software coupling: e.g., developing metrics for specific environments. Concerning the metric tools, three trends have emerged in recent years: use of visualization techniques, extensibility and scalability. Finally, some coupling metrics applications were presented (e.g., code smell detection), indicating possible future research directions. Public preprint [https://doi.org/10.5281/zenodo.2002001]
The Stores Model of Code Cognition
Program comprehension is perhaps one of the oldest topics within the psychology of programming. It addresses a central issue: how programmers work with and manipulate source code to construct effective software systems. Models can play an important role in understanding the challenges developers and engineers contend with. This paper presents a model of program comprehension, or code cognition, which has been derived from literature found within the disciplines of computing and psychology. Drawing on direct experimentation, this paper argues that a model of code cognition should take account of the visual, spatial and linguistic abilities of developers. The strengths and weaknesses of this model are discussed and further research directions presented
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