2,536 research outputs found
Comprehensive Information Integration Modeling Framework for Video Titling
In e-commerce, consumer-generated videos, which in general deliver consumers'
individual preferences for the different aspects of certain products, are
massive in volume. To recommend these videos to potential consumers more
effectively, diverse and catchy video titles are critical. However,
consumer-generated videos seldom accompany appropriate titles. To bridge this
gap, we integrate comprehensive sources of information, including the content
of consumer-generated videos, the narrative comment sentences supplied by
consumers, and the product attributes, in an end-to-end modeling framework.
Although automatic video titling is very useful and demanding, it is much less
addressed than video captioning. The latter focuses on generating sentences
that describe videos as a whole while our task requires the product-aware
multi-grained video analysis. To tackle this issue, the proposed method
consists of two processes, i.e., granular-level interaction modeling and
abstraction-level story-line summarization. Specifically, the granular-level
interaction modeling first utilizes temporal-spatial landmark cues, descriptive
words, and abstractive attributes to builds three individual graphs and
recognizes the intra-actions in each graph through Graph Neural Networks (GNN).
Then the global-local aggregation module is proposed to model inter-actions
across graphs and aggregate heterogeneous graphs into a holistic graph
representation. The abstraction-level story-line summarization further
considers both frame-level video features and the holistic graph to utilize the
interactions between products and backgrounds, and generate the story-line
topic of the video. We collect a large-scale dataset accordingly from
real-world data in Taobao, a world-leading e-commerce platform, and will make
the desensitized version publicly available to nourish further development of
the research community...Comment: 11 pages, 6 figures, to appear in KDD 2020 proceeding
Towards Interaction-level Video Action Understanding
A huge amount of videos have been created, spread, and viewed daily. Among these massive videos, the actions and activities of humans account for a large part. We desire machines to understand human actions in videos as this is essential to various applications, including but not limited to autonomous driving cars, security systems, human-robot interactions and healthcare. Towards real intelligent system that is able to interact with humans, video understanding must go beyond simply answering ``what is the action in the video", but be more aware of what those actions mean to humans and be more in line with human thinking, which we call interactive-level action understanding. This thesis identifies three main challenges to approaching interactive-level video action understanding: 1) understanding actions given human consensus; 2) understanding actions based on specific human rules; 3) directly understanding actions in videos via human natural language. For the first challenge, we select video summary as a representative task that aims to select informative frames to retain high-level information based on human annotators' experience. Through self-attention architecture and meta-learning, which jointly process dual representations of visual and sequential information for video summarization, the proposed model is capable of understanding video from human consensus (e.g., how humans think which parts of an action sequence are essential). For the second challenge, our works on action quality assessment utilize transformer decoders to parse the input action into several sub-actions and assess the more fine-grained qualities of the given action, yielding the capability of action understanding given specific human rules. (e.g., how well a diving action performs, how well a robot performs surgery) The third key idea explored in this thesis is to use graph neural networks in an adversarial fashion to understand actions through natural language. We demonstrate the utility of this technique for the video captioning task, which takes an action video as input, outputs natural language, and yields state-of-the-art performance. It can be concluded that the research directions and methods introduced in this thesis provide fundamental components toward interactive-level action understanding
Event detection in field sports video using audio-visual features and a support vector machine
In this paper, we propose a novel audio-visual feature-based framework for event detection in broadcast video of multiple different field sports. Features indicating significant events are selected and robust detectors built. These features are rooted in characteristics common to all genres of field sports. The evidence gathered by the feature detectors is combined by means of a support vector machine, which infers the occurrence of an event based on a model generated during a training phase. The system is tested generically across multiple genres of field sports including soccer, rugby, hockey, and Gaelic football and the results suggest that high event retrieval and content rejection statistics are achievable
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