3,146 research outputs found

    Augmented Modular Reinforcement Learning based on Heterogeneous Knowledge

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    In order to mitigate some of the inefficiencies of Reinforcement Learning (RL), modular approaches composing different decision-making policies to derive agents capable of performing a variety of tasks have been proposed. The modules at the basis of these architectures are generally reusable, also allowing for "plug-and-play" integration. However, such solutions still lack the ability to process and integrate multiple types of information (knowledge), such as rules, sub-goals, and skills. We propose Augmented Modular Reinforcement Learning (AMRL) to address these limitations. This new framework uses an arbitrator to select heterogeneous modules and seamlessly incorporate different types of knowledge. Additionally, we introduce a variation of the selection mechanism, namely the Memory-Augmented Arbitrator, which adds the capability of exploiting temporal information. We evaluate the proposed mechanisms on established as well as new environments and benchmark them against prominent deep RL algorithms. Our results demonstrate the performance improvements that can be achieved by augmenting traditional modular RL with other forms of heterogeneous knowledge.Comment: 17 pages, 15 figure

    Thought Cloning: Learning to Think while Acting by Imitating Human Thinking

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    Language is often considered a key aspect of human thinking, providing us with exceptional abilities to generalize, explore, plan, replan, and adapt to new situations. However, Reinforcement Learning (RL) agents are far from human-level performance in any of these abilities. We hypothesize one reason for such cognitive deficiencies is that they lack the benefits of thinking in language and that we can improve AI agents by training them to think like humans do. We introduce a novel Imitation Learning framework, Thought Cloning, where the idea is to not just clone the behaviors of human demonstrators, but also the thoughts humans have as they perform these behaviors. While we expect Thought Cloning to truly shine at scale on internet-sized datasets of humans thinking out loud while acting (e.g. online videos with transcripts), here we conduct experiments in a domain where the thinking and action data are synthetically generated. Results reveal that Thought Cloning learns much faster than Behavioral Cloning and its performance advantage grows the further out of distribution test tasks are, highlighting its ability to better handle novel situations. Thought Cloning also provides important benefits for AI Safety and Interpretability, and makes it easier to debug and improve AI. Because we can observe the agent's thoughts, we can (1) more easily diagnose why things are going wrong, making it easier to fix the problem, (2) steer the agent by correcting its thinking, or (3) prevent it from doing unsafe things it plans to do. Overall, by training agents how to think as well as behave, Thought Cloning creates safer, more powerful agents

    Trial without Error: Towards Safe Reinforcement Learning via Human Intervention

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    AI systems are increasingly applied to complex tasks that involve interaction with humans. During training, such systems are potentially dangerous, as they haven't yet learned to avoid actions that could cause serious harm. How can an AI system explore and learn without making a single mistake that harms humans or otherwise causes serious damage? For model-free reinforcement learning, having a human "in the loop" and ready to intervene is currently the only way to prevent all catastrophes. We formalize human intervention for RL and show how to reduce the human labor required by training a supervised learner to imitate the human's intervention decisions. We evaluate this scheme on Atari games, with a Deep RL agent being overseen by a human for four hours. When the class of catastrophes is simple, we are able to prevent all catastrophes without affecting the agent's learning (whereas an RL baseline fails due to catastrophic forgetting). However, this scheme is less successful when catastrophes are more complex: it reduces but does not eliminate catastrophes and the supervised learner fails on adversarial examples found by the agent. Extrapolating to more challenging environments, we show that our implementation would not scale (due to the infeasible amount of human labor required). We outline extensions of the scheme that are necessary if we are to train model-free agents without a single catastrophe
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