9,197 research outputs found
On the Role of Mobility for Multi-message Gossip
We consider information dissemination in a large -user wireless network in
which users wish to share a unique message with all other users. Each of
the users only has knowledge of its own contents and state information;
this corresponds to a one-sided push-only scenario. The goal is to disseminate
all messages efficiently, hopefully achieving an order-optimal spreading rate
over unicast wireless random networks. First, we show that a random-push
strategy -- where a user sends its own or a received packet at random -- is
order-wise suboptimal in a random geometric graph: specifically,
times slower than optimal spreading. It is known that this
gap can be closed if each user has "full" mobility, since this effectively
creates a complete graph. We instead consider velocity-constrained mobility
where at each time slot the user moves locally using a discrete random walk
with velocity that is much lower than full mobility. We propose a simple
two-stage dissemination strategy that alternates between individual message
flooding ("self promotion") and random gossiping. We prove that this scheme
achieves a close to optimal spreading rate (within only a logarithmic gap) as
long as the velocity is at least . The key
insight is that the mixing property introduced by the partial mobility helps
users to spread in space within a relatively short period compared to the
optimal spreading time, which macroscopically mimics message dissemination over
a complete graph.Comment: accepted to IEEE Transactions on Information Theory, 201
Simple and Optimal Randomized Fault-Tolerant Rumor Spreading
We revisit the classic problem of spreading a piece of information in a group
of fully connected processors. By suitably adding a small dose of
randomness to the protocol of Gasienic and Pelc (1996), we derive for the first
time protocols that (i) use a linear number of messages, (ii) are correct even
when an arbitrary number of adversarially chosen processors does not
participate in the process, and (iii) with high probability have the
asymptotically optimal runtime of when at least an arbitrarily
small constant fraction of the processors are working. In addition, our
protocols do not require that the system is synchronized nor that all
processors are simultaneously woken up at time zero, they are fully based on
push-operations, and they do not need an a priori estimate on the number of
failed nodes.
Our protocols thus overcome the typical disadvantages of the two known
approaches, algorithms based on random gossip (typically needing a large number
of messages due to their unorganized nature) and algorithms based on fair
workload splitting (which are either not {time-efficient} or require intricate
preprocessing steps plus synchronization).Comment: This is the author-generated version of a paper which is to appear in
Distributed Computing, Springer, DOI: 10.1007/s00446-014-0238-z It is
available online from
http://link.springer.com/article/10.1007/s00446-014-0238-z This version
contains some new results (Section 6
Improved Bounds on Information Dissemination by Manhattan Random Waypoint Model
With the popularity of portable wireless devices it is important to model and
predict how information or contagions spread by natural human mobility -- for
understanding the spreading of deadly infectious diseases and for improving
delay tolerant communication schemes. Formally, we model this problem by
considering moving agents, where each agent initially carries a
\emph{distinct} bit of information. When two agents are at the same location or
in close proximity to one another, they share all their information with each
other. We would like to know the time it takes until all bits of information
reach all agents, called the \textit{flood time}, and how it depends on the way
agents move, the size and shape of the network and the number of agents moving
in the network.
We provide rigorous analysis for the \MRWP model (which takes paths with
minimum number of turns), a convenient model used previously to analyze mobile
agents, and find that with high probability the flood time is bounded by
, where agents move on an
grid. In addition to extensive simulations, we use a data set of
taxi trajectories to show that our method can successfully predict flood times
in both experimental settings and the real world.Comment: 10 pages, ACM SIGSPATIAL 2018, Seattle, U
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