22 research outputs found

    Multilevel MPSoC Performance Evaluation: New ISSPT Model

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    To deploy the enormous hardware resources available in Multi Processor Systems-on-Chip (MPSoC) efficiently, rapidly and accurately, methods of Design Space Exploration (DSE) are needed to evaluate the different design alternatives. In this paper, we present a framework that makes fast simulation and performance evaluation of MPSoC possible early in the design flow, thus reducing the time-to-market. In this framework and within the Transaction Level Modeling (TLM) approach, we present a new definition of ISS level by introducing two complementary modeling sublevels ISST and ISSPT. This later, that we illustrate an arbiter modeling approach that allows a high performance MPSoC communication. A round-robin method is chosen because it is simple, minimizes the communication latency and has an accepted speed-up. Two applications are tested and used to validate our platform: Game of life and JPEG Encoder. The performance of the proposed approach has been analyzed in our platform MPSoC based on multi-MicroBlaze. Simulation results show with ISSPT sublevels gives a high simulation speedup factor of up to 32 with a negligible performance estimation error margin

    A service based estimation method for MPSoC performance modelling

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    This paper presents an abstract service based estimation method for MPSoC performance modelling which allows fast, cycle accurate design space exploration of complex architectures including multi processor configurations at a very early stage in the design phase. The modelling method uses a service oriented model of computation based on Hierarchical Colored Petri Nets and allows the modelling of both software and hardware in one unified model. To illustrate the potential of the method, a small MPSoC system, developed at Bang & Olufsen ICEpower a/s, is modelled and performance estimates are produced for various configurations of the system in order to explore the best possible implementation

    Electronic System-Level Synthesis Methodologies

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    매니코어 NoC 아키텍처에 대한 고속 사이클-근사 시뮬레이션 기법

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    학위논문 (박사)-- 서울대학교 대학원 : 전기·컴퓨터공학부, 2017. 2. 하순회.Simulation is a software technique that uses the current available architecture to prototype a future architecture. In computer architecture research, simulation techniques are one of the most important skills. Simulation techniques enable us to obtain important performance indicators of new architectures and to perform the design space exploration using these metrics. Furthermore, the simulator enables rapid software development and optimization on the architecture that does not exist. Despite various known problems, such as slow speed or coverage issue, the reliance on simulation technology in computer architecture research continues to increase. As the density of transistor increases and the performance improvement of the single core hits the ceiling, the newly constructed architectures usually consist of multi/many cores with the network-on-chip, which enables scalable communications. In addition, the implementation of the application itself has also been complicated to effectively utilize these parallel architectures. Thus, simulators for parallel architectures and parallel applications have become extremely complex, and existing sequential simulators no longer simulate these systems at a realistic time. While many of parallel simulation techniques are being developed to solve these problems, they suffer from poor simulation performance or accuracy. In this thesis, we propose and evaluate a novel many-core simulation technique that can obtain the best simulation performance at the cost of minimum simulation error. The proposed parallel many-core simulator is divided into three parts: 1) core simulator, 2) network-on-chip simulator, and 3) simulation backplane. Each core is executed by a core simulator, which communicates with the external simulation backplane via the Interprocess Communication (IPC). Each core simulation is performed individually in a separate host processor. The simulation backplane arranges messages from each core into chronological order, passes them to destination modules, and simulates hardware components other than cores. If the simulation backplane generates a request requiring NoC communication, this request is forwarded to the network simulator and is simulated at the most accurate accuracy level. In this thesis, we proposed a novel core simulation model, which combined analytical and sampled simulations. The core simulator presents 11.36 to 44.31 MIPS performance, while the simulation error is approximately 8 percent. The standalone core simulator is released as an open-source. We confirmed that NoC simulation has a great effect on the reliability of outputs generated from many-core simulation. First, existing flit-level NoC simulators were analyzed at source-code level. Based on the observations, various implementations were evaluated and various software optimizations was applied to improve the network simulation performance. The proposed NoC simulator presents more than 100KCycles/s performance unless the packet injection rate exceeds 0.00625, which is two times faster than state-of-the-arts NoC simulator at least. The speed of the simulation backplane depends greatly on the IPC overhead and SystemC scheduling overhead. To reduce the IPC overhead, the trace-driven co-simulation technique is used, faster IPC is introduced, and the segmented L1 data cache is embedded in a core simulator. In addition, to reduce SystemC scheduling overhead, it is important to reduce the number of modules that are simultaneously awakened. To this end, slave modules are redesigned to be activated only based on an event. A new scheduler parallelization technique is also studied. Although the newly developed SystemC parallel scheduler showed good performance under limited conditions, we also confirmed that no performance improvement was found in the TLM level many-core simulator developed in this thesis. While the proposed many-core simulator uses the conservative synchronization technique which is free from causality errors and performs an accurate flit-level NoC simulation, the simulation performance is still acceptable, thanks to parallelism and optimizations. Additionally, the simulator is highly scalable to add other modules because the simulation backplane is developed to be compatible with SystemC TLM 2.0 standard. Although extensive experiments on accuracy are not conducted, it will be complemented when a detailed specification of the target architecture is given. This dissertation can be a reference to the development of a many-core simulator, which will be more essential in the future.Chapter 1 Introduction 1 1.1 Motivation 1 1.2 Contribution 4 1.3 Dissertation Organization 5 Chapter 2 Background and Existing Research 6 2.1 Terminologies 6 2.1.1 Simulation Host / Simulation Target 6 2.1.2 Simulated Time / Simulation Time 2.1.3 User-level Simulation / Full-system Simulation 7 2.1.4 Execution-driven Simulation / Trace-driven Simulation 7 2.2 State-of-the-arts Many-core Simulators 8 2.2.1 Gem5 8 2.2.2 Marss 9 2.2.3 Sniper 9 2.2.4 Zsim 9 2.2.5 Manifold 10 2.2.6 Hornet 10 2.2.7 Summary 11 2.3 Host and Target Architecture 12 Chapter 3 Core Simulation 14 3.1 Overview 14 3.2 Related Works 16 3.2.1 Timing Models 16 3.2.2 Analytical Model: Interval Simulation 19 3.3 Sampling Mechanism 23 3.3.1 Sampling Configuration 24 3.3.2 Parameter Extraction 24 3.4 Trace Analyzer 27 3.4.1 Dependency Analysis 29 3.4.2 Life Cycle of An Instruction 31 3.5 Experimental Results 32 3.5.1 Time-accuracy Trade-off 34 3.5.2 Simulation Accuracy 37 3.5.3 Simulation Performance 41 3.6 Discussion 42 Chapter 4 NoC Simulation 45 4.1 Network-on-chip 45 4.2 Motivation 46 4.3 Related Works 48 4.3.1 Noxim 49 4.3.2 Booksim2 50 4.3.3 Garnet 51 4.4 Proposed Approach 51 4.4.1 Implementations 51 4.4.2 Optimizations 54 4.5 Experimental Results 56 4.5.1 Impact of Implementations and Optimizations 56 4.5.2 Comparison with Other State-Of-The-Arts 58 4.5.3 Performance Evaluation For Various Configurations 59 4.5.4 Full-System Simulation Accuracy Impact 59 4.5.5 Accuracy 61 4.6 Discussion 61 Chapter 5 Simulation Backplane 63 5.1 Overview 63 5.2 Background 65 5.2.1 SystemC 65 5.2.2 OSCI Transaction Level Modeling Standard 2.0 66 5.2.3 Synchronization Techniques 67 5.3 SystemC Models for the Target Architecture 69 5.4 Reducing the Cost of Interprocess Communications 71 5.4.1 Trace-driven Co-simulation 71 5.4.2 Better Interprocess Communication 73 5.4.3 Virtually embedding modules to core simulator 74 5.5 Reducing SystemC Scheduling Overhead 76 5.5.1 Event-based Slave Module Activation 76 5.5.2 SystemC Scheduler Parallelization 78 5.6 Evaluation 79 5.6.1 Scalability Test 79 5.6.2 Simulation Performance 79 5.6.3 Simulation Accuracy 80 Chapter 6 Simulation Backplane Parallelization 81 6.1 Background: OSCI SystemC Scheduler 81 6.2 Related Work: SystemC Parallelization Techniques 82 6.2.1 Fully-synchronous Approach 82 6.2.2 Parallel Distributed Event Scheduling (PDES) Approach 82 6.2.3 Out-of-order Execution with Dependency Analysis 83 6.2.4 Dynamic Offloading Approach 84 6.3 Proposed Technique 84 6.3.1 Basic Synchronization 85 6.3.2 Relaxed Synchronization 86 6.3.3 Modeling Restrictions 88 6.4 Experimental Results 89 6.4.1 Performance 90 6.4.2 Accuracy 92 6.5 Discussion and Limitation 93 Chapter 7 Conclusion 95 Bibliography 97 요약 107Docto

    Co-simulation techniques based on virtual platforms for SoC design and verification in power electronics applications

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    En las últimas décadas, la inversión en el ámbito energético ha aumentado considerablemente. Actualmente, existen numerosas empresas que están desarrollando equipos como convertidores de potencia o máquinas eléctricas con sistemas de control de última generación. La tendencia actual es usar System-on-chips y Field Programmable Gate Arrays para implementar todo el sistema de control. Estos dispositivos facilitan el uso de algoritmos de control más complejos y eficientes, mejorando la eficiencia de los equipos y habilitando la integración de los sistemas renovables en la red eléctrica. Sin embargo, la complejidad de los sistemas de control también ha aumentado considerablemente y con ello la dificultad de su verificación. Los sistemas Hardware-in-the-loop (HIL) se han presentado como una solución para la verificación no destructiva de los equipos energéticos, evitando accidentes y pruebas de alto coste en bancos de ensayo. Los sistemas HIL simulan en tiempo real el comportamiento de la planta de potencia y su interfaz para realizar las pruebas con la placa de control en un entorno seguro. Esta tesis se centra en mejorar el proceso de verificación de los sistemas de control en aplicaciones de electrónica potencia. La contribución general es proporcionar una alternativa a al uso de los HIL para la verificación del hardware/software de la tarjeta de control. La alternativa se basa en la técnica de Software-in-the-loop (SIL) y trata de superar o abordar las limitaciones encontradas hasta la fecha en el SIL. Para mejorar las cualidades de SIL se ha desarrollado una herramienta software denominada COSIL que permite co-simular la implementación e integración final del sistema de control, sea software (CPU), hardware (FPGA) o una mezcla de software y hardware, al mismo tiempo que su interacción con la planta de potencia. Dicha plataforma puede trabajar en múltiples niveles de abstracción e incluye soporte para realizar co-simulación mixtas en distintos lenguajes como C o VHDL. A lo largo de la tesis se hace hincapié en mejorar una de las limitaciones de SIL, su baja velocidad de simulación. Se proponen diferentes soluciones como el uso de emuladores software, distintos niveles de abstracción del software y hardware, o relojes locales en los módulos de la FPGA. En especial se aporta un mecanismo de sincronizaron externa para el emulador software QEMU habilitando su emulación multi-core. Esta aportación habilita el uso de QEMU en plataformas virtuales de co-simulacion como COSIL. Toda la plataforma COSIL, incluido el uso de QEMU, se ha analizado bajo diferentes tipos de aplicaciones y bajo un proyecto industrial real. Su uso ha sido crítico para desarrollar y verificar el software y hardware del sistema de control de un convertidor de 400 kVA

    Simulation Native des Systèmes Multiprocesseurs sur Puce à l'aide de la Virtualisation Assistée par le Matériel

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    L'intégration de plusieurs processeurs hétérogènes en un seul système sur puce (SoC) est une tendance claire dans les systèmes embarqués. La conception et la vérification de ces systèmes nécessitent des plateformes rapides de simulation, et faciles à construire. Parmi les approches de simulation de logiciels, la simulation native est un bon candidat grâce à l'exécution native de logiciel embarqué sur la machine hôte, ce qui permet des simulations à haute vitesse, sans nécessiter le développement de simulateurs d'instructions. Toutefois, les techniques de simulation natives existantes exécutent le logiciel de simulation dans l'espace de mémoire partagée entre le matériel modélisé et le système d'exploitation hôte. Il en résulte de nombreux problèmes, par exemple les conflits l'espace d'adressage et les chevauchements de mémoire ainsi que l'utilisation des adresses de la machine hôte plutôt des celles des plates-formes matérielles cibles. Cela rend pratiquement impossible la simulation native du code existant fonctionnant sur la plate-forme cible. Pour surmonter ces problèmes, nous proposons l'ajout d'une couche transparente de traduction de l'espace adressage pour séparer l'espace d'adresse cible de celui du simulateur de hôte. Nous exploitons la technologie de virtualisation assistée par matériel (HAV pour Hardware-Assisted Virtualization) à cet effet. Cette technologie est maintenant disponibles sur plupart de processeurs grande public à usage général. Les expériences montrent que cette solution ne dégrade pas la vitesse de simulation native, tout en gardant la possibilité de réaliser l'évaluation des performances du logiciel simulé. La solution proposée est évolutive et flexible et nous fournit les preuves nécessaires pour appuyer nos revendications avec des solutions de simulation multiprocesseurs et hybrides. Nous abordons également la simulation d'exécutables cross- compilés pour les processeurs VLIW (Very Long Instruction Word) en utilisant une technique de traduction binaire statique (SBT) pour généré le code natif. Ainsi il n'est pas nécessaire de faire de traduction à la volée ou d'interprétation des instructions. Cette approche est intéressante dans les situations où le code source n'est pas disponible ou que la plate-forme cible n'est pas supporté par les compilateurs reciblable, ce qui est généralement le cas pour les processeurs VLIW. Les simulateurs générés s'exécutent au-dessus de notre plate-forme basée sur le HAV et modélisent les processeurs de la série C6x de Texas Instruments (TI). Les résultats de simulation des binaires pour VLIW montrent une accélération de deux ordres de grandeur par rapport aux simulateurs précis au cycle près.Integration of multiple heterogeneous processors into a single System-on-Chip (SoC) is a clear trend in embedded systems. Designing and verifying these systems require high-speed and easy-to-build simulation platforms. Among the software simulation approaches, native simulation is a good candidate since the embedded software is executed natively on the host machine, resulting in high speed simulations and without requiring instruction set simulator development effort. However, existing native simulation techniques execute the simulated software in memory space shared between the modeled hardware and the host operating system. This results in many problems, including address space conflicts and overlaps as well as the use of host machine addresses instead of the target hardware platform ones. This makes it practically impossible to natively simulate legacy code running on the target platform. To overcome these issues, we propose the addition of a transparent address space translation layer to separate the target address space from that of the host simulator. We exploit the Hardware-Assisted Virtualization (HAV) technology for this purpose, which is now readily available on almost all general purpose processors. Experiments show that this solution does not degrade the native simulation speed, while keeping the ability to accomplish software performance evaluation. The proposed solution is scalable as well as flexible and we provide necessary evidence to support our claims with multiprocessor and hybrid simulation solutions. We also address the simulation of cross-compiled Very Long Instruction Word (VLIW) executables, using a Static Binary Translation (SBT) technique to generated native code that does not require run-time translation or interpretation support. This approach is interesting in situations where either the source code is not available or the target platform is not supported by any retargetable compilation framework, which is usually the case for VLIW processors. The generated simulators execute on top of our HAV based platform and model the Texas Instruments (TI) C6x series processors. Simulation results for VLIW binaries show a speed-up of around two orders of magnitude compared to the cycle accurate simulators.SAVOIE-SCD - Bib.électronique (730659901) / SudocGRENOBLE1/INP-Bib.électronique (384210012) / SudocGRENOBLE2/3-Bib.électronique (384219901) / SudocSudocFranceF
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