185 research outputs found

    Visibility Graphs, Dismantlability, and the Cops and Robbers Game

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    We study versions of cop and robber pursuit-evasion games on the visibility graphs of polygons, and inside polygons with straight and curved sides. Each player has full information about the other player's location, players take turns, and the robber is captured when the cop arrives at the same point as the robber. In visibility graphs we show the cop can always win because visibility graphs are dismantlable, which is interesting as one of the few results relating visibility graphs to other known graph classes. We extend this to show that the cop wins games in which players move along straight line segments inside any polygon and, more generally, inside any simply connected planar region with a reasonable boundary. Essentially, our problem is a type of pursuit-evasion using the link metric rather than the Euclidean metric, and our result provides an interesting class of infinite cop-win graphs.Comment: 23 page

    Cop and robber game and hyperbolicity

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    In this note, we prove that all cop-win graphs G in the game in which the robber and the cop move at different speeds s and s' with s'<s, are \delta-hyperbolic with \delta=O(s^2). We also show that the dependency between \delta and s is linear if s-s'=\Omega(s) and G obeys a slightly stronger condition. This solves an open question from the paper (J. Chalopin et al., Cop and robber games when the robber can hide and ride, SIAM J. Discr. Math. 25 (2011) 333-359). Since any \delta-hyperbolic graph is cop-win for s=2r and s'=r+2\delta for any r>0, this establishes a new - game-theoretical - characterization of Gromov hyperbolicity. We also show that for weakly modular graphs the dependency between \delta and s is linear for any s'<s. Using these results, we describe a simple constant-factor approximation of the hyperbolicity \delta of a graph on n vertices in O(n^2) time when the graph is given by its distance-matrix

    On Necessary and Sufficient Number of Cops in the Game of Cops and Robber in Multidimensional Grids

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    We theoretically analyze the Cops and Robber Game for the first time in a multidimensional grid. It is shown that for an nn-dimensional grid, at least nn cops are necessary to ensure capture of the robber. We also present a set of cop strategies for which nn cops are provably sufficient to catch the robber. Further, for two-dimensional grid, we provide an efficient cop strategy for which the robber is caught even by a single cop under certain conditions.Comment: This is a revised and extended version of the poster paper with the same title that has been presented in the 8th Asian Symposium on Computer Mathematics (ASCM), December 15-17, 2007, Singapor
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