185 research outputs found
Visibility Graphs, Dismantlability, and the Cops and Robbers Game
We study versions of cop and robber pursuit-evasion games on the visibility
graphs of polygons, and inside polygons with straight and curved sides. Each
player has full information about the other player's location, players take
turns, and the robber is captured when the cop arrives at the same point as the
robber. In visibility graphs we show the cop can always win because visibility
graphs are dismantlable, which is interesting as one of the few results
relating visibility graphs to other known graph classes. We extend this to show
that the cop wins games in which players move along straight line segments
inside any polygon and, more generally, inside any simply connected planar
region with a reasonable boundary. Essentially, our problem is a type of
pursuit-evasion using the link metric rather than the Euclidean metric, and our
result provides an interesting class of infinite cop-win graphs.Comment: 23 page
Cop and robber game and hyperbolicity
In this note, we prove that all cop-win graphs G in the game in which the
robber and the cop move at different speeds s and s' with s'<s, are
\delta-hyperbolic with \delta=O(s^2). We also show that the dependency between
\delta and s is linear if s-s'=\Omega(s) and G obeys a slightly stronger
condition. This solves an open question from the paper (J. Chalopin et al., Cop
and robber games when the robber can hide and ride, SIAM J. Discr. Math. 25
(2011) 333-359). Since any \delta-hyperbolic graph is cop-win for s=2r and
s'=r+2\delta for any r>0, this establishes a new - game-theoretical -
characterization of Gromov hyperbolicity. We also show that for weakly modular
graphs the dependency between \delta and s is linear for any s'<s. Using these
results, we describe a simple constant-factor approximation of the
hyperbolicity \delta of a graph on n vertices in O(n^2) time when the graph is
given by its distance-matrix
On Necessary and Sufficient Number of Cops in the Game of Cops and Robber in Multidimensional Grids
We theoretically analyze the Cops and Robber Game for the first time in a
multidimensional grid. It is shown that for an -dimensional grid, at least
cops are necessary to ensure capture of the robber. We also present a set
of cop strategies for which cops are provably sufficient to catch the
robber. Further, for two-dimensional grid, we provide an efficient cop strategy
for which the robber is caught even by a single cop under certain conditions.Comment: This is a revised and extended version of the poster paper with the
same title that has been presented in the 8th Asian Symposium on Computer
Mathematics (ASCM), December 15-17, 2007, Singapor
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