3 research outputs found

    Improving time efficiency of feedforward neural network learning

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    Feedforward neural networks have been widely studied and used in many applications in science and engineering. The training of this type of networks is mainly undertaken using the well-known backpropagation based learning algorithms. One major problem with this type of algorithms is the slow training convergence speed, which hinders their applications. In order to improve the training convergence speed of this type of algorithms, many researchers have developed different improvements and enhancements. However, the slow convergence problem has not been fully addressed. This thesis makes several contributions by proposing new backpropagation learning algorithms based on the terminal attractor concept to improve the existing backpropagation learning algorithms such as the gradient descent and Levenberg-Marquardt algorithms. These new algorithms enable fast convergence both at a distance from and in a close range of the ideal weights. In particular, a new fast convergence mechanism is proposed which is based on the fast terminal attractor concept. Comprehensive simulation studies are undertaken to demonstrate the effectiveness of the proposed backpropagataion algorithms with terminal attractors. Finally, three practical application cases of time series forecasting, character recognition and image interpolation are chosen to show the practicality and usefulness of the proposed learning algorithms with comprehensive comparative studies with existing algorithms

    An谩lisis comparativo de algoritmos en segmentaci贸n de iris

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    El objetivo principal de este proyecto es la consecuci贸n de un an谩lisis comparativo, realizado a partir de un conjunto de algoritmos implementados expresamente para su comparaci贸n y extracci贸n de conclusiones a partir de los resultados obtenidos. Para ello, el objetivo principal debe cumplir otros objetivos secundarios que permitan la consecuci贸n del primero, estos ser谩n: Realizar un dise帽o software que facilite la implementaci贸n de los algoritmos; Implementar los distintos algoritmos propuestos; Comprobar la fiabilidad y calidad de cada algoritmo; Extraer conclusiones a partir de los datos obtenidos de la evaluaci贸n de cada algoritmo. El proyecto se centrar谩 en la segmentaci贸n de iris, resaltando la importancia de esta fase en el reconocimiento de iris y explicando la necesidad de su utilizaci贸n. Tomar谩 un conjunto de algoritmos y los descompondr谩, realizando un estudio pormenorizado de cada uno de ellos, compar谩ndolos para resaltar sus principales virtudes y defectos.Ingenier铆a en Inform谩tic

    The Influence of Collective Working Memory Strategies on Agent Teams

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    Past self-organizing models of collectively moving "particles" (simulated bird flocks, fish schools, etc.) typically have been based on purely reflexive agents that have no significant memory of past movements or environmental obstacles. These agent collectives usually operate in abstract environments, but as these domains take on a greater realism, the collective requires behaviors use not only presently observed stimuli but also remembered information. It is hypothesized that the addition of a limited working memory of the environment, distributed among the collective's individuals can improve efficiency in performing tasks. This is first approached in a more traditional particle system in an abstract environment. Then it is explored for a single agent, and finally a team of agents, operating in a simulated 3-dimensional environment of greater realism. In the abstract environment, a limited distributed working memory produced a significant improvement in travel between locations, in some cases improving performance over time, while in others surprisingly achieving an immediate benefit from the influence of memory. When strategies for accumulating and manipulating memory were subsequently explored for a more realistic single agent in the 3-dimensional environment, if the agent kept a local or a cumulative working memory, its performance improved on different tasks, both when navigating nearby obstacles and, in the case of cumulative memory, when covering previously traversed terrain. When investigating a team of these agents engaged in a pursuit scenario, it was determined that a communicating and coordinating team still benefited from a working memory of the environment distributed among the agents, even with limited memory capacity. This demonstrates that a limited distributed working memory in a multi-agent system improves performance on tasks in domains of increasing complexity. This is true even though individual agents know only a fraction of the collective's entire memory, using this partial memory and interactions with others in the team to perform tasks. These results may prove useful in improving existing methodologies for control of collective movements for robotic teams, computer graphics, particle swarm optimization, and computer games, and in interpreting future experimental research on group movements in biological populations
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