4,735 research outputs found
Hybrid Evolutionary Shape Manipulation for Efficient Hull Form Design Optimisation
‘Eco-friendly shipping’ and fuel efficiency are gaining much attention in the maritime industry due to increasingly stringent environmental regulations and volatile fuel prices. The shape of hull affects the overall performance in efficiency and stability of ships. Despite the advantages of simulation-based design, the application of a formal optimisation process in actual ship design work is limited. A hybrid approach which integrates a morphing technique into a multi-objective genetic algorithm to automate and optimise the hull form design is developed. It is envisioned that the proposed hybrid approach will improve the hydrodynamic performance as well as overall efficiency of the design process
2D and 3D surface image processing algorithms and their applications
This doctoral dissertation work aims to develop algorithms for 2D image segmentation application of solar filament disappearance detection, 3D mesh simplification, and 3D image warping in pre-surgery simulation. Filament area detection in solar images is an image segmentation problem. A thresholding and region growing combined method is proposed and applied in this application. Based on the filament area detection results, filament disappearances are reported in real time. The solar images in 1999 are processed with this proposed system and three statistical results of filaments are presented.
3D images can be obtained by passive and active range sensing. An image registration process finds the transformation between each pair of range views. To model an object, a common reference frame in which all views can be transformed must be defined. After the registration, the range views should be integrated into a non-redundant model. Optimization is necessary to obtain a complete 3D model. One single surface representation can better fit to the data. It may be further simplified for rendering, storing and transmitting efficiently, or the representation can be converted to some other formats.
This work proposes an efficient algorithm for solving the mesh simplification problem, approximating an arbitrary mesh by a simplified mesh. The algorithm uses Root Mean Square distance error metric to decide the facet curvature. Two vertices of one edge and the surrounding vertices decide the average plane. The simplification results are excellent and the computation speed is fast. The algorithm is compared with six other major simplification algorithms.
Image morphing is used for all methods that gradually and continuously deform a source image into a target image, while producing the in-between models. Image warping is a continuous deformation of a: graphical object. A morphing process is usually composed of warping and interpolation. This work develops a direct-manipulation-of-free-form-deformation-based method and application for pre-surgical planning. The developed user interface provides a friendly interactive tool in the plastic surgery. Nose augmentation surgery is presented as an example. Displacement vector and lattices resulting in different resolution are used to obtain various deformation results. During the deformation, the volume change of the model is also considered based on a simplified skin-muscle model
3D mesh metamorphosis from spherical parameterization for conceptual design
Engineering product design is an information intensive decision-making
process that consists of several phases including design specification
definition, design concepts generation, detailed design and analysis,
and manufacturing. Usually, generating geometry models for
visualization is a big challenge for early stage conceptual design.
Complexity of existing computer aided design packages constrains
participation of people with various backgrounds in the design
process. In addition, many design processes do not take advantage of
the rich amount of legacy information available for new concepts
creation.
The research presented here explores the use of advanced graphical
techniques to quickly and efficiently merge legacy information with
new design concepts to rapidly create new conceptual product designs.
3D mesh metamorphosis framework 3DMeshMorpher was created to
construct new models by navigating in a shape-space of registered
design models. The framework is composed of: i) a fast spherical
parameterization method to map a geometric model (genus-0) onto a unit
sphere; ii) a geometric feature identification and picking technique
based on 3D skeleton extraction; and iii) a LOD controllable 3D
remeshing scheme with spherical mesh subdivision based on the
developedspherical parameterization. This efficient software framework
enables designers to create numerous geometric concepts in real time
with a simple graphical user interface.
The spherical parameterization method is focused on closed genus-zero
meshes. It is based upon barycentric coordinates with convex boundary.
Unlike most existing similar approaches which deal with each vertex in
the mesh equally, the method developed in this research focuses
primarily on resolving overlapping areas, which helps speed the
parameterization process. The algorithm starts by normalizing the
source mesh onto a unit sphere and followed by some initial relaxation
via Gauss-Seidel iterations. Due to its emphasis on solving only
challenging overlapping regions, this parameterization process is much
faster than existing spherical mapping methods.
To ensure the correspondence of features from different models, we
introduce a skeleton based feature identification and picking method
for features alignment. Unlike traditional methods that align single
point for each feature, this method can provide alignments for
complete feature areas. This could help users to create more
reasonable intermediate morphing results with preserved topological
features. This skeleton featuring framework could potentially be
extended to automatic features alignment for geometries with similar
topologies. The skeleton extracted could also be applied for other
applications such as skeleton-based animations.
The 3D remeshing algorithm with spherical mesh subdivision is
developed to generate a common connectivity for different mesh models.
This method is derived from the concept of spherical mesh subdivision.
The local recursive subdivision can be set to match the desired LOD
(level of details) for source spherical mesh. Such LOD is controllable
and this allows various outputs with different resolutions. Such
recursive subdivision then follows by a triangular correction process
which ensures valid triangulations for the remeshing. And the final
mesh merging and reconstruction process produces the remeshing model
with desired LOD specified from user. Usually the final merged model
contains all the geometric details from each model with reasonable
amount of vertices, unlike other existing methods that result in big
amount of vertices in the merged model. Such multi-resolution outputs
with controllable LOD could also be applied in various other computer
graphics applications such as computer games
Vector offset operators for deformable organic objects.
Many natural materials and most of living tissues exhibit complex deformable behaviours that may be characteriseda s organic. In computer animation, deformable organic material behaviour is needed for the development of characters and scenes based on living creatures and natural phenomena. This study addresses the problem of deformable organic material behaviour in computer animated objects. The focus of this study is concentrated on problems inherent in
geometry based deformation techniques, such as non-intuitive interaction and difficulty in achieving realism. Further, the focus is concentrated on problems inherent in physically based deformation techniques, such as inefficiency and difficulty in enforcing spatial and temporal constraints. The main objective in this study is to find a general and efficient solution to interaction and animation of deformable 3D objects with natural organic material properties and constrainable behaviour. The solution must provide an interaction and animation framework
suitable for the creation of animated deformable characters. An implementation of physical organic material properties such as plasticity, elasticity and iscoelasticity can provide the basis for an organic deformation model. An efficient approach to stress and strain control is introduced with a deformation tool named Vector Offset Operator. Stress / strain graphs control
the elastoplastic behaviour of the model. Strain creep, stress relaxation and hysteresis graphs control the viscoelastic behaviour of the model. External forces may be applied using motion paths equipped with momentum / time graphs. Finally, spatial and temporal constraints are
applied directly on vector operators. The suggested generic deformation tool introduces an intermediate layer between user interaction, deformation, elastoplastic and viscoelastic material behaviour and spatial and temporal constraints. This results in an efficient approach to
deformation, frees object representation from deformation, facilitates the application of constraints and enables further development
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