19,397 research outputs found
Fair termination revisited - with delay
AbstractA proof method for establishing the fair termination and total correctness of both nondeterministic and concurrent programs is presented. The method calls for the extension of state by auxiliary delay variables which count down to the instant in which certain action will be scheduled. It then uses well-founded ranking to prove fair termination allowing nested fair selection and loops
Classes of Terminating Logic Programs
Termination of logic programs depends critically on the selection rule, i.e.
the rule that determines which atom is selected in each resolution step. In
this article, we classify programs (and queries) according to the selection
rules for which they terminate. This is a survey and unified view on different
approaches in the literature. For each class, we present a sufficient, for most
classes even necessary, criterion for determining that a program is in that
class. We study six classes: a program strongly terminates if it terminates for
all selection rules; a program input terminates if it terminates for selection
rules which only select atoms that are sufficiently instantiated in their input
positions, so that these arguments do not get instantiated any further by the
unification; a program local delay terminates if it terminates for local
selection rules which only select atoms that are bounded w.r.t. an appropriate
level mapping; a program left-terminates if it terminates for the usual
left-to-right selection rule; a program exists-terminates if there exists a
selection rule for which it terminates; finally, a program has bounded
nondeterminism if it only has finitely many refutations. We propose a
semantics-preserving transformation from programs with bounded nondeterminism
into strongly terminating programs. Moreover, by unifying different formalisms
and making appropriate assumptions, we are able to establish a formal hierarchy
between the different classes.Comment: 50 pages. The following mistake was corrected: In figure 5, the first
clause for insert was insert([],X,[X]
A Critique of the new 2009 Arbitration Law of Lagos State
The article critically examines the sections of the new law with special reference to its relationship with the Nigerian Arbitration and Conciliation Act
On the importance of nonlinear modeling in computer performance prediction
Computers are nonlinear dynamical systems that exhibit complex and sometimes
even chaotic behavior. The models used in the computer systems community,
however, are linear. This paper is an exploration of that disconnect: when
linear models are adequate for predicting computer performance and when they
are not. Specifically, we build linear and nonlinear models of the processor
load of an Intel i7-based computer as it executes a range of different
programs. We then use those models to predict the processor loads forward in
time and compare those forecasts to the true continuations of the time seriesComment: Appeared in "Proceedings of the 12th International Symposium on
Intelligent Data Analysis
Buffered Simulation Games for B\"uchi Automata
Simulation relations are an important tool in automata theory because they
provide efficiently computable approximations to language inclusion. In recent
years, extensions of ordinary simulations have been studied, for instance
multi-pebble and multi-letter simulations which yield better approximations and
are still polynomial-time computable.
In this paper we study the limitations of approximating language inclusion in
this way: we introduce a natural extension of multi-letter simulations called
buffered simulations. They are based on a simulation game in which the two
players share a FIFO buffer of unbounded size. We consider two variants of
these buffered games called continuous and look-ahead simulation which differ
in how elements can be removed from the FIFO buffer. We show that look-ahead
simulation, the simpler one, is already PSPACE-hard, i.e. computationally as
hard as language inclusion itself. Continuous simulation is even EXPTIME-hard.
We also provide matching upper bounds for solving these games with infinite
state spaces.Comment: In Proceedings AFL 2014, arXiv:1405.527
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