7,641 research outputs found
Routing and Staffing when Servers are Strategic
Traditionally, research focusing on the design of routing and staffing
policies for service systems has modeled servers as having fixed (possibly
heterogeneous) service rates. However, service systems are generally staffed by
people. Furthermore, people respond to workload incentives; that is, how hard a
person works can depend both on how much work there is, and how the work is
divided between the people responsible for it. In a service system, the routing
and staffing policies control such workload incentives; and so the rate servers
work will be impacted by the system's routing and staffing policies. This
observation has consequences when modeling service system performance, and our
objective is to investigate those consequences.
We do this in the context of the M/M/N queue, which is the canonical model
for large service systems. First, we present a model for "strategic" servers
that choose their service rate in order to maximize a trade-off between an
"effort cost", which captures the idea that servers exert more effort when
working at a faster rate, and a "value of idleness", which assumes that servers
value having idle time. Next, we characterize the symmetric Nash equilibrium
service rate under any routing policy that routes based on the server idle
time. We find that the system must operate in a quality-driven regime, in which
servers have idle time, in order for an equilibrium to exist, which implies
that the staffing must have a first-order term that strictly exceeds that of
the common square-root staffing policy. Then, within the class of policies that
admit an equilibrium, we (asymptotically) solve the problem of minimizing the
total cost, when there are linear staffing costs and linear waiting costs.
Finally, we end by exploring the question of whether routing policies that are
based on the service rate, instead of the server idle time, can improve system
performance.Comment: First submitted for journal publication in 2014; accepted for
publication in Operations Research in 2016. Presented in select conferences
throughout 201
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Multimedia delivery in the future internet
The term “Networked Media” implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizens’ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications “on the move”, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
Intelligent Management and Efficient Operation of Big Data
This chapter details how Big Data can be used and implemented in networking
and computing infrastructures. Specifically, it addresses three main aspects:
the timely extraction of relevant knowledge from heterogeneous, and very often
unstructured large data sources, the enhancement on the performance of
processing and networking (cloud) infrastructures that are the most important
foundational pillars of Big Data applications or services, and novel ways to
efficiently manage network infrastructures with high-level composed policies
for supporting the transmission of large amounts of data with distinct
requisites (video vs. non-video). A case study involving an intelligent
management solution to route data traffic with diverse requirements in a wide
area Internet Exchange Point is presented, discussed in the context of Big
Data, and evaluated.Comment: In book Handbook of Research on Trends and Future Directions in Big
Data and Web Intelligence, IGI Global, 201
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