3,784 research outputs found

    FEAFA: A Well-Annotated Dataset for Facial Expression Analysis and 3D Facial Animation

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    Facial expression analysis based on machine learning requires large number of well-annotated data to reflect different changes in facial motion. Publicly available datasets truly help to accelerate research in this area by providing a benchmark resource, but all of these datasets, to the best of our knowledge, are limited to rough annotations for action units, including only their absence, presence, or a five-level intensity according to the Facial Action Coding System. To meet the need for videos labeled in great detail, we present a well-annotated dataset named FEAFA for Facial Expression Analysis and 3D Facial Animation. One hundred and twenty-two participants, including children, young adults and elderly people, were recorded in real-world conditions. In addition, 99,356 frames were manually labeled using Expression Quantitative Tool developed by us to quantify 9 symmetrical FACS action units, 10 asymmetrical (unilateral) FACS action units, 2 symmetrical FACS action descriptors and 2 asymmetrical FACS action descriptors, and each action unit or action descriptor is well-annotated with a floating point number between 0 and 1. To provide a baseline for use in future research, a benchmark for the regression of action unit values based on Convolutional Neural Networks are presented. We also demonstrate the potential of our FEAFA dataset for 3D facial animation. Almost all state-of-the-art algorithms for facial animation are achieved based on 3D face reconstruction. We hence propose a novel method that drives virtual characters only based on action unit value regression of the 2D video frames of source actors.Comment: 9 pages, 7 figure

    Facial Asymmetry Analysis Based on 3-D Dynamic Scans

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    Facial dysfunction is a fundamental symptom which often relates to many neurological illnesses, such as stroke, Bell’s palsy, Parkinson’s disease, etc. The current methods for detecting and assessing facial dysfunctions mainly rely on the trained practitioners which have significant limitations as they are often subjective. This paper presents a computer-based methodology of facial asymmetry analysis which aims for automatically detecting facial dysfunctions. The method is based on dynamic 3-D scans of human faces. The preliminary evaluation results testing on facial sequences from Hi4D-ADSIP database suggest that the proposed method is able to assist in the quantification and diagnosis of facial dysfunctions for neurological patients

    Geometry-Aware Face Completion and Editing

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    Face completion is a challenging generation task because it requires generating visually pleasing new pixels that are semantically consistent with the unmasked face region. This paper proposes a geometry-aware Face Completion and Editing NETwork (FCENet) by systematically studying facial geometry from the unmasked region. Firstly, a facial geometry estimator is learned to estimate facial landmark heatmaps and parsing maps from the unmasked face image. Then, an encoder-decoder structure generator serves to complete a face image and disentangle its mask areas conditioned on both the masked face image and the estimated facial geometry images. Besides, since low-rank property exists in manually labeled masks, a low-rank regularization term is imposed on the disentangled masks, enforcing our completion network to manage occlusion area with various shape and size. Furthermore, our network can generate diverse results from the same masked input by modifying estimated facial geometry, which provides a flexible mean to edit the completed face appearance. Extensive experimental results qualitatively and quantitatively demonstrate that our network is able to generate visually pleasing face completion results and edit face attributes as well

    Mirror, mirror on the wall, tell me, is the error small?

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    Do object part localization methods produce bilaterally symmetric results on mirror images? Surprisingly not, even though state of the art methods augment the training set with mirrored images. In this paper we take a closer look into this issue. We first introduce the concept of mirrorability as the ability of a model to produce symmetric results in mirrored images and introduce a corresponding measure, namely the \textit{mirror error} that is defined as the difference between the detection result on an image and the mirror of the detection result on its mirror image. We evaluate the mirrorability of several state of the art algorithms in two of the most intensively studied problems, namely human pose estimation and face alignment. Our experiments lead to several interesting findings: 1) Surprisingly, most of state of the art methods struggle to preserve the mirror symmetry, despite the fact that they do have very similar overall performance on the original and mirror images; 2) the low mirrorability is not caused by training or testing sample bias - all algorithms are trained on both the original images and their mirrored versions; 3) the mirror error is strongly correlated to the localization/alignment error (with correlation coefficients around 0.7). Since the mirror error is calculated without knowledge of the ground truth, we show two interesting applications - in the first it is used to guide the selection of difficult samples and in the second to give feedback in a popular Cascaded Pose Regression method for face alignment.Comment: 8 pages, 9 figure

    FSRNet: End-to-End Learning Face Super-Resolution with Facial Priors

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    Face Super-Resolution (SR) is a domain-specific super-resolution problem. The specific facial prior knowledge could be leveraged for better super-resolving face images. We present a novel deep end-to-end trainable Face Super-Resolution Network (FSRNet), which makes full use of the geometry prior, i.e., facial landmark heatmaps and parsing maps, to super-resolve very low-resolution (LR) face images without well-aligned requirement. Specifically, we first construct a coarse SR network to recover a coarse high-resolution (HR) image. Then, the coarse HR image is sent to two branches: a fine SR encoder and a prior information estimation network, which extracts the image features, and estimates landmark heatmaps/parsing maps respectively. Both image features and prior information are sent to a fine SR decoder to recover the HR image. To further generate realistic faces, we propose the Face Super-Resolution Generative Adversarial Network (FSRGAN) to incorporate the adversarial loss into FSRNet. Moreover, we introduce two related tasks, face alignment and parsing, as the new evaluation metrics for face SR, which address the inconsistency of classic metrics w.r.t. visual perception. Extensive benchmark experiments show that FSRNet and FSRGAN significantly outperforms state of the arts for very LR face SR, both quantitatively and qualitatively. Code will be made available upon publication.Comment: Chen and Tai contributed equally to this pape
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