779,293 research outputs found
3D Face Synthesis with KINECT
This work describes the process of face synthesis by image morphing from less expensive 3D sensors such as KINECT that are prone to sensor noise. Its main aim is to create a useful face database for future face recognition studies.Peer reviewe
Mean value coordinates–based caricature and expression synthesis
We present a novel method for caricature synthesis based on mean value coordinates (MVC). Our method can be applied to any single frontal face image to learn a specified caricature face pair for frontal and 3D caricature synthesis. This technique only requires one or a small number of exemplar pairs and a natural frontal face image training set, while the system can transfer the style of the exemplar pair across individuals. Further exaggeration can be fulfilled in a controllable way. Our method is further applied to facial expression transfer, interpolation, and exaggeration, which are applications of expression editing. Additionally, we have extended our approach to 3D caricature synthesis based on the 3D version of MVC. With experiments we demonstrate that the transferred expressions are credible and the resulting caricatures can be characterized and recognized
Fast Preprocessing for Robust Face Sketch Synthesis
Exemplar-based face sketch synthesis methods usually meet the challenging
problem that input photos are captured in different lighting conditions from
training photos. The critical step causing the failure is the search of similar
patch candidates for an input photo patch. Conventional illumination invariant
patch distances are adopted rather than directly relying on pixel intensity
difference, but they will fail when local contrast within a patch changes. In
this paper, we propose a fast preprocessing method named Bidirectional
Luminance Remapping (BLR), which interactively adjust the lighting of training
and input photos. Our method can be directly integrated into state-of-the-art
exemplar-based methods to improve their robustness with ignorable computational
cost.Comment: IJCAI 2017. Project page:
http://www.cs.cityu.edu.hk/~yibisong/ijcai17_sketch/index.htm
3D Face Synthesis Driven by Personality Impression
Synthesizing 3D faces that give certain personality impressions is commonly
needed in computer games, animations, and virtual world applications for
producing realistic virtual characters. In this paper, we propose a novel
approach to synthesize 3D faces based on personality impression for creating
virtual characters. Our approach consists of two major steps. In the first
step, we train classifiers using deep convolutional neural networks on a
dataset of images with personality impression annotations, which are capable of
predicting the personality impression of a face. In the second step, given a 3D
face and a desired personality impression type as user inputs, our approach
optimizes the facial details against the trained classifiers, so as to
synthesize a face which gives the desired personality impression. We
demonstrate our approach for synthesizing 3D faces giving desired personality
impressions on a variety of 3D face models. Perceptual studies show that the
perceived personality impressions of the synthesized faces agree with the
target personality impressions specified for synthesizing the faces. Please
refer to the supplementary materials for all results.Comment: 8pages;6 figure
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