3,310 research outputs found

    Lowering minimum eye height to increase peak knee and hip flexion during landing

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    The purpose was to determine the effect of lowering minimum eye height through an externally focused object on knee and hip flexion and impact forces during jump-landing. Kinematics and ground reaction forces were collected when 20 male and 19 female participants performed jump-landing trials with their natural minimum eye height, and trials focusing on lowering their minimum eye height to an external object, which was set at 5% or 10% of standing height lower. Participants demonstrated decreased minimum eye height and increased peak knee and hip flexion during early-landing and stance phase when focusing on lowering eye height to the external object (p \u3c 0.01). Peak vertical ground reaction forces during early-landing also decreased for the greater force group (p \u3c 0.001). Jump-landing training through manipulating eye height provides a strategy that involves an external focus and intrinsic feedback, which may have advantages in promoting learning and practical application

    EYE HEIGHT: A project in pictures

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    Eye-Height is a choreographic work that activates a scenographic/instrumental object. This object is a โ€˜stage instrumentโ€™ of six metres squared, made from nine wooden modules, with an undulated variable surface, forty to seventy-five centimetres thick. Dancers perform choreographed movement on the surface of the object, which behaves as a resonance box for sounds that are created by the friction and percussion of moving bodies on its surface. The vibration induced by the dancers activates nine sets of tuned piano strings inside the stage instrument. The structure of the device articulates conceptually the qualities present in the choreography. Eye-Height creates an extensive landscape of performers (dancers and musicians), audience, and space. As suggested by the title, the spectatorโ€™s eye is at the same height as the stage-object. This position creates a specific relationship between the dancers and the audience. The landscape is perceived in layers, and thus creates a visual depth. The sound produced by the dancers also interacts with the live musicians; the performers share the same music/dance score

    Enhancing Perception and Immersion in Pre-Captured Environments through Learning-Based Eye Height Adaptation

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    Pre-captured immersive environments using omnidirectional cameras provide a wide range of virtual reality applications. Previous research has shown that manipulating the eye height in egocentric virtual environments can significantly affect distance perception and immersion. However, the influence of eye height in pre-captured real environments has received less attention due to the difficulty of altering the perspective after finishing the capture process. To explore this influence, we first propose a pilot study that captures real environments with multiple eye heights and asks participants to judge the egocentric distances and immersion. If a significant influence is confirmed, an effective image-based approach to adapt pre-captured real-world environments to the user's eye height would be desirable. Motivated by the study, we propose a learning-based approach for synthesizing novel views for omnidirectional images with altered eye heights. This approach employs a multitask architecture that learns depth and semantic segmentation in two formats, and generates high-quality depth and semantic segmentation to facilitate the inpainting stage. With the improved omnidirectional-aware layered depth image, our approach synthesizes natural and realistic visuals for eye height adaptation. Quantitative and qualitative evaluation shows favorable results against state-of-the-art methods, and an extensive user study verifies improved perception and immersion for pre-captured real-world environments.Comment: 10 pages, 13 figures, 3 tables, submitted to ISMAR 202

    MOL-Eye: A New Metric for the Performance Evaluation of a Molecular Signal

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    Inspired by the eye diagram in classical radio frequency (RF) based communications, the MOL-Eye diagram is proposed for the performance evaluation of a molecular signal within the context of molecular communication. Utilizing various features of this diagram, three new metrics for the performance evaluation of a molecular signal, namely the maximum eye height, standard deviation of received molecules, and counting SNR (CSNR) are introduced. The applicability of these performance metrics in this domain is verified by comparing the performance of binary concentration shift keying (BCSK) and BCSK with consecutive power adjustment (BCSK-CPA) modulation techniques in a vessel-like environment with laminar flow. The results show that, in addition to classical performance metrics such as bit-error rate and channel capacity, these performance metrics can also be used to show the advantage of an efficient modulation technique over a simpler one

    Human Factor and Hospital Design

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    The physical anthropologists have been concerned with the documentation and description of human body size variability and its application to design. A significant problem continues to exist, however, in the communication of such knowledge to the wide variety of potential users, the design community. The critical problem is to establish a height that will accommodate the majority of users, taking into account the significant difference in eye height between people of small and large body size. Of the drawings that follow is a series concerned exclusively with this aspect of human dimension. One interesting observation is that the difference in eye height between that of a viewer of very small body size and that of one of very large body size is almost twice as much when both people are standing than when both are in a seated position

    ์ตœ์ ์— ๊ฐ€๊นŒ์šด ํƒ€์ด๋ฐ ์ ์‘์„ ์œ„ํ•ด ์น˜์šฐ์นœ ๋ฐ์ดํ„ฐ ๋ ˆ๋ฒจ๊ณผ ๋ˆˆ ๊ฒฝ์‚ฌ ๋””ํ…ํ„ฐ๋ฅผ ์‚ฌ์šฉํ•œ ์ตœ๋Œ€ ๋ˆˆํฌ๊ธฐ์ถ”์  ํด๋Ÿญ ๋ฐ ๋ฐ์ดํ„ฐ ๋ณต์›ํšŒ๋กœ ์„ค๊ณ„

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    ํ•™์œ„๋…ผ๋ฌธ (๋ฐ•์‚ฌ) -- ์„œ์šธ๋Œ€ํ•™๊ต ๋Œ€ํ•™์› : ๊ณต๊ณผ๋Œ€ํ•™ ์ „๊ธฐยท์ •๋ณด๊ณตํ•™๋ถ€, 2021. 2. ์ •๋•๊ท .์ด ๋…ผ๋ฌธ์—์„œ๋Š” ์ตœ์†Œ-๋น„ํŠธ ๋น„ํŠธ ์—๋Ÿฌ์œจ (BER)์— ๋Œ€ํ•œ ์ตœ๋Œ€ ๋ˆˆํฌ๊ธฐ ์ถ”์  CDR (MET-CDR)์˜ ์„ค๊ณ„๊ฐ€ ์ œ์•ˆ๋˜์—ˆ๋‹ค. ์ œ์•ˆ ๋œ CDR ์€ ์ตœ์ ์˜ ์ƒ˜ํ”Œ๋ง ๋‹จ๊ณ„๋ฅผ ์ฐพ๊ธฐ ์œ„ํ•ด ๋ฐ˜๋ณต ์ ˆ์ฐจ๋ฅผ ๊ฐ€์ง„ BER ์นด์šดํ„ฐ ๋˜๋Š” ์•„์ด ๋ชจ๋‹ˆํ„ฐ๊ฐ€ ํ•„ ์š”ํ•˜์ง€ ์•Š๋‹ค. ์—๋Ÿฌ ์ƒ˜ํ”Œ๋Ÿฌ ์ถœ๋ ฅ์— ๊ฐ€์ค‘์น˜๋ฅผ ๋‘์–ด ๋”ํ•˜์—ฌ ์–ป์€ ์น˜์šฐ์นœ ๋ฐ ์ดํ„ฐ ๋ ˆ๋ฒจ (biased dLev) ์€ ์‚ฌ์ „ ์ปค์„œ ISI(pre-cursor ISI) ์˜ ์ •๋ณด๋„ ๊ณ ๋ คํ•œ ๋ˆˆ ๋†’์ด ์ •๋ณด๋ฅผ ์ถ”์ถœํ•œ๋‹ค. ๋ธํƒ€ T ๋งŒํผ์˜ ์‹œ๊ฐ„ ์ฐจ์ด๋ฅผ ๋‘” ์ง€์ ์—์„œ ์ž‘๋™ ํ•˜๋Š” ๋‘ ์ƒ˜ํ”Œ๋Ÿฌ๋Š” ํ˜„์žฌ ๋ˆˆ ๋†’์ด์™€ ๋ˆˆ ๊ธฐ์šธ๊ธฐ์˜ ๊ทน์„ฑ์„ ๊ฐ์ง€ํ•˜๊ณ , ์ด ์ •๋ณด ๋ฅผ ํ†ตํ•ด ์ œ์•ˆํ•˜๋Š” CDR ์€ ๋ˆˆ ๊ธฐ์šธ๊ธฐ๊ฐ€ 0 ์ด๋˜๋Š” ์ตœ๋Œ€ ๋ˆˆ ๋†’์ด๋กœ ์ˆ˜๋ ดํ•œ ๋‹ค. ์ธก์ • ๊ฒฐ๊ณผ๋Š” ์ตœ๋Œ€ ๋ˆˆ ๋†’์ด์™€ ์ตœ์†Œ BER ์˜ ์ƒ˜ํ”Œ๋ง ์œ„์น˜๊ฐ€ ์ž˜ ์ผ์น˜ ํ•จ ์„ ๋ณด์—ฌ์ค€๋‹ค. 28nm CMOS ๊ณต์ •์œผ๋กœ ๊ตฌํ˜„๋œ ์ˆ˜์‹ ๊ธฐ ์นฉ์€ 23.5dB ์˜ ์ฑ„๋„ ์†์‹ค์ด ์žˆ๋Š” ์ƒํƒœ์—์„œ 26Gb/s ์—์„œ ๋™์ž‘ ๊ฐ€๋Šฅํ•˜๋‹ค. 0.25UI ์˜ ์•„์ด ์˜คํ”„๋‹ ์„ ๊ฐ€์ง€๋ฉฐ, 87mW ์˜ ํŒŒ์›Œ๋ฅผ ์†Œ๋น„ํ•œ๋‹ค.In this thesis, design of a maximum-eye-tracking CDR (MET-CDR) for minimum bit error rate (BER) is proposed. The proposed CDR does not require a BER coun-ter or an eye-opening monitor with any iterative procedure to find the near-optimal sampling phase. The biased data-level obtained from the weighted sum of error sampler outputs, UP and DN, extracts the actual eye height information in the presence of pre-cursor ISI. Two samplers operating on two slightly different tim-ings detect the current eye height and the polarity of the eye slope so that the CDR tracks the maximum eye height where the slope becomes zero. Measured results show that the sampling phase of the maximum eye height and that of the mini-mum BER match well. A prototype receiver fabricated in 28 nm CMOS process operates at 26 Gb/s with an eye-opening of 0.25 UI and consumes 87 mW while equalizing 23.5 dB of loss at 13 GHz.ABSTRACT I CONTENTS II LIST OF FIGURES IV LIST OF TABLES VIII CHAPTER 1 INTRODUCTION 1 1.1 MOTIVATION 1 1.2 THESIS ORGANIZATION 4 CHAPTER 2 BACKGROUNDS 5 2.1 RECEIVER FRONT-END 5 2.1.1 CHANNEL 7 2.1.2 EQUALIZER 17 2.1.3 CDR 32 2.2 PRIOR ARTS ON CLOCK RECOVERY 39 2.2.1 BB-CDR 39 2.2.2 BER-BASED CDR 41 2.2.3 EOM-BASED CDR 44 2.3 CONCEPT OF THE PROPOSED CDR 47 CHAPTER 3 MAXIMUM-EYE-TRACKING CDR WITH BIASED DATA-LEVEL AND EYE SLOPE DETECTOR 49 3.1 OVERVIEW 49 3.2 DESIGN OF MET-CDR 50 3.2.1 EYE HEIGHT INFORMATION FROM BIASED DATA-LEVEL 50 3.2.2 EYE SLOPE DETECTOR AND ADAPTATION ALGORITHM 60 3.2.3 ARCHITECTURE AND IMPLEMENTATION 67 3.2.4 VERIFICATION OF THE ALGORITHM 71 3.2.5 ANALYSIS ON THE BIASED DATA-LEVEL 76 3.3 EXPANSION OF MET-CDR TO PAM4 SIGNALING 84 3.3.1 MET-CDR WITH PAM4 84 3.3.2 CONSIDERATIONS FOR PAM4 87 CHAPTER 4 MEASUREMENT RESULTS 89 CHAPTER 5 CONCLUSION 99 APPENDIX A MATLAB CODE FOR SIMULATING RECEIVER WITH MET-CDR 100 BIBLIOGRAPHY 105 ์ดˆ ๋ก 113Docto

    Mapping the Zone of Eye-Height Utility for Seated and Standing Observers

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    In a series of experiments, we delimited a region within the vertical axis of space in which eye height (EH) information is used maximally to scale object heights, referred to as the zone of eye height utility (Wraga, 1999b Journal of Experimental Psychology, Human Perception and Performance 25 518-530). To test the lower limit of the zone, linear perspective (on the floor) was varied via introduction of a false perspective (FP) gradient while all sources of EH information except linear perspective were held constant. For seated (experiment 1a) observers, the FP gradient produced overestimations of height for rectangular objects up to 0.15 EH tall. This value was taken to be just outside the lower limit of the zone. This finding was replicated in a virtual environment, for both seated (experiment 1b) and standing (experiment 2) observers. For the upper limit of the zone, EH information itself was manipulated by lowering observers\u27 center of projection in a virtual scene. Lowering the effective EH of standing (experiment 3) and seated (experiment 4) observers produced corresponding overestimations of height for objects up to about 2.5 EH. This zone of approximately 0.20-2.5 EH suggests that the human visual system weights size information differentially, depending on its efficacy

    Safety implications of a pedestrian protection system - the driver's point of view

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    Pedestrians can sustain fatal injuries, even in low-speed collisions. Active pedestrian protection systems, such as an Active Bonnet, have been shown to mitigate the outcome of a collision. The study reported here aimed to discover whether such a system could have any negative impacts on the driver. One of the characteristics of the Active Bonnet is that, when deployed, it partially occludes the driverโ€™s visual field. This driving simulator study quantified the amount of disruption to normal driving when the system is deployed, for drivers of three different heights. Curved and straight sections of road were simulated and occlusion time varied between 0.5 seconds and 4 seconds. In general, driversโ€™ reaction to the deployment of the bonnet was to decrease their speed; this was most noticeable for drivers at the lowest eye-height both in the straight and curved sections of road. On straight sections of road, drivers were able to maintain vehicle speed and lateral control for up to three seconds of partial occlusion of the visual field. For curved sections, this upper threshold was found to be only two seconds, reflecting the higher workload in the curved sections. When occlusion was lifted, drivers tended to then deviate in lane โ€“ a possible โ€œpanicโ€ effect. As drivers became more familiar with the system, they applied the brakes less. In conclusion, according to the scenarios tested in this study, drivers appear to be able to cope with partial occlusions of two seconds or less and there is some evidence that a panic reaction can be lessened by familiarisation
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