2,691 research outputs found

    Exploring user-defined gestures for alternate interaction space for smartphones and smartwatches

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    2016 Spring.Includes bibliographical references.In smartphones and smartwatches, the input space is limited due to their small form factor. Although many studies have highlighted the possibility of expanding the interaction space for these devices, limited work has been conducted on exploring end-user preferences for gestures in the proposed interaction spaces. In this dissertation, I present the results of two elicitation studies that explore end-user preferences for creating gestures in the proposed alternate interaction spaces for smartphones and smartwatches. Using the data collected from the two elicitation studies, I present gestures preferred by end-users for common tasks that can be performed using smartphones and smartwatches. I also present the end-user mental models for interaction in proposed interaction spaces for these devices, and highlight common user motivations and preferences for suggested gestures. Based on the findings, I present design implications for incorporating the proposed alternate interaction spaces for smartphones and smartwatches

    Young Children\u27s Fine Motor iPad Gestures When Performed Alone and in Dyads

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    Since the release of the first iPad in 2010, over 200 million have been sold worldwide. In the short time since the iPad\u27s release, the devices have become popular in classrooms. The purpose of this study was twofold: 1) to document the fine motor iPad gestures of 2 , 3-, and 4-year-old children who used iPads by themselves and in dyads and 2) to conduct international comparisons regarding such observed fine motor iPad gestures. In this study, I examined seven iPad gestures: (a) tap, (b) drag/slide, (c) free rotate, (d) drag and drop, (e) pinch, (f) spread, and (g) flick. This study had five components. The first component involved observations of the iPad gestures of a sample of Orlando, Florida, children operating iPads by themselves. The first component was a partial replication of the 2013 and 2014 studies conducted by Aziz et al. The second component of this study involved observations of the iPad gestures of the Orlando children operating iPads in dyads. In the third component of this study, I compared the iPad gestures of the Orlando children with the gestures of a sample of 2-, 3-, and 4-year-old children from London. In the fourth component of this study, I compared the iPad gestures of the Orlando children with the gestures of a sample of 2-, 3-, and 4-year-old children from Malaysia. In the fifth component, I compared the iPad gestures of the Orlando sample when the children were paired with classmates and asked to play with the iPads in dyads, rather than operating iPads by themselves. Biographical information was collected, including (a) child\u27s age, (b) household income, (c) child\u27s gender, (d) child\u27s ethnic origin, (e) types of mobile devices in the household, (f) daily usage of mobile devices, (g) people with whom the child used mobile devices, (h) earliest age of device usage, and (i) the primary language spoken at home

    Creating mobile gesture-based interaction design patterns for older adults : a study of tap and swipe gestures with portuguese seniors

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    Tese de mestrado. Multimédia. Faculdade de Engenharia. Universidade do Porto. 201

    Selection of touch gestures for children’s applications

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    The touch-screen revolution is not restricted to adults only. Parents find games and educational applications running on touch-screen devices and purchase them for their children. Therefore, very young children are playing with and exploring these touch-screen devices. For any one device there can be hundreds of applications for the parents to choose from, so it is likely that the selection of applications is based on advertisements and recommendations. There is a large range of gestures available on multi-touch devices and there is very little known about the relationship between the age of a child and the gestures that they can master. This research focuses on the iPad device and children aged between 2 to 4 years old and investigate which gestures the children in that age group can manage. The results of the research, therefore, could be used to form guidelines for the design of gesture-based software for very young children

    Study of Touch Gestures Performance in Touch Devices by Young Children

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    This research tests the performance of 16 four and five-year-old children with an iPad application with four experiments corresponding to four different gestures: Point-and-Touch, Drag-and-Drop, Zoom-in and Zoom-out, and Rotation. The results show that 5-year-old children perform better than 4-year-old children in the four experiments. The results indicate that interaction design for young children that uses point-and-touch gestures should consider smaller distance between targets, and design using drag-and-drop gestures should consider larger size of targets, as these have significant effects in the way children perform these gestures. DOI: 10.17762/ijritcc2321-8169.150310

    Multi-touch Technology in Early Childhood: Current Trends and Future Challenges

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    © ACM 2015. This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in Interacción '15 Proceedings of the XVI International Conference on Human Computer Interactionhttp://dx.doi.org/10.1145/{10.1145/2829875.2829887The advantages of the direct manipulation style make the multi-touch technology an ideal mechanism to support learning activities for children. Moreover, although pre-kindergarten children are becoming frequent users of the technology little work has been done in the area to assess their actual abilities. This paper goes over the state of the art of multi-touch technology targeting pre-kindergarten children and its use for educational purposes. In addition, in this work we present future challenges that should be faced in the area in the near future to establish the basis on which designers will develop educational applications for children that fully exploit the multi-touch technology according to the actual abilities of pre-kindergarten children.Work supported by the MINECO (grants TIN2010-20488 and TIN2014-60077-R) and from GVA (ACIF/2015/075).Nácher-Soler, VE.; Jaén Martínez, FJ. (2015). Multi-touch Technology in Early Childhood: Current Trends and Future Challenges. ACM. https://doi.org/10.1145/2829875.2829887SAbdul Aziz, N.A., Batmaz, F., Stone, R., and Paul, C. Selection of touch gestures for children's applications. Proc. of SIC'13, 721--726.Abdul Aziz, N.A., Mat, N.S., Batmaz, F., Stone, R., and Paul, C. Selection of Touch Gestures for Children's Applications: Repeated Experiment to Increase Reliability. 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