43,793 research outputs found

    EMPIRICAL CHARACTERIZATION OF SOFTWARE QUALITY

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    The research topic focuses on the characterization of software quality considering the main software elements such as people, process and product. Many attributes (size, language, testing techniques etc.) probably could have an effect on the quality of software. In this thesis we aim to understand the impact of attributes of three P’s (people, product, process) on the quality of software by empirical means. Software quality can be interpreted in many ways, such as customer satisfaction, stability and defects etc. In this thesis we adopt ‘defect density’ as a quality measure. Therefore the research focus on the empirical evidences of the impact of attributes of the three P’s on the software defect density. For this reason empirical research methods (systematic literature reviews, case studies, and interviews) are utilized to collect empirical evidence. Each of this research method helps to extract the empirical evidences of the object under study and for data analysis statistical methods are used. Considering the product attributes, we have studied the size, language, development mode, age, complexity, module structure, module dependency, and module quality and their impact on project quality. Considering the process attributes, we have studied the process maturity and structure, and their impact on the project quality. Considering the people attributes, we have studied the experience and capability, and their impact on the project quality. Moreover, in the process category, we have studied the impact of one testing approach called ‘exploratory testing’ and its impact on the quality of software. Exploratory testing is a widely used software-testing practice and means simultaneous learning, test design, and test execution. We have analyzed the exploratory testing weaknesses, and proposed a hybrid testing approach in an attempt to improve the quality. Concerning the product attributes, we found that there exist a significant difference of quality between open and close source projects, java and C projects, and large and small projects. Very small and defect free modules have impact on the software quality. Different complexity metrics have different impact on the software quality considering the size. Product complexity as defined in Table 53 has partial impact on the software quality. However software age and module dependencies are not factor to characterize the software quality. Concerning the people attributes, we found that platform experience, application experience and language and tool experience have significant impact on the software quality. Regarding the capability we found that programmer capability has partial impact on the software quality where as analyst capability has no impact on the software quality. Concerning process attributes we found that there is no difference of quality between the project developed under CMMI and those that are not developed under CMMI. Regarding the CMMI levels there is difference of software quality particularly between CMMI level 1 and CMMI level 3. Comparing different process types we found that hybrid projects are of better quality than waterfall projects. Process maturity defined by (SEI-CMM) has partial impact on the software quality. Concerning exploratory testing, we found that exploratory testing weaknesses induce the testing technical debt therefore a process is defined in conjunction with the scripted testing in an attempt to reduce the associated technical debt of exploratory testing. The findings are useful for both researchers and practitioners to evaluate their project

    Influence of developer factors on code quality: a data study

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    © 2019 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes,creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.Automatic source-code inspection tools help to assess, monitor and improve code quality. Since these tools only examine the software project’s codebase, they overlook other possible factors that may impact code quality and the assessment of the technical debt (TD). Our initial hypothesis is that human factors associated with the software developers, like coding expertise, communication skills, and experience in the project have some measurable impact on the code quality. In this exploratory study, we test this hypothesis on two large open source repositories, using TD as a code quality metric and the data that may be inferred from the version control systems. The preliminary results of our statistical analysis suggest that the level of participation of the developers and their experience in the project have a positive correlation with the amount of TD that they introduce. On the contrary, communication skills have barely any impact on TD.Peer ReviewedPostprint (author's final draft

    Technical Debt Prioritization: State of the Art. A Systematic Literature Review

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    Background. Software companies need to manage and refactor Technical Debt issues. Therefore, it is necessary to understand if and when refactoring Technical Debt should be prioritized with respect to developing features or fixing bugs. Objective. The goal of this study is to investigate the existing body of knowledge in software engineering to understand what Technical Debt prioritization approaches have been proposed in research and industry. Method. We conducted a Systematic Literature Review among 384 unique papers published until 2018, following a consolidated methodology applied in Software Engineering. We included 38 primary studies. Results. Different approaches have been proposed for Technical Debt prioritization, all having different goals and optimizing on different criteria. The proposed measures capture only a small part of the plethora of factors used to prioritize Technical Debt qualitatively in practice. We report an impact map of such factors. However, there is a lack of empirical and validated set of tools. Conclusion. We observed that technical Debt prioritization research is preliminary and there is no consensus on what are the important factors and how to measure them. Consequently, we cannot consider current research conclusive and in this paper, we outline different directions for necessary future investigations

    Video Game Development in a Rush: A Survey of the Global Game Jam Participants

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    Video game development is a complex endeavor, often involving complex software, large organizations, and aggressive release deadlines. Several studies have reported that periods of "crunch time" are prevalent in the video game industry, but there are few studies on the effects of time pressure. We conducted a survey with participants of the Global Game Jam (GGJ), a 48-hour hackathon. Based on 198 responses, the results suggest that: (1) iterative brainstorming is the most popular method for conceptualizing initial requirements; (2) continuous integration, minimum viable product, scope management, version control, and stand-up meetings are frequently applied development practices; (3) regular communication, internal playtesting, and dynamic and proactive planning are the most common quality assurance activities; and (4) familiarity with agile development has a weak correlation with perception of success in GGJ. We conclude that GGJ teams rely on ad hoc approaches to development and face-to-face communication, and recommend some complementary practices with limited overhead. Furthermore, as our findings are similar to recommendations for software startups, we posit that game jams and the startup scene share contextual similarities. Finally, we discuss the drawbacks of systemic "crunch time" and argue that game jam organizers are in a good position to problematize the phenomenon.Comment: Accepted for publication in IEEE Transactions on Game

    Rework Effort Estimation of Self-admitted Technical Debt

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    Programmers sometimes leave incomplete, temporary workarounds and buggy codes that require rework. This phenomenon in software development is referred to as Self- admitted Technical Debt (SATD). The challenge therefore is for software engineering researchers and practitioners to resolve the SATD problem to improve the software quality. We performed an exploratory study using a text mining approach to extract SATD from developers’ source code comments and implement an effort metric to compute the rework effort that might be needed to resolve the SATD problem. The result of this study confirms the result of a prior study that found design debt to be the most predominant class of SATD. Results from this study also indicate that a significant amount of rework effort of between 13 and 32 commented LOC on average per SATD prone source file is required to resolve the SATD challenge across all the four projects considered. The text mining approach incorporated into the rework effort metric will speed up the extraction and analysis of SATD that are generated during software projects. It will also aid in managerial decisions of whether to handle SATD as part of on-going project development or defer it to the maintenance phase
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