1,174 research outputs found

    The Role of Sonification as a Code Navigation Aid: Improving Programming Structure Readability and Understandability For Non-Visual Users

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    Integrated Development Environments (IDEs) play an important role in the workflow of many software developers, e.g. providing syntactic highlighting or other navigation aids to support the creation of lengthy codebases. Unfortunately, such complex visual information is difficult to convey with current screen-reader technologies, thereby creating barriers for programmers who are blind, who are nevertheless using IDEs. This dissertation is focused on utilizing audio-based techniques to assist non-visual programmers when navigating through large amounts of code. Recently, audio generation techniques have seen major improvements in their capabilities to covey visually-based information to both sighted and non-visual users – making them a potential candidate for providing useful information, especially in places where information is visually structured. However, there is little known about the usability of such techniques in software development. Therefore, we investigated whether audio-based techniques capable of providing useful information about the code structure to assist non-visual programmers. The major contributions in this dissertation are split into two major parts: The first part of this dissertation explains our prior work that investigates the major challenges in software development faced by non-visual programmers, specifically code navigation difficulties. It also discusses areas of improvement where additional features could be developed in order to make the programming environment more accessible to non-visual programmers. The second part of this dissertation focuses on studies aimed to evaluate the usability and efficacy of audio-based techniques for conveying the structure of the programming codebase, which was suggested by the stakeholders in Part I. Specifically, we investigated various sound effects, audio parameters, and different interaction techniques to determine whether these techniques could provide adequate support to assist non-visual programmers when navigating through lengthy codebases. In Part II, we discussed the methodological aspects of evaluating the above-mentioned techniques with the stakeholders and examine these techniques using an audio-based prototype that was designed to control audio timing, locations, and methods of interaction. A set of design guidelines are provided based on the evaluation described previously to suggest including an auditory-based feedback system in the programming environment in efforts to improve code structure readability and understandability for assisting non-visual programmers

    Septo-Optic Dysplasia: Educational Issues

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    Ninety-nine articles published in professional journals related to septo-optic dysplasia (SOD) or the education of young blind children were reviewed by a special education teacher and parent of a blind one year old boy diagnosed with SOD. The articles were classified by publication type (e.g., research studies, descriptive articles, guides, position papers, reviews of literature). Fifty-three of the 99 articles were research studies; these 53 research studies were classified by research design (i.e., quantitative, qualitative, or mixed methods); the participants and data sources of each study were identified; and the findings of each study were summarized. All 99 articles were then analyzed using a modified version of the Stevick-Callaizi-Keen method to draw out the essential themes of this body of literature. The 11 themes that emerged from this analysis included: (a) septo-optic dysplasia and optic nerve hypoplasia; (b) parenting and early intervention; (c) cognitive development; (d) language development; (e) orientation and mobility; (f) social behavior; (g) assistive technology; (h) educational placement; (i) emergent literacy; (j) Braille literacy; and (k) assessment. These themes were then considered from the author's roles of parent and teacher

    Designing and Evaluating Accessible E-Learning for Students with Visual Impairments in K-12 Computing Education

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    This dissertation explores the pathways for making K-12 computing education more accessible for blind or visually impaired (BVI) learners. As computer science (CS) expands into K-12 education, more concerted efforts are required to ensure all students have equitable access to opportunities to pursue a career in computing. To determine their viability with BVI learners, I conducted three studies to assess current accessibility in CS curricula, materials, and learning environments. Study one was interviews with visually impaired developers; study two was interviews with K-12 teachers of visually impaired students; study three was a remote observation within a computer science course. My exploration revealed that most of CS education lacks the necessary accommodations for BVI students to learn at an equitable pace with sighted students. However, electronic learning (e-learning) was a theme that showed to provide the most accessible learning experience for BVI students, although even there, usability and accessibility challenges were present in online learning platforms. My dissertation engaged in a human-centered approach across three studies towards designing, developing, and evaluating an online learning management system (LMS) with the critical design elements to improve navigation and interaction with BVI users. Study one was a survey exploring the perception of readiness for taking online courses between sighted and visually impaired students. The findings from the survey fueled study two, which employed participatory design with storytelling with K-12 teachers and BVI students to learn more about their experiences using LMSs and how they imagine such systems to be more accessible. The findings led to developing the accessible learning content management system (ALCMS), a web-based platform for managing courses, course content, and course roster, evaluated in study three with high school students, both sighted and visually impaired, to determine its usability and accessibility. This research contributes with recommendations for including features and design elements to improve accessibility in existing LMSs and building new ones

    The Role of Situation Awareness Metrics in the Assessment of Indoor Orientation Assistive Technologies that Aid Blind Individuals in Unfamiliar Indoor Environments

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    The importance of raising user\u27s situation awareness has proven to be an important factor in the successful use of systems that involve mission-critical tasks. Indoor Orientation Assistive Technology (OAT) that supports blind individuals is one of the systems that needs to be oriented to support user\u27s situation awareness. In the tasks involved in this system, blind individuals try to maintain their spatial understanding of the environment. The current evaluation methods of Orientation Assistive Technology that aids blind travelers within indoor environments rely on the performance metrics. When enhancing such systems, evaluators conduct qualitative studies to learn where to focus their efforts. The main purpose of this thesis is to investigate the use of an objective method to facilitate blind travelers situation awareness when traveling unfamiliar indoor environments. We investigate the use of in-task probes using the Situation Awareness Global Assessment Technique (SAGAT) method, and post self-reported questionnaire using the Situation Awareness Rating Technique (SART) method. The goal of this metric is to design an objective method that can highlight design areas that need improvements when evaluating such systems. Also, we investigate the relationship between user\u27s situation awareness and user\u27s confidence, satisfaction, and stress levels

    Factors Affecting the Accessibility of IT Artifacts: A Systematic Review

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    Accessibility awareness and development have improved in the past two decades, but many users still encounter accessibility barriers when using information technology (IT) artifacts (e.g., user interfaces and websites). Current research in information systems and human-computer interaction disciplines explores methods, techniques, and factors affecting the accessibility of IT artifacts for a particular population and provides solutions to address these barriers. However, design realized in one solution should be used to provide accessibility to the widest range of users, which requires an integration of solutions. To identify the factors that cause accessibility barriers and the solutions for users with different needs, a systematic literature review was conducted. This paper contributes to the existing body of knowledge by revealing (1) management- and development-level factors, and (2) user perspective factors affecting accessibility that address different accessibility barriers to different groups of population (based on the International Classification of Functioning by the World Health Organization). Based on these findings, we synthesize and illustrate the factors and solutions that need to be addressed when creating an accessible IT artifact

    Factors Affecting the Accessibility of IT Artifacts : A Systematic Review

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    Accessibility awareness and development have improved in the past two decades, but many users still encounter accessibility barriers when using information technology (IT) artifacts (e.g., user interfaces and websites). Current research in information systems and human-computer interaction disciplines explores methods, techniques, and factors affecting the accessibility of IT artifacts for a particular population and provides solutions to address these barriers. However, design realized in one solution should be used to provide accessibility to the widest range of users, which requires an integration of solutions. To identify the factors that cause accessibility barriers and the solutions for users with different needs, a systematic literature review was conducted. This paper contributes to the existing body of knowledge by revealing (1) management- and development-level factors, and (2) user perspective factors affecting accessibility that address different accessibility barriers to different groups of population (based on the International Classification of Functioning by the World Health Organization). Based on these findings, we synthesize and illustrate the factors and solutions that need to be addressed when creating an accessible IT artifact.© 2022 by the Association for Information Systems. Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and full citation on the first page. Copyright for components of this work owned by others than the Association for Information Systems must be honored. Abstracting with credit is permitted. To copy otherwise, to republish, to post on servers, or to redistribute to lists requires prior specific permission and/or fee. Request permission to publish from: AIS Administrative Office, P.O. Box 2712 Atlanta, GA, 30301-2712 Attn: Reprints are via e-mail from [email protected]=vertaisarvioitu|en=peerReviewed

    Instructional eLearning technologies for the vision impaired

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    The principal sensory modality employed in learning is vision, and that not only increases the difficulty for vision impaired students from accessing existing educational media but also the new and mostly visiocentric learning materials being offered through on-line delivery mechanisms. Using as a reference Certified Cisco Network Associate (CCNA) and IT Essentials courses, a study has been made of tools that can access such on-line systems and transcribe the materials into a form suitable for vision impaired learning. Modalities employed included haptic, tactile, audio and descriptive text. How such a multi-modal approach can achieve equivalent success for the vision impaired is demonstrated. However, the study also shows the limits of the current understanding of human perception, especially with respect to comprehending two and three dimensional objects and spaces when there is no recourse to vision

    Towards Design Theory for Accessible IT Artefacts

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    Accessibility in the use of information technology (IT) artefacts, such as websites, applications, and user interfaces, means that they are designed in such a way that people with the broadest range of abilities can use them. However, although accessibility is a human right, IT artefacts often remain inaccessible. Aside from the available accessibility guidelines, we need sufficient design theories that explicitly state how accessibility should be addressed and designed to develop accessible IT artefacts for all users. This dissertation summarises four articles that address this problem. These studies are conducted with qualitative approaches that include a narrative literature review, a systematic literature review and a design science method comprising a participatory design and interviews. The first article develops an explaining theory of accessibility to gain an understanding of the construct of accessibility, showing possible variables of human abilities, tasks and contexts and their relationships in IT use. The second article illustrates the factors in management, development, user, and IT artefact features, including the roles and actions that these domains have and how they affect the realisation of accessibility. The other two articles contribute to accessibility guidance to improve and support content creators’ text production and writing process of accessible online text in the web context. The dissertation underscores three key determinants of the knowledge of accessibility: (1) assumptions of users’ abilities; (2) users’ actual needs; and (3) factors in the development chain. The foregoing factors contribute to the knowledge of accessibility and would help researchers, particularly design scientists, form prescriptive knowledge for practitioners to achieve accessible IT artefacts. Thus, researchers could better identify the variables, relationships and affecting factors in human abilities, management, development, content creation, tasks, and contexts that need to be addressed when designing IT artefacts for certain tasks and use contexts.Informaatioteknologia-artefaktien (IT-artefaktien), kuten verkkosivustojen, sovellusten ja käyttöliittymien saavutettavuus tarkoittaa sitä, että ihmiset erilaisine ominaisuuksineen ja kykyineen voivat käyttää niitä. Vaikka saavutettavuus on ihmisoikeus, IT-artefaktit eivät kuitenkaan ole aina saavutettavia. Käytettävissä olevista saavutettavuusohjeista huolimatta tarvitsemme suunnitteluteorioita, jotka ohjaavat IT-artefaktien suunnittelua, jotta niistä tulisi saavutettavia kaikille IT-artefaktin käyttäjille. Tämä väitöskirja on yhteenveto neljästä artikkelista, jotka käsittelevät tätä ongelmaa. Tutkimukset ovat tehty laadullisilla menetelmillä, joihin on sisältynyt narratiivinen kirjallisuuskatsaus, systemaattinen kirjallisuuskatsaus sekä suunnittelutieteellinen menetelmä sisältäen osallistavan suunnittelun ja haastattelut. Ensimmäisessä artikkelissa kehitetään kuvaileva saavutettavuuden teoria, jolla saadaan käsitys saavutettavuuden rakenteesta ja joka näyttää mahdolliset muuttujat ihmisen kyvyissä, tehtävissä ja konteksteissa, sekä niiden väliset suhteet. Toinen artikkeli kuvaa saavutettavuuteen vaikuttavia tekijöitä johtamisen, kehityksen, käyttäjän ja IT-artefaktin ominaisuuksien näkökulmista, mukaan lukien roolit ja toimenpiteet, joita näillä kohteilla on. Kaksi muuta artikkelia kehittävät ohjeistuksen sisällöntuottajien työn tueksi saavutettavan verkkotekstin tuottamiseksi. Väitöskirjassa esitetään kolme ratkaisevaa tekijää saavutettavuuden tietämyksessä: (1) olettamukset käyttäjien kyvyistä (2) käyttäjien todelliset tarpeet ja (3) tekijät kehitysketjussa. Näiden tekijöiden tuntemus auttaa erityisesti suunnittelutieteilijöitä muodostamaan ohjaavaa tietoa ammattilaisille saavutettavien IT-artefaktien saavuttamiseksi. Täten tutkijat voivat paremmin tunnistaa muuttujat, niiden väliset suhteet ja saavutettavuuteen vaikuttavat tekijät, jotka liittyvät käyttäjän kykyihin, johtamiseen, kehittämiseen, sisällöntuottamiseen, tehtäviin ja kontekstiin, kun IT-artefaktia suunnitellaan tiettyä tehtävää ja käyttökontekstia varten.fi=vertaisarvioitu|en=peerReviewed

    Understanding Orientation and Mobility learning and teaching for primary students with vision impairment: a qualitative inquiry

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    Orientation and Mobility is a uniquely crafted pedagogical practice blending specific microteaching skills to enable students with vision impairment to achieve functional interpretation of extra-personal and peri-personal space. Linked to student wellbeing, social participation, employment and self-determination, Orientation and Mobility is a cornerstone of equity and access for students with vision impairment. Despite this, in mainstream primary education little is known about Orientation and Mobility learning and teaching and how it aligns with the Australian Curriculum. Orientation and Mobility learning and teaching is examined from the perspectives of three female primary school students with vision impairment, a parent, a teacher, the researcher, and a panel of Orientation and Mobility specialists. These perspectives are interwoven with a detailed reflexive interrogation of the Orientation and Mobility lessons over one school semester within the contexts of the Far North and North Queensland Department of Education regions and the Australian Curriculum. This study explores how one Queensland Orientation and Mobility teacher, the researcher, explicitly communicates nonvisual, visual, tactile, and auditory concepts to primary school students with vision impairment. Drawing on Bronfenbrenner's bioecological systems theory, the Orientation and Mobility learning experiences are captured through an interpretative methodology comprising narrative inquiry and autoethnography, both underpinned by hermeneutic phenomenology. Insider researcher data are gathered from semi structured interviews, online panel responses, and audio recordings of the Orientation and Mobility lessons. Autoethnographic field notes, document materials, and reflexive teaching journals are used to support the thematic and discourse analysis. Results confirm that for the non-expert participants there was a substantial lack of awareness of the impact of vision impairment on learning and development, and the potential contribution of Orientation and Mobility. Systemic and cultural barriers to equitable inclusive education for these North and Far North Department of Education students with vision impairment were uncovered. Orientation and Mobility learning and teaching was clearly shown to overlap with and embed content from the Australian Curriculum. A key finding was the isolation of a core set of micro-teaching skills pertinent to Orientation and Mobility learning and teaching. These skills were identified as: Orientation and Mobility teacher attention to dialogic language and feedback, extended interaction wait times, and shared attention to spatial and contextual environments within the Orientation and Mobility lesson. As this skill set can be used to design Orientation and Mobility learning and teaching experiences that explicitly scaffold the development of non-visual, visual, tactile, auditory, and kinaesthetic pre-cursor concepts, it was given the appropriated name of practice architecture. An important practical outcome of the research was the formulation of an ontogenetic model of Orientation and Mobility learning and teaching. This model, which closely follows the natural development of each student with vision impairment, may serve as a tool that enables teachers to more systematically chart the biophysical attributes of the student with vision impairment. It thereby provides a learning and teaching framework for designing interactions with students with vision impairment. The ontogenetic framework has the potential to facilitate greater integration of what–and–how learning occurs in Orientation and Mobility with what–and–how learning might occur in the regular classroom
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