5,862 research outputs found

    Understanding user experience of mobile video: Framework, measurement, and optimization

    Get PDF
    Since users have become the focus of product/service design in last decade, the term User eXperience (UX) has been frequently used in the field of Human-Computer-Interaction (HCI). Research on UX facilitates a better understanding of the various aspects of the user’s interaction with the product or service. Mobile video, as a new and promising service and research field, has attracted great attention. Due to the significance of UX in the success of mobile video (Jordan, 2002), many researchers have centered on this area, examining users’ expectations, motivations, requirements, and usage context. As a result, many influencing factors have been explored (Buchinger, Kriglstein, Brandt & Hlavacs, 2011; Buchinger, Kriglstein & Hlavacs, 2009). However, a general framework for specific mobile video service is lacking for structuring such a great number of factors. To measure user experience of multimedia services such as mobile video, quality of experience (QoE) has recently become a prominent concept. In contrast to the traditionally used concept quality of service (QoS), QoE not only involves objectively measuring the delivered service but also takes into account user’s needs and desires when using the service, emphasizing the user’s overall acceptability on the service. Many QoE metrics are able to estimate the user perceived quality or acceptability of mobile video, but may be not enough accurate for the overall UX prediction due to the complexity of UX. Only a few frameworks of QoE have addressed more aspects of UX for mobile multimedia applications but need be transformed into practical measures. The challenge of optimizing UX remains adaptations to the resource constrains (e.g., network conditions, mobile device capabilities, and heterogeneous usage contexts) as well as meeting complicated user requirements (e.g., usage purposes and personal preferences). In this chapter, we investigate the existing important UX frameworks, compare their similarities and discuss some important features that fit in the mobile video service. Based on the previous research, we propose a simple UX framework for mobile video application by mapping a variety of influencing factors of UX upon a typical mobile video delivery system. Each component and its factors are explored with comprehensive literature reviews. The proposed framework may benefit in user-centred design of mobile video through taking a complete consideration of UX influences and in improvement of mobile videoservice quality by adjusting the values of certain factors to produce a positive user experience. It may also facilitate relative research in the way of locating important issues to study, clarifying research scopes, and setting up proper study procedures. We then review a great deal of research on UX measurement, including QoE metrics and QoE frameworks of mobile multimedia. Finally, we discuss how to achieve an optimal quality of user experience by focusing on the issues of various aspects of UX of mobile video. In the conclusion, we suggest some open issues for future study

    Anahita: A System for 3D Video Streaming with Depth Customization

    Get PDF
    Producing high-quality stereoscopic 3D content requires significantly more effort than preparing regular video footage. In order to assure good depth perception and visual comfort, 3D videos need to be carefully adjusted to specific viewing conditions before they are shown to viewers. While most stereoscopic 3D content is designed for viewing in movie theaters, where viewing conditions do not vary significantly, adapting the same content for viewing on home TV-sets, desktop displays, laptops, and mobile devices requires additional adjustments. To address this challenge, we propose a new system for 3D video streaming that provides automatic depth adjustments as one of its key features. Our system takes into account both the content and the display type in order to customize 3D videos and maximize their perceived quality. We propose a novel method for depth adjustment that is well-suited for videos of field sports such as soccer, football, and tennis. Our method is computationally efficient and it does not introduce any visual artifacts. We have implemented our 3D streaming system and conducted two user studies, which show: (i) adapting stereoscopic 3D videos for different displays is beneficial, and (ii) our proposed system can achieve up to 35% improvement in the perceived quality of the stereoscopic 3D content

    From backend to Dashmobile: expanding the horizons of the drone engineering ecosystem

    Get PDF
    The Drone Engineering Ecosystem (DEE) project is a groundbreaking initiative that aims to simplify access to the world of drones and promote their responsible use, particularly in the educational domain. Traditional methods of drone control and interaction have been complex and fragmented. The DEE project seeks to overcome these challenges by integrating various technologies, including Python, Tkinter, FastAPI, MongoDB, Flutter, and Dart, to create a cohesive and user-friendly ecosystem. The project began with a comprehensive analysis of the existing drone ecosystem, identifying its limitations and areas for improvement. This was followed by the formulation of clear objectives and a detailed work plan, visualized through a Gantt chart. The development process encompassed the creation of a robust backend, significant enhancements to the existing dashboard, and the development of a mobile application using Flutter. One of the main challenges was the integration of new technologies like Flutter and Dart, which were learned specifically for this project. Rigorous testing and user experience evaluation were integral to ensuring the system's functionality and usability. The project's success not only achieved most of the set goals but also opened new avenues for future exploration and development in the drone technology field. My passion for programming and the application of my Telecommunications Engineering bachelor's degree were key drivers in the project's success. The project represents a significant contribution to the field, providing a platform for learning and promoting the responsible use of drones. It also reflects my commitment to challenging myself and applying my academic knowledge to real-world problems.Objectius de Desenvolupament Sostenible::4 - EducaciĂł de Qualita
    • …
    corecore