3 research outputs found

    Generation of game contents by social media analysis and MAS planning

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    In the age of pervasive computing and social networks, it has become commonplace to retrieve opinions about digital contents in games. In the case of multi-player, open world gaming, in fact even in “old-school” single players games, it is evident the need for adding new features in a game depending on users comments and needs. However this is a challenging task that usually requires considerable design and programming efforts, and more and more patches to games, with the inevitable consequence of loosing interest in the game by players over years. This is particularly a hard problem for all games that do not intend to be designed as interactive novels. Process Content Generation (PCG) of new contents could be a solution to this problem, but usually such techniques are used to design new maps or graphical contents. Here we propose a novel PCG technique able to introduce new contents in games by means of new story-lines and quests. We introduce new intelligent agents and events in the world: their attitudes and behaviors will promote new actions in the game, leading to the involvement of players in new gaming content. The whole methodology is driven by Social Media Analysis contents about the game, and by the use of formal planning techniques based on Multi-Agents modelsPeer ReviewedPostprint (author's final draft

    Exploiting Model Profiles in Requirements Verification of Cloud Systems

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    Cloud systems arose in the last years as a standard de-facto in IT enterprises for offering practically any kind of services to worldwide users. They provide means for realising and distributing everything-as-a-service, including infrastructures, hardware and software platforms and services. Even if now, service-centric models and technologies are mature in the IT scenario, the composition, analysis and validation of cloud services are open research challenges. In this work, we describe a modelling profile that enables model driven engineering (MDE) analysis of systems and requirements verification of cloud-based services. The verification process exploits formal methods during the whole life cycle of services. We show the application of the proposed methodology in a simple exampl

    Exploiting Model Profiles in Requirements Verification of Cloud Systems

    No full text
    Cloud systems arose in the last years as a standard de-facto in IT enterprises for offering practically any kind of services to worldwide users. They provide means for realising and distributing everything-as-a-service, including infrastructures, hardware and software platforms and services. Even if now, service-centric models and technologies are mature in the IT scenario, the composition, analysis and validation of cloud services are open research challenges. In this work, we describe a modelling profile that enables model driven engineering (MDE) analysis of systems and requirements verification of cloud-based services. The verification process exploits formal methods during the whole life cycle of services. We show the application of the proposed methodology in a simple exampl
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