5 research outputs found

    Visual Localisation of Mobile Devices in an Indoor Environment under Network Delay Conditions

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    Current progresses in home automation and service robotic environment have highlighted the need to develop interoperability mechanisms that allow a standard communication between the two systems. During the development of the DHCompliant protocol, the problem of locating mobile devices in an indoor environment has been investigated. The communication of the device with the location service has been carried out to study the time delay that web services offer in front of the sockets. The importance of obtaining data from real-time location systems portends that a basic tool for interoperability, such as web services, can be ineffective in this scenario because of the delays added in the invocation of services. This paper is focused on introducing a web service to resolve a coordinates request without any significant delay in comparison with the sockets

    Robust blimps formation using wireless sensor based on Received Signal Strength Indication (RSSI) localization method

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    This paper suggests the wireless communication technique used to determine the information of blimp localization (distance and orientation) via wireless sensor network (WSN) protocol. In cooperative decentralized system, information exchanges between the agents are crucial. Each agent is required to share data to enable individual decision making task. In this work, the WSN were used as the data communications protocol which provides robust communication using the mesh networking. In order to support the multi agent communication network, the reliability of data needs to be proved. The performances of the communication selection were studied through experimental and simulation approach. The experimental results showed that the RSSI value from the device provided good statically data fit using the R-square with value of 0.947. This paper also proposed a new mobile node arrangement with hexagonal anchor node arrangement based on water particles formation. The node arrangement was simulated using the Senelex™ and showed low absolute error position thus achieving the desired cooperative system requirement

    Human activity mining in multi-occupancy contexts based on nearby interaction under a fuzzy approach

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    Multioccupation encompasses real-life environments in which people interact in the same common space. Recognizing activities in this context for each inhabitant has been challenging and complex. This work presents a fuzzy knowledge-based system for mining human activities in multi-occupancy contexts based on nearby interaction based on the Ultra-wideband. First, interest zone spatial location is modelled using a straightforward fuzzy logic approach, enabling discriminating short-term event interactions. Second, linguistic protoforms use fuzzy rules to describe long-term events for mining human activities in a multi-occupancy context. A data set with multimodal sensors has been collected and labelled to exhibit the application of the approach. The results show an encouraging performance (0.9 precision) in the discrimination of multiple occupations

    Sistema de rastreamento interativo para iluminação cénica como ferramenta de criação

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    Este projeto visa a criação de uma interface, de baixo custo, capaz de controlar a iluminação cénica, em tempo-real, em função da posição, orientação e velocidade de rotação de um performer, objetivando a interatividade entre estes. Assim, procedeu-se à enumeração e comparação dos principais sistemas de rastreamento performativo de modo a compreender quais as vantagens de cada um e quais as características interativas existentes. Posto isso, seguiu-se a planificação de todo o desenvolvimento da interface, desde a escolha de ferramentas à aplicação da interface. Já no seu desenvolvimento, é apresentado e explicado o percurso tomado e quais as dificuldades encontradas. São igualmente expostas as funcionalidades de rastreamento e interação que a interface criada fornece. Por fim, foi analisada toda a fase de criação e a aplicabilidade do sistema de forma a compreender de que forma este tipo de interfaces munem o profissional de luz e quais as novas possibilidades na criação artística.This project aims the development of a low-cost interface that reacts in real-time to a performer’s position, orientation and rotation speed thru autonomous stage lighting control in order to get interactive comunication. Therefore, main stage tracking systems were identified and compared each other to aquire their advantages and existing interactive features. Then, development’s planning was carried out from tools selection to the interface’s application. All development’s choices are then presented and explained as well as dificulties. Tracking and interactivity features provided from the created interface were here clarified too. Lastly, there is an analysis from interface’s creation to presentation in order to understand how can these interfaces equip lighting practicioners and what does it introduce to existing artistic creations

    RSS-based Device-free Passive Detection and Localization using Home Automation Network Radio Frequencies

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    This research provided a proof of concept for a device-free passive (DfP) system capable of detecting and localizing a target through exploitation of a home automation network’s radio frequency (RF) signals. The system was developed using Insteon devices with a 915 MHz center frequency. Without developer privileges, limitations of the Insteon technology like no intrinsic received signal strength (RSS) field and silent periods between messages were overcome by using software-defined radios to simulate Insteon devices capable of collecting and reporting RSS, and by creating a message generation script and implementing a calibrated filter threshold to reduce silent periods. Evaluation of the system deployment in a simple room with no furniture produced detection rates up to PD Æ 100% and false positive rates as low as PF Æ 1.6% for baseline threshold detection along the line of sight (LOS) in a simple tripwire setup. Signal attenuation of foam blocks at different distances along this LOS ranged from 2.2-4.4 dB. Cell-based fingerprinting for localization using multiple nodes in this room achieved accuracy only as high as PA Æ 5.4% and false positives only as low as PF Æ 88.3%. A context-based localization method was developed in response and was able to achieve PA Æ 28.3% and PF Æ 40.0%. The system was then deployed in a similar room containing several metal objects and achieved PA Æ 42.2% and PF Æ 0.0%. Deployment in a similar room with RF absorbent objects achieved PA Æ 23.3% and PF Æ 53.3%. Feasibility of exploiting RF of a home automation network for DfP indoor detection and localization was demonstrated. Despite not achieving optimal localization performance, the results showed promise for future DfP system deployment on top of home automation RF devices
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