48 research outputs found
Experiential AI
Experiential AI is proposed as a new research agenda in which artists and
scientists come together to dispel the mystery of algorithms and make their
mechanisms vividly apparent. It addresses the challenge of finding novel ways
of opening up the field of artificial intelligence to greater transparency and
collaboration between human and machine. The hypothesis is that art can mediate
between computer code and human comprehension to overcome the limitations of
explanations in and for AI systems. Artists can make the boundaries of systems
visible and offer novel ways to make the reasoning of AI transparent and
decipherable. Beyond this, artistic practice can explore new configurations of
humans and algorithms, mapping the terrain of inter-agencies between people and
machines. This helps to viscerally understand the complex causal chains in
environments with AI components, including questions about what data to collect
or who to collect it about, how the algorithms are chosen, commissioned and
configured or how humans are conditioned by their participation in algorithmic
processes.Comment: To appear in AI Matters 5(1): 25-31 (2019
Agency and legibility for artists through Experiential AI
Experiential AI is an emerging research field that addresses the challenge of
making AI tangible and explicit, both to fuel cultural experiences for
audiences, and to make AI systems more accessible to human understanding. The
central theme is how artists, scientists and other interdisciplinary actors can
come together to understand and communicate the functionality of AI, ML and
intelligent robots, their limitations, and consequences, through informative
and compelling experiences. It provides an approach and methodology for the
arts and tangible experiences to mediate between impenetrable computer code and
human understanding, making not just AI systems but also their values and
implications more transparent, and therefore accountable. In this paper, we
report on an empirical case study of an experiential AI system designed for
creative data exploration of a user-defined dimension, to enable creators to
gain more creative control over the AI process. We discuss how experiential AI
can increase legibility and agency for artists, and how the arts can provide
creative strategies and methods which can add to the toolbox for human-centred
XAI.Comment: 1st International Workshop on Explainable AI for the Arts (XAIxArts),
ACM Creativity and Cognition (C&C) 2023. Online, 3 pages. arXiv admin note:
text overlap with arXiv:2306.0063
Experiential AI: A transdisciplinary framework for legibility and agency in AI
Experiential AI is presented as a research agenda in which scientists and
artists come together to investigate the entanglements between humans and
machines, and an approach to human-machine learning and development where
knowledge is created through the transformation of experience. The paper
discusses advances and limitations in the field of explainable AI; the
contribution the arts can offer to address those limitations; and methods to
bring creative practice together with emerging technology to create rich
experiences that shed light on novel socio-technical systems, changing the way
that publics, scientists and practitioners think about AI.Comment: 10 pages, 3 appendice
Towards a heuristic model for experiential AI:analysing the Zizi Show in the new real
Based on the rapid pace of evolving creative practice in AI arts, we identify and respond to an urgent need to develop frameworks for analysing the critical dimensions (including social/political) of this emerging field. This paper offers a comprehensive case study of The Zizi Show, by Jake Elwes, developed as part of The New Real and Experiential AI programme at the Edinburgh Futures Institute within the University of Edinburgh. Based on this case study analysis, we propose the structuring of distinct project characteristics into four categories (socio-cultural and institutional aspects; technology and media; experience and affect; and audience and impact) which form the basis for a heuristic model. The statements/descriptors collected in each category serve to capture creative and design strategies that can lead design processes from cultural and technological perspectives, enable projects’ cross-examination and evaluation and surface blindspots in the creative process
On creative practice and generative AI:Co-shaping the development of emerging artistic technologies
In recent years, advances in artificial intelligence (AI) and machine learning have given rise to powerful new tools and methods for creative practitioners. 2022–2023 in particular saw an explosion in generative AI tools, models and use cases. Noting the long history of critical arts engaging with AI, this chapter considers both the application of generative AI in the creative indus-tries, and ways in which artists co-shape the development of these emerging technologies. After reviewing the landscape of generative AI in visual arts, music and games, we propose four areas of critical interest for the future co-shaping of generative AI and creative practice in the areas of communi-ties and open source, deeper engagement with AI, beyond the human and cultural feedbacks
Towards Ontologically Grounded and Language-Agnostic Knowledge Graphs
Knowledge graphs (KGs) have become the standard technology for the
representation of factual information in applications such as recommendation
engines, search, and question-answering systems. However, the continual
updating of KGs, as well as the integration of KGs from different domains and
KGs in different languages, remains to be a major challenge. What we suggest
here is that by a reification of abstract objects and by acknowledging the
ontological distinction between concepts and types, we arrive at an
ontologically grounded and language-agnostic representation that can alleviate
the difficulties in KG integration.Comment: 7 pages, conference pape