3 research outputs found

    Experiences with RFID-Based Interactive Learning in Museums

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    Tourism plays an important role in the economies of many countries. Tourism can secure employment, foreign exchange earnings, investment and regional development. To attract more tourists and local visitors, many stakeholders such as natural parks, museums, art galleries, hotels and restaurants provide personalised services to meet individual needs. With the increasing number of tourists comes an increased demand for guides at education-oriented leisure centers. Each provided needs unique way to present their services. In this study, these educational leisure centres are coarsely divided into art and science. This paper introduces the architecture of the proposed guide system including a PDA-based recommendation guide for art museums and an Radiofrequency identification-based interactive learning system using collaborative filtering technology for science and engineering education. Evaluations of the two systems reveal that the system inspires and nurtures visitors’ interest in science and arts

    Museum Guide

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    Ubiquitous computing is a concept in software engineering and computer science where computing is made to appear anytime and everywhere. In contrast to desktop computing, ubiquitous computing can occur using any device, in any location, and in any format. The process of investigating digital devices for the purpose of generating evidence related to an incident under investigation is referred to as Museum Guide. The motivation of this project is to detect crimes committed against people in which the evidence exists on a computer the system attempts to address whether or not evidence for events defined by the investigator is present in the document�s collected from the suspect�s computer. We propose a novel subject based semantic approach that clusters all the documents into a set of overlapping clusters corresponding to one unique subject of interest entered by the investigator

    Experiences with RFID-Based Interactive Learning in Museums

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    Tourism plays an important role in the economies of many countries. Tourism can secure employment, foreign exchange earnings, investment and regional development. To attract more tourists and local visitors, many stakeholders such as natural parks, museums, art galleries, hotels and restaurants provide personalised services to meet individual needs. With the increasing number of tourists comes an increased demand for guides at education-oriented leisure centers. Each provided needs unique way to present their services. In this study, these educational leisure centres are coarsely divided into art and science. This paper introduces the architecture of the proposed guide system including a PDA-based recommendation guide for art museums and an Radiofrequency identification-based interactive learning system using collaborative filtering technology for science and engineering education. Evaluations of the two systems reveal that the system inspires and nurtures visitors’ interest in science and arts
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