3 research outputs found
Experiences with RFID-Based Interactive Learning in Museums
Tourism plays an important role in the economies of many countries.
Tourism can secure employment, foreign exchange earnings, investment and
regional development. To attract more tourists and local visitors, many
stakeholders such as natural parks, museums, art galleries, hotels and
restaurants provide personalised services to meet individual needs. With the
increasing number of tourists comes an increased demand for guides at
education-oriented leisure centers. Each provided needs unique way to present
their services. In this study, these educational leisure centres are coarsely
divided into art and science. This paper introduces the architecture of the
proposed guide system including a PDA-based recommendation guide for art
museums and an Radiofrequency identification-based interactive learning
system using collaborative filtering technology for science and engineering
education. Evaluations of the two systems reveal that the system inspires and
nurtures visitors’ interest in science and arts
Museum Guide
Ubiquitous computing is a concept in software engineering and computer science where computing is made to appear anytime and everywhere. In contrast to desktop computing, ubiquitous computing can occur using any device, in any location, and in any format. The process of investigating digital devices for the purpose of generating evidence related to an incident under investigation is referred to as Museum Guide. The motivation of this project is to detect crimes committed against people in which the evidence exists on a computer the system attempts to address whether or not evidence for events defined by the investigator is present in the document�s collected from the suspect�s computer. We propose a novel subject based semantic approach that clusters all the documents into a set of overlapping clusters corresponding to one unique subject of interest entered by the investigator
Experiences with RFID-Based Interactive Learning in Museums
Tourism plays an important role in the economies of many countries.
Tourism can secure employment, foreign exchange earnings, investment and
regional development. To attract more tourists and local visitors, many
stakeholders such as natural parks, museums, art galleries, hotels and
restaurants provide personalised services to meet individual needs. With the
increasing number of tourists comes an increased demand for guides at
education-oriented leisure centers. Each provided needs unique way to present
their services. In this study, these educational leisure centres are coarsely
divided into art and science. This paper introduces the architecture of the
proposed guide system including a PDA-based recommendation guide for art
museums and an Radiofrequency identification-based interactive learning
system using collaborative filtering technology for science and engineering
education. Evaluations of the two systems reveal that the system inspires and
nurtures visitors’ interest in science and arts