15 research outputs found
A review of the Information System Models for Technology Acceptance
Published Conference ProceedingsThe words âacceptanceâ and âbehaviourâ have
been used interchangeably. The acceptance of any form of
technology is determined by the behaviour of the
individual towards that technology. Extensive research
has been carried out on factors that influence human
behaviour. This includes research in mathematics,
philosophy, anthropology, information systems theories
and many more. In the field of Information Technology
and Information systems, there are models that have been
developed in an attempt to try and understand technology
acceptance. The aim of this paper is to review 6 unique
Information Systems models of acceptance (Diffusion of
Innovations, Theory of Reasoned Action, Theory of
Planned Behaviour, Technology Acceptance Model, Task
Technology fit and Unified Theory of Acceptance and use
of Technology). The paper defines each of the models,
providing past applications and recommending future
applications within the context of a university of
technology. The aim of this review is to help create
awareness among fellow academics about the various
acceptance models and their possible usage
Whose Advice Counts More â Man or Machine? An Experimental Investigation of AI-based Advice Utilization
Due to advances in Artificial Intelligence (AI), it is possible to provide advisory services without human advisors. Derived from judge-advisor system literature, we examined differences in the advice utilization depending on whether it is given by an AI-based or human advisor and the similarity of the advice and their own estimation. Drawing on task-technology fit we investigated the relationship between task, advisor and advice utilization. In study A we measured the actual advice utilization within a guessing game and in study B we measured the perceived task-advisor fit for this game. The findings show that compared to human advisors, judges utilize advices of AI-based advisors more when the advice is similar to their own estimation. When the advice is very different to their estimation, the advices are used equally. Concluding, we investigated AI-based advice utilization and presented insights for professionals providing AI-based advisory services
Following the Robot? Investigating Usersâ Utilization of Advice from Robo-Advisors
Companies are gradually creating new services such as robo-advisors (RA). However, little is known if users actually follow RA advice, how much the fit of RA to task requirements influences the utilization, how users perceive RA characteristics and if the perceived advisorâs expertise is influenced by the userâs expertise. Drawing on judge-advisor systems (JAS) and task-technology fit (TTF), we conducted an experimental study to measure actual advice-taking behavior in the context of RA. While the perceived advisorâs expertise is the most influential factor on task-advisor fit for RA and human advisors, integrity is a significant factor only for human advisors. However, for RA the userâs perception of the ability to make decisions efficiently is significant. In our study, users followed RA more than human advisors. Overall, our study connects JAS and TTF to predict advice utilization and supports companies in service promotion
Where was COVID-19 first discovered? Designing a question-answering system for pandemic situations
The COVID-19 pandemic is accompanied by a massive âinfodemicâ that makes it hard to identify concise and credible information for COVID-19-related questions, like incubation time, infection rates, or the effectiveness of vaccines. As a novel solution, our paper is concerned with designing a question-answering system based on modern technologies from natural language processing to overcome information overload and misinformation in pandemic situations. To carry out our research, we followed a design science research approach and applied Ingwersenâs cognitive model of information retrieval interaction to inform our design process from a socio-technical lens. On this basis, we derived prescriptive design knowledge in terms of design requirements and design principles, which we translated into the construction of a prototypical instantiation. Our implementation is based on the comprehensive CORD-19 dataset, and we demonstrate our artifactâs usefulness by evaluating its answer quality based on a sample of COVID-19 questions labeled by biomedical experts
Question answering systems for health professionals at the point of care -- a systematic review
Objective: Question answering (QA) systems have the potential to improve the
quality of clinical care by providing health professionals with the latest and
most relevant evidence. However, QA systems have not been widely adopted. This
systematic review aims to characterize current medical QA systems, assess their
suitability for healthcare, and identify areas of improvement.
Materials and methods: We searched PubMed, IEEE Xplore, ACM Digital Library,
ACL Anthology and forward and backward citations on 7th February 2023. We
included peer-reviewed journal and conference papers describing the design and
evaluation of biomedical QA systems. Two reviewers screened titles, abstracts,
and full-text articles. We conducted a narrative synthesis and risk of bias
assessment for each study. We assessed the utility of biomedical QA systems.
Results: We included 79 studies and identified themes, including question
realism, answer reliability, answer utility, clinical specialism, systems,
usability, and evaluation methods. Clinicians' questions used to train and
evaluate QA systems were restricted to certain sources, types and complexity
levels. No system communicated confidence levels in the answers or sources.
Many studies suffered from high risks of bias and applicability concerns. Only
8 studies completely satisfied any criterion for clinical utility, and only 7
reported user evaluations. Most systems were built with limited input from
clinicians.
Discussion: While machine learning methods have led to increased accuracy,
most studies imperfectly reflected real-world healthcare information needs. Key
research priorities include developing more realistic healthcare QA datasets
and considering the reliability of answer sources, rather than merely focusing
on accuracy.Comment: Accepted to the Journal of the American Medical Informatics
Association (JAMIA
Antecedents to the effectiveness of game-based learning environments for the Net generation: A game task fit and flow perspective
Purpose: There is a general consensus that games are effective as learning tools. There is however, a lack of knowledge regarding what makes games effective as a learning tool. The purpose of this study is therefore to answer the question: what are the antecedents of an effective game-based learning environment for the Net generation? The Net generation comprises individuals who prefer to learn using games as a tool. Aim: The aim of this dissertation is to develop a conceptual framework that reflects the antecedents of an effective game-based learning environment for the Net generation. The conceptual framework combines the IS Success Model, and the Task-Technology Fit and Flow theory. Method: The study used a quantitative method. Data was collected using an online instrument. The study used 125 participants from mainly the United Kingdom, United States and South Africa. The model was validated using confirmatory factor analysis and tested using multiple regression analysis. Key Findings: The identified antecedents of effectiveness are Game-Task Fit and Flow, where Flow consists of Clear Goals, Feedback and Concentration. Additionally, the Use factor in the model is replaced by Perceived Usefulness. The Conceptual Framework can be used as an evaluation tool for effective game-based learning environments for the Net generation
Examining question-answering technology from the task technology fit perspective
The World Wide Web has become a vital supplier of information for organizations in order to carry on such tasks as business intelligence, security monitoring, and risk assessments. By utilizing the task-technology fit (TTF) theory, we investigate the issue of when open-domain question-answering (QA) technology would potentially be superior to general-purpose Web search engines. Specifically, we argue theoretically and back up our arguments with a user study that the presence of fusion (information synthesis) is crucial to warrant the use of QA. At the same time, many information seeking tasks do not require fusion and, thus, are adequately served by traditional keyword search portals (Google, MSN, Yahoo, etc.). This explains why prior attempts to demonstrate the value of QA empirically were unsuccessful. We also discuss methodological challenges to any empirical investigation of QA and present several solutions to those challenges, validated with our user study. In order to carry our study, we created a novel prototype by following the Design Science guidelines. Our prototype is the first of its kind and is capable of answering list questions, such as What companies own low orbit satellites? or In which cities have illegal methyl-methionine labs been found? This investigation is only a precursor to a full-scale empirical study, but it serves as a medium to overview the state of the art QA technologies and to introduce important theoretical and empirical concepts involved. Although we did not find empirical evidence that one technology is uniformly better than the other, we discovered that once the user accumulates experience using QA, he/she can make an intelligent decision whether to use it for a particular task, which leads to the user to be more productive on average with the same tasks compared to when there is no choice of technology
Examining question-answering technology from the task technology fit perspective
The World Wide Web has become a vital supplier of information for organizations in order to carry on such tasks as business intelligence, security monitoring, and risk assessments. By utilizing the task-technology fit (TTF) theory, we investigate the issue of when open-domain question-answering (QA) technology would potentially be superior to general-purpose Web search engines. Specifically, we argue theoretically and back up our arguments with a user study that the presence of fusion (information synthesis) is crucial to warrant the use of QA. At the same time, many information seeking tasks do not require fusion and, thus, are adequately served by traditional keyword search portals (Google, MSN, Yahoo, etc.). This explains why prior attempts to demonstrate the value of QA empirically were unsuccessful. We also discuss methodological challenges to any empirical investigation of QA and present several solutions to those challenges, validated with our user study. In order to carry our study, we created a novel prototype by following the Design Science guidelines. Our prototype is the first of its kind and is capable of answering list questions, such as What companies own low orbit satellites? or In which cities have illegal methyl-methionine labs been found? This investigation is only a precursor to a full-scale empirical study, but it serves as a medium to overview the state of the art QA technologies and to introduce important theoretical and empirical concepts involved. Although we did not find empirical evidence that one technology is uniformly better than the other, we discovered that once the user accumulates experience using QA, he/she can make an intelligent decision whether to use it for a particular task, which leads to the user to be more productive on average with the same tasks compared to when there is no choice of technology