2 research outputs found

    Evolutionary methods for the design of dispatching rules for complex and dynamic scheduling problems

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    Three methods, based on Evolutionary Algorithms (EAs), to support and automate the design of dispatching rules for complex and dynamic scheduling problems are proposed in this thesis. The first method employs an EA to search for problem instances on which a given dispatching rule performs badly. These instances can then be analysed to reveal weaknesses of the tested rule, thereby providing guidelines for the design of a better rule. The other two methods are hyper-heuristics, which employ an EA directly to generate effective dispatching rules. In particular, one hyper-heuristic is based on a specific type of EA, called Genetic Programming (GP), and generates a single rule from basic job and machine attributes, while the other generates a set of work centre-specific rules by selecting a (potentially) different rule for each work centre from a number of existing rules. Each of the three methods is applied to some complex and dynamic scheduling problem(s), and the resulting dispatching rules are tested against benchmark rules from the literature. In each case, the benchmark rules are shown to be outperformed by a rule (set) that results from the application of the respective method, which demonstrates the effectiveness of the proposed methods

    Caractérisation des instances difficiles de problèmes d'optimisation NP-difficiles

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    L'étude expérimentale d'algorithmes est un sujet crucial dans la conception de nouveaux algorithmes, puisque le contexte d'évaluation influence inévitablement la mesure de la qualité des algorithmes. Le sujet particulier qui nous intéresse dans l'étude expérimentale est la pertinence des instances choisies pour servir de base de test à l'expérimentation. Nous formalisons ce critère par la notion de "difficulté d'instance" qui dépend des performances pratiques de méthodes de résolution. Le coeur de la thèse porte sur un outil pour évaluer empiriquement la difficulté d'instance. L'approche proposée présente une méthode de benchmarking d'instances sur des jeux de test d'algorithmes. Nous illustrons cette méthode expérimentale pour évaluer des classes d'instances à travers plusieurs exemples d'applications sur le problème du voyageur de commerce. Nous présentons ensuite une approche pour générer des instances difficiles. Elle repose sur des opérations qui modifient les instances, mais qui permettent de retrouver facilement une solution optimale, d'une instance à l'autre. Nous étudions théoriquement et expérimentalement son impact sur les performances de méthodes de résolution.The empirical study of algorithms is a crucial topic in the design of new algorithms because the context of evaluation inevitably influences the measure of the quality of algorithms. In this topic, we particularly focus on the relevance of instances forming testbeds. We formalize this criterion with the notion of 'instance hardness' that depends on practical performance of some resolution methods. The aim of the thesis is to introduce a tool to evaluate instance hardness. The approach uses benchmarking of instances against a testbed of algorithms. We illustrate our experimental methodology to evaluate instance classes through several applications to the traveling salesman problem. We also suggest possibilities to generate hard instances. They rely on operations that modify instances but that allow to easily find the optimal solution of one instance from the other. We theoretically and empirically study their impact on the performance of some resolution methods.SAVOIE-SCD - Bib.électronique (730659901) / SudocGRENOBLE1/INP-Bib.électronique (384210012) / SudocGRENOBLE2/3-Bib.électronique (384219901) / SudocSudocFranceF
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