18 research outputs found

    Survival of dominated strategies under evolutionary dynamics

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    We show that any evolutionary dynamic that satisfies three mild requirements— continuity, positive correlation, and innovation—does not eliminate strictly dominated strategies in all games. Likewise, we demonstrate that existing elimination results for evolutionary dynamics are not robust to small changes in the specifications of the dynamics

    Stochastic Evolution with Slow Learning..

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    This paper studies the extent to which diffusion approximations provide a reliable guide to equilibrium selection results in finite games. It is shown that they do for a class of finite games with weak learning provided that limits are taken in a certain order. The paper also shows that making mutation rates small does not in general select a unique equilibrium but making selection strong does.

    Survival of dominated strategies under evolutionary dynamics

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    We prove that any deterministic evolutionary dynamic satisfying four mild requirements fails to eliminate strictly dominated strategies in some games. We also show that existing elimination results for evolutionary dynamics are not robust to small changes in the specifications of the dynamics. Numerical analysis reveals that dominated strategies can persist at nontrivial frequencies even when the level of domination is not small.Evolutionary game theory, evolutionary game dynamics, nonconvergnece, dominated strategies

    A class of evolutionary models for participation games with negative feedback

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    We introduce a framework to analyze the interaction of boundedly rational heterogeneous agents repeatedly playing a participation game with negative feedback. We assume that agents use different behavioral rules prescribing how to play the game conditionally on the outcome of previous rounds. We update the fraction of the population using each rule by means of a general class of evolutionary dynamics based on imitation, which contains both replicator and logit dynamics. Our model is analyzed by a combination of formal analysis and numerical simulations and is able to replicate results from the experimental and computational literature on these types of games. In particular, irrespective of the specific evolutionary dynamics and of the exact behavioral rules used, the dynamics of the aggregate participation rate is consistent with the symmetric mixed strategy Nash equilibrium, whereas individual behavior clearly departs from it. Moreover, as the number of players or speed of adjustment increase the evolutionary dynamics typically becomes unstable and leads to endogenous fluctuations around the steady state. These fluctuations are robust with respect to behavioral rules that try to exploit them.Participation games, Heterogeneous behavioral rules, Revision protocol, Replicator Dynamics Logit Dynamics, Nonlinear dynamics

    A class of evolutionary model for participation games with negative feedback (revised version of WP 06-10)

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    We introduce a framework to analyze the interaction of boundedly rational heterogeneous agents repeatedly playing a participation game with negative feedback. We assume that agents use different behavioral rules prescribing how to play the game conditionally on the outcome of previous rounds. We update the fraction of the population using each rule by means of a general class of evolutionary dynamics based on imitation, which contains both replicator and logit dynamics. Our model is analyzed by a combination of formal analysis and numerical simulations and is able to replicate results from the experimental and computational literature on these types of games. In particular, irrespective of the specific evolutionary dynamics and of the exact behavioral rules used, the dynamics of the aggregate participation rate is consistent with the symmetric mixed strategy Nash equilibrium, whereas individual behavior clearly departs from it. Moreover, as the number of players increases the evolutionary dynamics typically becomes unstable and leads to endogenous fluctuations around the steady state. These fluctuations are robust with respect to behavioral rules that try to exploit them.

    "Test two, choose the better" leads to high cooperation in the Centipede game

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    Explaining cooperative experimental evidence in the Centipede game constitutes a challenge for rational game theory. Traditional analyses of Centipede based on backward induction predict uncooperative behavior. Furthermore, analyses based on learning or adaptation under the assumption that those strategies that are more successful in a population tend to spread at a higher rate usually make the same prediction. In this paper we consider an adaptation model in which agents in a finite population do adopt those strategies that turn out to be most successful, according to their own experience. However, this behavior leads to an equilibrium with high levels of cooperation and whose qualitative features are consistent with experimental evidence.Financial support from the Spanish State Research Agency (PID2020-118906GB-I00 / AEI / 10.13039/501100011033), from “Junta de Castilla y León - Consejería de Educación” through BDNS 425389, from the Spanish Ministry of Science, Innovation and Universities (PRX18-00182, PRX19/00113), and from the Fulbright Program (PRX19/00113), is gratefully acknowledged
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