6,976 research outputs found

    Partially ordered distributed computations on asynchronous point-to-point networks

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    Asynchronous executions of a distributed algorithm differ from each other due to the nondeterminism in the order in which the messages exchanged are handled. In many situations of interest, the asynchronous executions induced by restricting nondeterminism are more efficient, in an application-specific sense, than the others. In this work, we define partially ordered executions of a distributed algorithm as the executions satisfying some restricted orders of their actions in two different frameworks, those of the so-called event- and pulse-driven computations. The aim of these restrictions is to characterize asynchronous executions that are likely to be more efficient for some important classes of applications. Also, an asynchronous algorithm that ensures the occurrence of partially ordered executions is given for each case. Two of the applications that we believe may benefit from the restricted nondeterminism are backtrack search, in the event-driven case, and iterative algorithms for systems of linear equations, in the pulse-driven case

    Supervised Learning in Spiking Neural Networks with Phase-Change Memory Synapses

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    Spiking neural networks (SNN) are artificial computational models that have been inspired by the brain's ability to naturally encode and process information in the time domain. The added temporal dimension is believed to render them more computationally efficient than the conventional artificial neural networks, though their full computational capabilities are yet to be explored. Recently, computational memory architectures based on non-volatile memory crossbar arrays have shown great promise to implement parallel computations in artificial and spiking neural networks. In this work, we experimentally demonstrate for the first time, the feasibility to realize high-performance event-driven in-situ supervised learning systems using nanoscale and stochastic phase-change synapses. Our SNN is trained to recognize audio signals of alphabets encoded using spikes in the time domain and to generate spike trains at precise time instances to represent the pixel intensities of their corresponding images. Moreover, with a statistical model capturing the experimental behavior of the devices, we investigate architectural and systems-level solutions for improving the training and inference performance of our computational memory-based system. Combining the computational potential of supervised SNNs with the parallel compute power of computational memory, the work paves the way for next-generation of efficient brain-inspired systems

    Integration of continuous-time dynamics in a spiking neural network simulator

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    Contemporary modeling approaches to the dynamics of neural networks consider two main classes of models: biologically grounded spiking neurons and functionally inspired rate-based units. The unified simulation framework presented here supports the combination of the two for multi-scale modeling approaches, the quantitative validation of mean-field approaches by spiking network simulations, and an increase in reliability by usage of the same simulation code and the same network model specifications for both model classes. While most efficient spiking simulations rely on the communication of discrete events, rate models require time-continuous interactions between neurons. Exploiting the conceptual similarity to the inclusion of gap junctions in spiking network simulations, we arrive at a reference implementation of instantaneous and delayed interactions between rate-based models in a spiking network simulator. The separation of rate dynamics from the general connection and communication infrastructure ensures flexibility of the framework. We further demonstrate the broad applicability of the framework by considering various examples from the literature ranging from random networks to neural field models. The study provides the prerequisite for interactions between rate-based and spiking models in a joint simulation

    Real time unsupervised learning of visual stimuli in neuromorphic VLSI systems

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    Neuromorphic chips embody computational principles operating in the nervous system, into microelectronic devices. In this domain it is important to identify computational primitives that theory and experiments suggest as generic and reusable cognitive elements. One such element is provided by attractor dynamics in recurrent networks. Point attractors are equilibrium states of the dynamics (up to fluctuations), determined by the synaptic structure of the network; a `basin' of attraction comprises all initial states leading to a given attractor upon relaxation, hence making attractor dynamics suitable to implement robust associative memory. The initial network state is dictated by the stimulus, and relaxation to the attractor state implements the retrieval of the corresponding memorized prototypical pattern. In a previous work we demonstrated that a neuromorphic recurrent network of spiking neurons and suitably chosen, fixed synapses supports attractor dynamics. Here we focus on learning: activating on-chip synaptic plasticity and using a theory-driven strategy for choosing network parameters, we show that autonomous learning, following repeated presentation of simple visual stimuli, shapes a synaptic connectivity supporting stimulus-selective attractors. Associative memory develops on chip as the result of the coupled stimulus-driven neural activity and ensuing synaptic dynamics, with no artificial separation between learning and retrieval phases.Comment: submitted to Scientific Repor

    A parallel algorithm for switch-level timing simulation on a hypercube multiprocessor

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    The parallel approach to speeding up simulation is studied, specifically the simulation of digital LSI MOS circuitry on the Intel iPSC/2 hypercube. The simulation algorithm is based on RSIM, an event driven switch-level simulator that incorporates a linear transistor model for simulating digital MOS circuits. Parallel processing techniques based on the concepts of Virtual Time and rollback are utilized so that portions of the circuit may be simulated on separate processors, in parallel for as large an increase in speed as possible. A partitioning algorithm is also developed in order to subdivide the circuit for parallel processing
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