1,959 research outputs found

    Affective and Dynamic Beam Search for Story Generation

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    Storytelling's captivating potential makes it a fascinating research area, with implications for entertainment, education, therapy, and cognitive studies. In this paper, we propose Affective Story Generator (AffGen) for generating interesting narratives. AffGen introduces "intriguing twists" in narratives by employing two novel techniques-Dynamic Beam Sizing and Affective Reranking. Dynamic Beam Sizing encourages less predictable, more captivating word choices using a contextual multi-arm bandit model. Affective Reranking prioritizes sentence candidates based on affect intensity. Our empirical evaluations, both automatic and human, demonstrate AffGen's superior performance over existing baselines in generating affectively charged and interesting narratives. Our ablation study and analysis provide insights into the strengths and weaknesses of AffGen.Comment: Accepted at EMNLP-findings 202

    Computing the Affective-Aesthetic Potential of Literary Texts

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    In this paper, we compute the affective-aesthetic potential (AAP) of literary texts by using a simple sentiment analysis tool called SentiArt. In contrast to other established tools, SentiArt is based on publicly available vector space models (VSMs) and requires no emotional dictionary, thus making it applicable in any language for which VSMs have been made available (>150 so far) and avoiding issues of low coverage. In a first study, the AAP values of all words of a widely used lexical databank for German were computed and the VSM’s ability in representing concrete and more abstract semantic concepts was demonstrated. In a second study, SentiArt was used to predict ~2800 human word valence ratings and shown to have a high predictive accuracy (R2 > 0.5, p < 0.0001). A third study tested the validity of SentiArt in predicting emotional states over (narrative) time using human liking ratings from reading a story. Again, the predictive accuracy was highly significant: R2adj = 0.46, p < 0.0001, establishing the SentiArt tool as a promising candidate for lexical sentiment analyses at both the micro- and macrolevels, i.e., short and long literary materials. Possibilities and limitations of lexical VSM-based sentiment analyses of diverse complex literary texts are discussed in the light of these results

    Emotion in the Common Model of Cognition

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    Emotions play an important role in human cognition and therefore need to be present in the Common Model of Cognition. In this paper, the emotion working group focuses on functional aspects of emotions and describes what we believe are the points of interactions with the Common Model of Cognition. The present paper should not be viewed as a consensus of the group but rather as a first attempt to extract common and divergent aspects of different models of emotions and how they relate to the Common Model of Cognition

    A model of suspense for narrative generation

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    Most work on automatic generation of narratives, and more specifically suspenseful narrative, has focused on detailed domain-specific modelling of character psychology and plot structure. Recent work on the automatic learning of narrative schemas suggests an alternative approach that exploits such schemas for modelling and measuring suspense. We propose a domain-independent model for tracking suspense in a story which can be used to predict the audience’s suspense response on a sentence-by-sentence basis at the content determination stage of narrative generation. The model lends itself as the theoretical foundation for a suspense module that is compatible with alternative narrative generation theories. The proposal is evaluated by human judges’ normalised average scores correlate strongly with predicted values

    To Like Or Not to Like, That Is the Question

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    Perhaps the most ubiquitous and basic affective decision of daily life is deciding whether we like or dislike something/somebody, or, in terms of psychological emotion theories, whether the object/subject has positive or negative valence. Indeed, people constantly make such liking decisions within a glimpse and, importantly, often without expecting any obvious benefit or knowing the exact reasons for their judgment. In this paper, we review research on such elementary affective decisions (EADs) that entail no direct overt reward with a special focus on Neurocognitive Poetics and discuss methods and models for investigating the neuronal and cognitive-affective bases of EADs to verbal materials with differing degrees of complexity. In line with evolutionary and appraisal theories of (aesthetic) emotions and data from recent neurocognitive studies, the results of a decision tree modeling approach simulating EADs to single words suggest that a main driving force behind EADs is the extent to which such high-dimensional stimuli are associated with the “basic” emotions joy/happiness and disgust

    Predicting the effects of suspenseful outcome for automatic storytelling

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    Automatic story generation systems usually deliver suspense by including an adverse outcome in the narrative, in the assumption that the adversity will trigger a certain set of emotions that can be categorized as suspenseful. However, existing systems do not implement solutions relying on predictive models of the impact of the outcome on readers. A formulation of the emotional effects of the outcome would allow storytelling systems to perform a better measure of suspense and discriminate among potential outcomes based on the emotional impact. This paper reports on a computational model of the effect of different outcomes on the perceived suspense. A preliminary analysis to identify and evaluate the affective responses to a set of outcomes commonly used in suspense was carried out. Then, a study was run to quantify and compare suspense and affective responses evoked by the set of outcomes. Next, a predictive model relying on the analyzed data was computed, and an evolutionary algorithm for automatically choosing the best outcome was implemented. The system was tested against human subjects' reported suspense and electromyography responses to the addition of the generated outcomes to narrative passages. The results show a high correlation between the predicted impact of the computed outcome and the reported suspense

    A Component-Based Architecture for Suspense Modelling

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    Suspense is a key narrative issue in terms of emotional gratification, influencing directly the way in which the audience experiences a story. Disciplines like psychology, neurology or e-learning study the suspense as the basis of useful techniques for the treatment of mental diseases or improving memory skills and the comprehension. In the field of creativity, it’s an essential cross strategy found in almost any book, film and video-game plots, regardless of technology and genre. With the objective of generating engaging stories, some automatic storytelling systems implement a suspense generation module. These systems are mainly based on narrative theories. However, we observe a lack of aspects from behavioral sciences, involving the study of empathy and emotional effect of scene objects in the audience. Generated plots with an adequate treatment of these features may involve benefits in areas as education and psychology. In this paper, we propose a component-based architectural model that firstly aims to identify and extract all these individual factors of the suspense from a scene; in a second step, the system calculates the level of suspense using a weighted corpus; in the last step, it alters those elements to increase or decrease the original suspense level and reassembles them in a new scene. Further, we discuss the model facing the development challenges and its practical implications.This work has been funded by the Andalusian Government under the University of Cadiz programme for Researching and Innovation in Education. This paper has been partially supported by the projects WHIM 611560 and PROSECCO 600653 funded by the European Commission, Framework Program 7, the ICT theme, and the Future and Emerging Technologies FET program.8 page
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