5,643 research outputs found
Ontology based Scene Creation for the Development of Automated Vehicles
The introduction of automated vehicles without permanent human supervision
demands a functional system description, including functional system boundaries
and a comprehensive safety analysis. These inputs to the technical development
can be identified and analyzed by a scenario-based approach. Furthermore, to
establish an economical test and release process, a large number of scenarios
must be identified to obtain meaningful test results. Experts are doing well to
identify scenarios that are difficult to handle or unlikely to happen. However,
experts are unlikely to identify all scenarios possible based on the knowledge
they have on hand. Expert knowledge modeled for computer aided processing may
help for the purpose of providing a wide range of scenarios. This contribution
reviews ontologies as knowledge-based systems in the field of automated
vehicles, and proposes a generation of traffic scenes in natural language as a
basis for a scenario creation.Comment: Accepted at the 2018 IEEE Intelligent Vehicles Symposium, 8 pages, 10
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Improving Driversโ Behaviour When Partial Driving Automation Fails
With the advent of automated vehicle systems, the role of drivers has changed to a more supervisory role. However, it is known that all vehicles with Level 2 (L2) systems have a very specific operational design domain (ODD) and can only function on limited conditions. Hence, it is important for drivers to perceive the situations properly and regain the control from the L2 system when needed. As suggested by past research, designing an informative interface could help drivers in their new supervision and intervention role while driving with L2 vehicles by providing feedback to drivers when hazards or event that may cause system failure are detected. On the other hand there are many situations where these vehicles cannot detect hazards and provide any feedback prior to the event. In these cases, training programs which provide drivers with an experience of these system limitations and allow them to practice dealing with such limitations can prove to be effective countermeasures. The objective of the current study is to employ different methods (designing HMI and training drivers) to increase driversโ situational awareness regarding operational design domain (ODD) and improve drivers performance in transfer of control situations while driving with level 2 (L2) automation features. This study includes two experiments- in first experiment, an informative dashboard interface was designed and tested through three phases (observation, prototyping, testing). Results from the testing phase showed that drivers who received the newly designed dashboards took back control more effectively and had more situational awareness compared to the control group. In the second experiment, a PC-based training program was designed and tested to improve drivers takeover response and situational awareness when L2 systems reach their ODD limits. Results showed drivers in the PC-based training group took back control more effectively when L2 systems reached their ODD limits and had more situational awareness compared to the drivers who received user manual or placebo training
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ADVANCED VIRTUAL REALITY HEADSET BASED TRAINING TO IMPROVE YOUNG DRIVERSโ LATENT HAZARD ANTICIPATION ABILITY
Driving safety among young novice driver is one of the largest concern in the transportation domain. Many Paper-based or PC- based training program have been developed over the years to train the young novice driver to improve their driving skills (Hazard Anticipation). This training programs does help young novice driver to improve their situational awareness and so the hazard anticipation skills. But, there is one common problem with most of the currently available training programs. They are not very immersive, because such training program mostly provide plain view of the training scenarioโs along with some description about the scenario and the subject trained in such training method needs to translate the provided knowledge in the plain view into the real-world driving.
An Advanced training program on risk awareness and perception was developed and evaluated in Oculus rift platform. The primary objective is to train the young novice driver in the Virtual reality headset based risk awareness and perception training program and evaluate the trained driver in the driving simulator against the placebo trained young novice driver. The Virtual reality headset based risk awareness and perception training program (V-RAPT) is based on 3M Error-based Training approach where the driver will have 80 horizontal degreesโ and 90 vertical degreesโ field of view.
Thirty-six drivers will receive training in the respective training methods- V-RAPT (Virtual reality headset based risk awareness and perception training), RAPT (PC- based risk awareness and perception training) and placebo training. Twelve young novice driver trained in the V-RAPT group will served as experimental group. Twenty-four other young novice will receive training in the RAPT and Placebo training respective will serve as control group. After training all three-group trained driver will be evaluated in the advanced driving simulator and the eye movement of the all thirty-six participants are recorded and measured. Vehicle measures such as acceleration, velocity and brake position is also recorded. The driversโ score will based on whether or not their eye-fixations indicated recognition of potential risks in different high risk driving situations. The evaluation driver included six scenarios used in the V-RAPT training (near transfer scenarios) and four scenarios that were not used in the V-RAPT training (far transfer scenarios).
Drivers who received the V-RAPT training are expected to drive more safely than the drivers who received either training. The V-RAPT trained drivers are expected to glance on regions (Hazard anticipation) where potential risks might appear than the driversโ trained in the RAPT and Placebo training method. Further, The V-RAPT trained drivers are expected have slower average velocity and better brake position (Hazard mitigation) are compared to the driver trained in the other two training method
์ํ ์ํฉ ํ ์ด์ ์ ๊ฒฝํ์ ๋ฐ๋ฅธ ์คํธ๋ ์ค ์์ค ๋ฐ ์ฃผ์ ๋ฅ๋ ฅ ์ฐจ์ด ๋น๊ต
ํ์๋
ผ๋ฌธ (์์ฌ) -- ์์ธ๋ํ๊ต ๋ํ์ : ์ธ๋ฌธ๋ํ ํ๋๊ณผ์ ์ธ์ง๊ณผํ์ ๊ณต, 2021. 2. ์ค๋ช
ํ.The purpose of this study is to determine the differences in stress-level and attentional functions between experienced and non-experienced drivers during intersection-related hazard situations. A simulation experiment was conducted to twenty-one licensed drivers (15 males and 6 females, mean age 27.71 ยฑ 3.62) which were categorized into two groups, experienced and novice, based on the frequency and length of their driving experience. The participants were asked to drive on the same lane at a constant speed for 9 randomized trials with three different conditions (no hazard, low hazard, high hazard). ECG, GSR and eye-tracking data were collected throughout the whole session and a subjective questionnaire measuring perceived stress and attention load was administered after every trial. Mixed-ANOVA showed significant variations in driving performance across conditions (p < 0.001 for both lane and speed deviation), but not in between groups. Similarly, GSR metrics (SCR, Sum of Amplitudes, Phasic Max) showed a progressive increase in stress from hazard conditions 1 to 3, but no differences were found between groups. In contrast, ECG measures (STD RR, RMSSD, HF) revealed that experienced drivers exhibited greater stress during intersection-related hazard situations than novices. In terms of attention, both AOI-based and non-AOI-based measures (fixation count, mean fixation duration, time-to-first-fixation and horizontal dispersion) demonstrate significant differences in attention functions across conditions, but group effects were only evident in time-to-first fixation metrics. It was revealed that experienced drivers were faster to attend to the hazard stimulus than novices. In addition, an interaction was also found between experience and condition in mean fixation duration. Experienced drivers showed proportional attention allocation to both the primary task and hazard stimulus during high hazard situations than novice drivers. The overall result of the psychophysiological measures was further affirmed by the results from the subjective questionnaire whereby experienced drivers exhibited more changes in stress-level and attention load as the condition changed. The results suggest that experienced drivers are more sensitive, in terms of stress and attention functions, to changes in driving conditions than novices. The results of this study may be applied in designing more effective training modules and driver support systems that would help drivers specifically during intersection-related hazard situations.๋ณธ ์ฐ๊ตฌ์ ๋ชฉ์ ์ ๊ต์ฐจ๋ก์ ๊ด๋ จ๋ ์ํ ์ํฉ ํ์์ ์ด์ ๊ฒฝํ์ ์์ค์ด ๋ค๋ฅธ ์ด์ ์ ๊ฐ ์คํธ๋ ์ค ์์ค๊ณผ ์ฃผ์ ๋ฅ๋ ฅ์ ์ฐจ์ด๋ฅผ ํ์ธํ๋ ๊ฒ์ด๋ค. ์ด์ ๋น๋ ๋ฐ ๊ธฐ๊ฐ์ ๋ฐ๋ผ ์๋ จ๋ ์ด์ ์์ ๋ฏธ์ํ ์ด์ ์์ ๋ ๊ทธ๋ฃน์ผ๋ก ๋ถ๋ฅ๋ ์ด์ ๋ฉดํ ์๊ฒฉ์ ๋ณด์ ํ 21๋ช
์ ์ด์ ์๋ค (๋จ์ฑ 15๋ช
, ์ฌ์ฑ 6๋ช
, ํ๊ท 27.71 ยฑ 3.62์ธ)์ ๋์์ผ๋ก ์ฐจ๋ ์๋ฎฌ๋ ์ดํฐ๋ฅผ ํ์ฉํ ์คํ์ด ์ํ๋์๋ค. ์คํ์ฐธ์ฌ์๋ค์ ์ธ ๊ฐ์ง ์ํ ์ํฉ ์กฐ๊ฑด(๋ฌด์ํ, ์ ์ํ, ๊ณ ์ํ)์ด ์์๋ก ์ ์๋๋ ํ๊ฒฝ์์ ๋์ผ ์ฐจ์ ์ ์ ์งํ์ฌ ์ ์ ์ฃผํํ๋ ๊ณผ์
์ 9ํ ๋ฐ๋ณต ์ํํ์๋ค. ๊ณผ์
์ด ์ํ๋๋ ๋์ ECG, GSR, ๊ทธ๋ฆฌ๊ณ ์์ ์ถ์ ๋ฐ์ดํฐ๊ฐ ์์ง๋์๊ณ , ๊ณผ์
์ํ ์ข
๋ฃ ํ ์ฃผ๊ด์ ์ค๋ฌธ์ง๋ฅผ ํ์ฉํ์ฌ ์ธ์ง๋ ์คํธ๋ ์ค ๋ฐ ์ฃผ์ ๋ถํ๊ฐ ์ธก์ ๋์๋ค. Mixed-ANOVA ์ํ ๊ฒฐ๊ณผ, ์ด์ ์ํ๋๋ ์ฐจ์ ์ดํ ๋ฐ ์๋ ์ดํ ์ธก๋ฉด์์ ์ํ ์ํฉ ์กฐ๊ฑด ๋ณ ์ ์ํ ์ฐจ์ด๊ฐ ์์์ผ๋(p < 0.001), ์ด์ ๊ฒฝํ ๊ทธ๋ฃน ๊ฐ์ ์ฐจ์ด๋ ์์๋ค. ๋ํ, GSR ์ฒ๋(SCR, Sum of Amplitudes, Phasic Max)๋ ์ํ ์ํฉ ์์ค์ด ์ฆ๊ฐํ ์๋ก ์คํธ๋ ์ค๊ฐ ์ ์ง์ ์ผ๋ก ์ฆ๊ฐํ๋ ๊ฒ์ผ๋ก ํ์ธํ ์ ์์์ผ๋, ์ด์ ๊ฒฝํ ๊ทธ๋ฃน ๊ฐ์ ์ฐจ์ด๋ ์์๋ค. ๋ฐ๋ฉด, ECG ์ฒ๋(STD RR, RMSSD, HF)๋ ์๋ จ๋ ์ด์ ์ ๊ทธ๋ฃน์ด ๋ฏธ์ํ ์ด์ ์ ๊ทธ๋ฃน๋ณด๋ค ๊ต์ฐจ๋ก ๊ด๋ จ ์ํ ์ํฉ ๋์ ๋ ๋์ ์คํธ๋ ์ค๋ฅผ ๋ํ๋ธ๋ค๋ ๊ฒ์ ๋ณด์ฌ์ฃผ์๋ค. ํํธ, ์ฃผ์ ๋ฅ๋ ฅ ์ธก๋ฉด์์ AOI์ non-AOI ๊ธฐ๋ฐ์ ์์ ์ถ์ ์ฒ๋(fixation count, mean fixation duration, time-to-first-fixation and horizontal dispersion)๋ ์ํ ์ํฉ ์กฐ๊ฑด ๋ณ ์ ์ํ ์ฐจ์ด๊ฐ ์์์ผ๋, ์ด์ ๊ฒฝํ ๊ทธ๋ฃน ํจ๊ณผ๋ time-to-first-fixation์์๋ง ๋ํ๋ฌ๋ค. ์ด๋ ์๋ จ๋ ์ด์ ์ ๊ทธ๋ฃน์ด ๋ฏธ์ํ ์ด์ ์ ๊ทธ๋ฃน๋ณด๋ค ์ํ ์๊ทน์ ๋ํด ์๋์ ์ผ๋ก ์ ์ํ๊ฒ ๋ฐ์ํ๊ธฐ ๋๋ฌธ์ธ ๊ฒ์ผ๋ก ํ๋จ๋๋ค. ๊ฒ๋ค๊ฐ, mean fixation duration์์๋ ์ด์ ๊ฒฝํ๊ณผ ์ํ ์ํฉ ์กฐ๊ฑด์ ๊ตํธ์์ฉ ํจ๊ณผ ๋ํ ํ์ธํ ์ ์์๋ค. ์๋ จ๋ ์ด์ ์ ๊ทธ๋ฃน์ ๋ฏธ์ํ ์ด์ ์ ๊ทธ๋ฃน๋ณด๋ค ๊ณ ์ํ ์ํฉ ํ์์ ์ฃผ์ ๊ณผ์
๊ณผ ์ํ ์๊ทน ๋ชจ๋์ ๋น๋ก์ ์ผ๋ก ์ฃผ์๋ฅผ ํ ๋นํ๋ ๊ฒ์ผ๋ก ๋ํ๋ฌ๋ค. ์๋ จ๋ ์ด์ ์ ๊ทธ๋ฃน์ด ๋ฏธ์ํ ์ด์ ์ ๊ทธ๋ฃน๋ณด๋ค ์ํ ์ํฉ ์กฐ๊ฑด์ด ๋ณํจ์ ๋ฐ๋ผ ์คํธ๋ ์ค ์์ค๊ณผ ์ฃผ์ ๋ถํ์ ๋ณํ๊ฐ ๋ ์ฌํ๋ค๋ ๊ฒ์ ๋ํ๋ด๋ ์ฌ๋ฆฌ์๋ฆฌํ์ ์ฒ๋๋ค์ ๋ถ์ ๊ฒฐ๊ณผ๋ ์ฃผ๊ด์ ์ค๋ฌธ์ง์ ๋ถ์ ๊ฒฐ๊ณผ๋ฅผ ํตํด ๋ณด๋ค ํ์ฆ๋์๋ค. ์ฃผ๊ด์ ์ค๋ฌธ์ง์ ๊ฒฐ๊ณผ ๋ํ ์๋ จ๋ ์ด์ ์ ๊ทธ๋ฃน์ด ๋ฏธ์ํ ์ด์ ์ ๊ทธ๋ฃน๋ณด๋ค ์ํ ์ํฉ ์กฐ๊ฑด์ ๋ณํ์ ์คํธ๋ ์ค์ ์ฃผ์ ๋ฅ๋ ฅ ์ธก๋ฉด์์ ๋ณด๋ค ๋ฏผ๊ฐํ๋ค๋ ๊ฒ์ ๋ณด์ฌ์ฃผ์๋ค. ๋ณธ ์ฐ๊ตฌ์ ์คํ ๊ฒฐ๊ณผ๋ ์๋ จ๋ ์ด์ ์์ ๋ฏธ์ํ ์ด์ ์์ ๋ ๊ทธ๋ฃน ๊ฐ ๋๋ ทํ๋ฉด์ ํฅ๋ฏธ๋ก์ด ์ฐจ์ด๋ฅผ ๋ณด์ฌ์ฃผ์์ผ๋ฉฐ, ํฅํ ๊ต์ฐจ๋ก ๊ด๋ จ ์ํ ์ํฉ ํ์์ ์ด์ ์์ ์์ ์ ๋์์ ์ค ์ ์๋ ์ง์ ์์คํ
๊ณผ ํจ๊ณผ์ ์ธ ํ๋ จ ๋ชจ๋์ ์ค๊ณํ๋ ๋ฐ ํ์ฉ๋ ์ ์์ ๊ฒ์ผ๋ก ๊ธฐ๋๋๋ค.Abstract i
Contents ii
List of Tables iv
List of Figures v
Chapter 1 Introduction 1
1.1 Background 1
1.2 Research Objectives 4
1.3 Organization of the Thesis 4
Chapter 2 Literature Review 5
2.1 Overview 5
2.2 Driving Experience and Performance 5
2.3 Stress 8
2.3.1 Stress and Driving 9
2.3.2 Driving Experience and Stress Susceptibility 11
2.3.3 Psychophysiological Measures of Stress 12
2.3.4 Subjective Measures of Stress 14
2.4 Attentional Functions 15
2.4.1 Attention and Driving 16
2.4.2 Driving Experience and Attention 18
2.4.3 Eye-tracking Measures of Attention 20
2.4.4 Subjective Measures of Attention 21
Chapter 3 Driving Simulation Experiment 22
3.1 Overview and Hypotheses 22
3.2 Methods 23
3.2.1 Participants 23
3.2.2 Apparatus 24
3.2.3 Measures 26
3.2.4 Experimental Design 27
3.2.5 Experimental Procedure 29
3.2.6 Data Analysis 30
3.3 Results 31
Chapter 4 Discussion 58
4.1 Driving Performance 58
4.2 Stress Level 59
4.3 Attentional Functions 62
Chapter 5 Conclusion 65
5.1 Conclusion 65
5.2 Future Direction 65
Bibliography 66
๊ตญ๋ฌธ์ด๋ก 77Maste
Autonomous navigation in interaction-based environments - a case of non-signalised roundabouts
To reduce the number of collision fatalities at crossroads intersections many countries have started replacing intersections with non-signalised roundabouts, forcing the drivers to be more situationally aware and to adapt their behaviours according to the scenario. A non-signalised roundabout adds to the autonomous vehicle planning challenge, as navigating such interaction dependent scenarios safely, efficiently and comfortably has been a challenge even for human drivers. Unlike traffic signal controlled roundabouts where the merging order is centrally controlled, driving a non-signalised roundabout requires the individual actor to make the decision to merge based on the movement of other interacting actors. Most traditional autonomous planning approaches use rule-based speed assignment for generating admissible motion trajectories, which work successfully in non-interaction-based driving scenarios. They, however, are less effective in interaction-based scenarios as they lack the necessary ability to adapt the vehicle's motion according to the evolving driving scenario. In this paper, we demonstrate an Adaptive Tactical Behaviour Planner (ATBP) for an autonomous vehicle that is capable of planning human-like motion behaviours for navigating a non-signalised roundabout, combining naturalistic behaviour planning and tactical decision-making algorithm. The human driving simulator experiment used to learn the behaviour planning approach and ATBP design are described in the paper
Human Motion Trajectory Prediction: A Survey
With growing numbers of intelligent autonomous systems in human environments,
the ability of such systems to perceive, understand and anticipate human
behavior becomes increasingly important. Specifically, predicting future
positions of dynamic agents and planning considering such predictions are key
tasks for self-driving vehicles, service robots and advanced surveillance
systems. This paper provides a survey of human motion trajectory prediction. We
review, analyze and structure a large selection of work from different
communities and propose a taxonomy that categorizes existing methods based on
the motion modeling approach and level of contextual information used. We
provide an overview of the existing datasets and performance metrics. We
discuss limitations of the state of the art and outline directions for further
research.Comment: Submitted to the International Journal of Robotics Research (IJRR),
37 page
The Impact of First-Person Perspective Text and Images on Driversโ Comprehension, Learning Judgments, Attitudes, and Intentions Related to Safe Road-Sharing Behaviors
Drivers and cyclists lack an alignment of road sharing knowledge, attitudes, and expectations, resulting in unnecessary fatalities. Educational countermeasures need to present information that captures driversโ interest by being personally relevant, facilitate elaboration and synthesis of new information with existing knowledge, and change attitudes, intentions, and behavior. Well-documented health-related communication methods were employed to determine their effectiveness in a transportation domain. Health countermeasure designers use first-person perspective to improve narrative instruction outcomes, based on the Elaboration Likelihood Model (ELM; Petty & Cacioppo, 1986). Exploring narrative perspective-taking as a design tool requires the integration of multiple disciplines.
Our design case stems from the existing Virginia road-sharing safety educational handbook. The first study evaluated the effects of text-based information written from a first- and third-person perspective on cognitive and affective learning outcomes. The Theory of Planned Behavior framework (TPB; Ajzen, 1991) was used to interpret the following outcome measurements that are predictive of behavior: comprehension, judgments of learning, attitudes, and intentions. The second study employed the Cognitive Theory of Multimedia Learning (CTML; Mayer, 1997) to understand the interactions between text and visual perspectives on cognitive and affective learning outcomes. In addition, cognitive load, multiple knowledge types, and three behavioral intention components were also considered when evaluating the efficacy of first-person perspective. It was found that the first-person perspective effect used in the health domain does not transfer to a transportation domain. The data were explored further and discussed, as well as key limitations and possible future directions
Mobility and Aging: Older Driversโ Visual Searching, Lane Keeping and Coordination
This thesis examined older driversโ mobility and behaviour through comprehensive measurements of driver-vehicle-environment interaction and investigated the associations between driving behaviour and cognitive functions. Data were collected and analysed for 50 older drivers using eye tracking, GNSS tracking, and GIS. Results showed that poor selective attention, spatial ability and executive function in older drivers adversely affect lane keeping, visual search and coordination. Visual-motor coordination measure is sensitive and effective for driving assessment in older drivers
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