5,303 research outputs found
Effect of Roller Shades on Chromaticity and Colour Rendering Performance of Transmitted Daylight
Several studies have focused on the performance of roller shades in terms of glare, outdoor vision, daylight availability and energy performance. Currently, other parameters linked to visual amenity, such as chromaticity and colour rendition, are becoming relevant. When solar radiation passes through a window, it changes its spectral composition due to the presence of the solar shading system and the glazing. Against this background, the present study focuses on the spectral transmittance of eleven woven screen fabrics and its influence on the chromaticity and colour rendition. Results show that dark-coloured woven screen shades provide higher correlated colour temperature (CCT) values (range 6470 K-6479 K) and therefore would produce “cooler” visual environments, while light-coloured woven screen shades provide lower CCT values (range 5210 K-5644 K) creating “warmer” visual environments. Regarding colour rendering metrics, the light transmitted through all the studied woven shades shows excellent colour rendition. Finally, it is concluded that the combined analysis of optical properties, spectral data and its impact on parameters that determine the quality of lighting in an interior space enables an understanding of woven screens performance, which results in the possibility of taking appropriate decisions when selecting woven shades.Fil: Villalba, AyelĂ©n MarĂa. Consejo Nacional de Investigaciones CientĂficas y TĂ©cnicas. Centro CientĂfico TecnolĂłgico Conicet - Mendoza. Instituto de Ambiente, Hábitat y EnergĂa; ArgentinaFil: Correa Cantaloube, Erica Norma. Consejo Nacional de Investigaciones CientĂficas y TĂ©cnicas. Centro CientĂfico TecnolĂłgico Conicet - Mendoza. Instituto de Ambiente, Hábitat y EnergĂa; ArgentinaFil: Yamin GarretĂłn, Julieta Alejandra. Consejo Nacional de Investigaciones CientĂficas y TĂ©cnicas. Centro CientĂfico TecnolĂłgico Conicet - Mendoza. Instituto de Ambiente, Hábitat y EnergĂa; ArgentinaFil: Pattini, Andrea Elvira. Consejo Nacional de Investigaciones CientĂficas y TĂ©cnicas. Centro CientĂfico TecnolĂłgico Conicet - Mendoza. Instituto de Ambiente, Hábitat y EnergĂa; Argentin
Artistic Path Space Editing of Physically Based Light Transport
Die Erzeugung realistischer Bilder ist ein wichtiges Ziel der Computergrafik, mit Anwendungen u.a. in der Spielfilmindustrie, Architektur und Medizin. Die physikalisch basierte Bildsynthese, welche in letzter Zeit anwendungsĂĽbergreifend weiten Anklang findet, bedient sich der numerischen Simulation des Lichttransports entlang durch die geometrische Optik vorgegebener Ausbreitungspfade; ein Modell, welches fĂĽr ĂĽbliche Szenen ausreicht, Photorealismus zu erzielen.
Insgesamt gesehen ist heute das computergestützte Verfassen von Bildern und Animationen mit wohlgestalteter und theoretisch fundierter Schattierung stark vereinfacht. Allerdings ist bei der praktischen Umsetzung auch die Rücksichtnahme auf Details wie die Struktur des Ausgabegeräts wichtig und z.B. das Teilproblem der effizienten physikalisch basierten Bildsynthese in partizipierenden Medien ist noch weit davon entfernt, als gelöst zu gelten.
Weiterhin ist die Bildsynthese als Teil eines weiteren Kontextes zu sehen: der effektiven Kommunikation von Ideen und Informationen. Seien es nun Form und Funktion eines Gebäudes, die medizinische Visualisierung einer Computertomografie oder aber die Stimmung einer Filmsequenz -- Botschaften in Form digitaler Bilder sind heutzutage omnipräsent. Leider hat die Verbreitung der -- auf Simulation ausgelegten -- Methodik der physikalisch basierten Bildsynthese generell zu einem Verlust intuitiver, feingestalteter und lokaler künstlerischer Kontrolle des finalen Bildinhalts geführt, welche in vorherigen, weniger strikten Paradigmen vorhanden war.
Die Beiträge dieser Dissertation decken unterschiedliche Aspekte der Bildsynthese ab. Dies sind zunächst einmal die grundlegende Subpixel-Bildsynthese sowie effiziente Bildsyntheseverfahren für partizipierende Medien. Im Mittelpunkt der Arbeit stehen jedoch Ansätze zum effektiven visuellen Verständnis der Lichtausbreitung, die eine lokale künstlerische Einflussnahme ermöglichen und gleichzeitig auf globaler Ebene konsistente und glaubwürdige Ergebnisse erzielen. Hierbei ist die Kernidee, Visualisierung und Bearbeitung des Lichts direkt im alle möglichen Lichtpfade einschließenden "Pfadraum" durchzuführen. Dies steht im Gegensatz zu Verfahren nach Stand der Forschung, die entweder im Bildraum arbeiten oder auf bestimmte, isolierte Beleuchtungseffekte wie perfekte Spiegelungen, Schatten oder Kaustiken zugeschnitten sind. Die Erprobung der vorgestellten Verfahren hat gezeigt, dass mit ihnen real existierende Probleme der Bilderzeugung für Filmproduktionen gelöst werden können
GMLight: Lighting Estimation via Geometric Distribution Approximation
Lighting estimation from a single image is an essential yet challenging task
in computer vision and computer graphics. Existing works estimate lighting by
regressing representative illumination parameters or generating illumination
maps directly. However, these methods often suffer from poor accuracy and
generalization. This paper presents Geometric Mover's Light (GMLight), a
lighting estimation framework that employs a regression network and a
generative projector for effective illumination estimation. We parameterize
illumination scenes in terms of the geometric light distribution, light
intensity, ambient term, and auxiliary depth, and estimate them as a pure
regression task. Inspired by the earth mover's distance, we design a novel
geometric mover's loss to guide the accurate regression of light distribution
parameters. With the estimated lighting parameters, the generative projector
synthesizes panoramic illumination maps with realistic appearance and
frequency. Extensive experiments show that GMLight achieves accurate
illumination estimation and superior fidelity in relighting for 3D object
insertion.Comment: 12 pages, 11 figures. arXiv admin note: text overlap with
arXiv:2012.1111
Unsupervised learning of object landmarks by factorized spatial embeddings
Learning automatically the structure of object categories remains an
important open problem in computer vision. In this paper, we propose a novel
unsupervised approach that can discover and learn landmarks in object
categories, thus characterizing their structure. Our approach is based on
factorizing image deformations, as induced by a viewpoint change or an object
deformation, by learning a deep neural network that detects landmarks
consistently with such visual effects. Furthermore, we show that the learned
landmarks establish meaningful correspondences between different object
instances in a category without having to impose this requirement explicitly.
We assess the method qualitatively on a variety of object types, natural and
man-made. We also show that our unsupervised landmarks are highly predictive of
manually-annotated landmarks in face benchmark datasets, and can be used to
regress these with a high degree of accuracy.Comment: To be published in ICCV 201
Optimising Light Source Spectrum to Reduce the Energy Absorbed by Objects
Light is used to illuminate objects in the built environment. Humans can only observe light reflected from an object. Light absorbed by an object turns into heat and does not contribute to visibility. Since the spectral output of the new lighting technologies can be tuned, it is possible to imagine a lighting system that detects the colours of objects and emits customised light to minimise the absorbed energy. Previous optimisation studies investigated the use of narrowband LEDs to maximise the efficiency and colour quality of a light source. While these studies aimed to tune a white light source for general use, the lighting system proposed here minimises the energy consumed by lighting by detecting colours of objects and emitting customised light onto each coloured part of the object. This thesis investigates the feasibility of absorption-minimising light source spectra and their impact on the colour appearance of objects and energy consumption. Two computational studies were undertaken to form the theoretical basis of the absorption-minimising light source spectra. Computational simulations show that the theoretical single-peak spectra can lower the energy consumption up to around 38 % to 62 %, and double-peak test spectra can result in energy savings up to 71 %, without causing colour shifts. In these studies, standard reference illuminants, theoretical test spectra and coloured test samples were used. These studies are followed by the empirical evidence collected from two psychophysical experiments. Data from the experiments show that observers find the colour appearance of objects equally natural and attractive under spectrally optimised spectra and reference white light sources. An increased colour difference, to a certain extent, is found acceptable, which allows even higher energy savings. However, the translucent nature of some objects may negatively affect the results
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