590 research outputs found

    The Newer College dataset: handheld LiDAR, inertial and vision with ground truth

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    In this paper, we present a large dataset with a variety of mobile mapping sensors collected using a handheld device carried at typical walking speeds for nearly 2.2 km around New College, Oxford as well as a series of supplementary datasets with much more aggressive motion and lighting contrast. The datasets include data from two commercially available devices - a stereoscopic-inertial camera and a multi-beam 3D LiDAR, which also provides inertial measurements. Additionally, we used a tripod-mounted survey grade LiDAR scanner to capture a detailed millimeter-accurate 3D map of the test location (containing ~290 million points). Using the map, we generated a 6 Degrees of Freedom (DoF) ground truth pose for each LiDAR scan (with approximately 3 cm accuracy) to enable better benchmarking of LiDAR and vision localisation, mapping and reconstruction systems. This ground truth is the particular novel contribution of this dataset and we believe that it will enable systematic evaluation which many similar datasets have lacked. The large dataset combines both built environments, open spaces and vegetated areas so as to test localisation and mapping systems such as vision-based navigation, visual and LiDAR SLAM, 3D LiDAR reconstruction and appearance-based place recognition, while the supplementary datasets contain very dynamic motions to introduce more challenges for visual-inertial odometry systems. The datasets are available at:ori.ox.ac.uk/datasets/newer-college-dataset

    RGB-D Inertial Odometry for a Resource-Restricted Robot in Dynamic Environments

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    Current simultaneous localization and mapping (SLAM) algorithms perform well in static environments but easily fail in dynamic environments. Recent works introduce deep learning-based semantic information to SLAM systems to reduce the influence of dynamic objects. However, it is still challenging to apply a robust localization in dynamic environments for resource-restricted robots. This paper proposes a real-time RGB-D inertial odometry system for resource-restricted robots in dynamic environments named Dynamic-VINS. Three main threads run in parallel: object detection, feature tracking, and state optimization. The proposed Dynamic-VINS combines object detection and depth information for dynamic feature recognition and achieves performance comparable to semantic segmentation. Dynamic-VINS adopts grid-based feature detection and proposes a fast and efficient method to extract high-quality FAST feature points. IMU is applied to predict motion for feature tracking and moving consistency check. The proposed method is evaluated on both public datasets and real-world applications and shows competitive localization accuracy and robustness in dynamic environments. Yet, to the best of our knowledge, it is the best-performance real-time RGB-D inertial odometry for resource-restricted platforms in dynamic environments for now. The proposed system is open source at: https://github.com/HITSZ-NRSL/Dynamic-VINS.gi

    SLAM for Visually Impaired People: A Survey

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    In recent decades, several assistive technologies for visually impaired and blind (VIB) people have been developed to improve their ability to navigate independently and safely. At the same time, simultaneous localization and mapping (SLAM) techniques have become sufficiently robust and efficient to be adopted in the development of assistive technologies. In this paper, we first report the results of an anonymous survey conducted with VIB people to understand their experience and needs; we focus on digital assistive technologies that help them with indoor and outdoor navigation. Then, we present a literature review of assistive technologies based on SLAM. We discuss proposed approaches and indicate their pros and cons. We conclude by presenting future opportunities and challenges in this domain.Comment: 26 pages, 5 tables, 3 figure

    Robot Navigation in Human Environments

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    For the near future, we envision service robots that will help us with everyday chores in home, office, and urban environments. These robots need to work in environments that were designed for humans and they have to collaborate with humans to fulfill their tasks. In this thesis, we propose new methods for communicating, transferring knowledge, and collaborating between humans and robots in four different navigation tasks. In the first application, we investigate how automated services for giving wayfinding directions can be improved to better address the needs of the human recipients. We propose a novel method based on inverse reinforcement learning that learns from a corpus of human-written route descriptions what amount and type of information a route description should contain. By imitating the human teachers' description style, our algorithm produces new route descriptions that sound similarly natural and convey similar information content, as we show in a user study. In the second application, we investigate how robots can leverage background information provided by humans for exploring an unknown environment more efficiently. We propose an algorithm for exploiting user-provided information such as sketches or floor plans by combining a global exploration strategy based on the solution of a traveling salesman problem with a local nearest-frontier-first exploration scheme. Our experiments show that the exploration tours are significantly shorter and that our system allows the user to effectively select the areas that the robot should explore. In the second part of this thesis, we focus on humanoid robots in home and office environments. The human-like body plan allows humanoid robots to navigate in environments and operate tools that were designed for humans, making humanoid robots suitable for a wide range of applications. As localization and mapping are prerequisites for all navigation tasks, we first introduce a novel feature descriptor for RGB-D sensor data and integrate this building block into an appearance-based simultaneous localization and mapping system that we adapt and optimize for the usage on humanoid robots. Our optimized system is able to track a real Nao humanoid robot more accurately and more robustly than existing approaches. As the third application, we investigate how humanoid robots can cover known environments efficiently with their camera, for example for inspection or search tasks. We extend an existing next-best-view approach by integrating inverse reachability maps, allowing us to efficiently sample and check collision-free full-body poses. Our approach enables the robot to inspect as much of the environment as possible. In our fourth application, we extend the coverage scenario to environments that also include articulated objects that the robot has to actively manipulate to uncover obstructed regions. We introduce algorithms for navigation subtasks that run highly parallelized on graphics processing units for embedded devices. Together with a novel heuristic for estimating utility maps, our system allows to find high-utility camera poses for efficiently covering environments with articulated objects. All techniques presented in this thesis were implemented in software and thoroughly evaluated in user studies, simulations, and experiments in both artificial and real-world environments. Our approaches advance the state of the art towards universally usable robots in everyday environments.Roboternavigation in menschlichen Umgebungen In naher Zukunft erwarten wir Serviceroboter, die uns im Haushalt, im Büro und in der Stadt alltägliche Arbeiten abnehmen. Diese Roboter müssen in für Menschen gebauten Umgebungen zurechtkommen und sie müssen mit Menschen zusammenarbeiten um ihre Aufgaben zu erledigen. In dieser Arbeit schlagen wir neue Methoden für die Kommunikation, Wissenstransfer und Zusammenarbeit zwischen Menschen und Robotern bei Navigationsaufgaben in vier Anwendungen vor. In der ersten Anwendung untersuchen wir, wie automatisierte Dienste zur Generierung von Wegbeschreibungen verbessert werden können, um die Beschreibungen besser an die Bedürfnisse der Empfänger anzupassen. Wir schlagen eine neue Methode vor, die inverses bestärkendes Lernen nutzt, um aus einem Korpus von von Menschen geschriebenen Wegbeschreibungen zu lernen, wie viel und welche Art von Information eine Wegbeschreibung enthalten sollte. Indem unser Algorithmus den Stil der Wegbeschreibungen der menschlichen Lehrer imitiert, kann der Algorithmus neue Wegbeschreibungen erzeugen, die sich ähnlich natürlich anhören und einen ähnlichen Informationsgehalt vermitteln, was wir in einer Benutzerstudie zeigen. In der zweiten Anwendung untersuchen wir, wie Roboter von Menschen bereitgestellte Hintergrundinformationen nutzen können, um eine bisher unbekannte Umgebung schneller zu erkunden. Wir schlagen einen Algorithmus vor, der Hintergrundinformationen wie Gebäudegrundrisse oder Skizzen nutzt, indem er eine globale Explorationsstrategie basierend auf der Lösung eines Problems des Handlungsreisenden kombiniert mit einer lokalen Explorationsstrategie. Unsere Experimente zeigen, dass die Erkundungstouren signifikant kürzer werden und dass der Benutzer mit unserem System effektiv die zu erkundenden Regionen spezifizieren kann. Der zweite Teil dieser Arbeit konzentriert sich auf humanoide Roboter in Umgebungen zu Hause und im Büro. Der menschenähnliche Körperbau ermöglicht es humanoiden Robotern, in Umgebungen zu navigieren und Werkzeuge zu benutzen, die für Menschen gebaut wurden, wodurch humanoide Roboter für vielfältige Aufgaben einsetzbar sind. Da Lokalisierung und Kartierung Grundvoraussetzungen für alle Navigationsaufgaben sind, führen wir zunächst einen neuen Merkmalsdeskriptor für RGB-D-Sensordaten ein und integrieren diesen Baustein in ein erscheinungsbasiertes simultanes Lokalisierungs- und Kartierungsverfahren, das wir an die Besonderheiten von humanoiden Robotern anpassen und optimieren. Unser System kann die Position eines realen humanoiden Roboters genauer und robuster verfolgen, als es mit existierenden Ansätzen möglich ist. Als dritte Anwendung untersuchen wir, wie humanoide Roboter bekannte Umgebungen effizient mit ihrer Kamera abdecken können, beispielsweise zu Inspektionszwecken oder zum Suchen eines Gegenstands. Wir erweitern ein bestehendes Verfahren, das die nächstbeste Beobachtungsposition berechnet, durch inverse Erreichbarkeitskarten, wodurch wir kollisionsfreie Ganzkörperposen effizient generieren und prüfen können. Unser Ansatz ermöglicht es dem Roboter, so viel wie möglich von der Umgebung zu untersuchen. In unserer vierten Anwendung erweitern wir dieses Szenario um Umgebungen, die auch bewegbare Gegenstände enthalten, die der Roboter aktiv bewegen muss um verdeckte Regionen zu sehen. Wir führen Algorithmen für Teilprobleme ein, die hoch parallelisiert auf Grafikkarten von eingebetteten Systemen ausgeführt werden. Zusammen mit einer neuen Heuristik zur Schätzung von Nutzenkarten ermöglicht dies unserem System Beobachtungspunkte mit hohem Nutzen zu finden, um Umgebungen mit bewegbaren Objekten effizient zu inspizieren. Alle vorgestellten Techniken wurden in Software implementiert und sorgfältig evaluiert in Benutzerstudien, Simulationen und Experimenten in künstlichen und realen Umgebungen. Unsere Verfahren bringen den Stand der Forschung voran in Richtung universell einsetzbarer Roboter in alltäglichen Umgebungen

    Evolving a Behavioral Repertoire for a Walking Robot

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    Numerous algorithms have been proposed to allow legged robots to learn to walk. However, the vast majority of these algorithms is devised to learn to walk in a straight line, which is not sufficient to accomplish any real-world mission. Here we introduce the Transferability-based Behavioral Repertoire Evolution algorithm (TBR-Evolution), a novel evolutionary algorithm that simultaneously discovers several hundreds of simple walking controllers, one for each possible direction. By taking advantage of solutions that are usually discarded by evolutionary processes, TBR-Evolution is substantially faster than independently evolving each controller. Our technique relies on two methods: (1) novelty search with local competition, which searches for both high-performing and diverse solutions, and (2) the transferability approach, which com-bines simulations and real tests to evolve controllers for a physical robot. We evaluate this new technique on a hexapod robot. Results show that with only a few dozen short experiments performed on the robot, the algorithm learns a repertoire of con-trollers that allows the robot to reach every point in its reachable space. Overall, TBR-Evolution opens a new kind of learning algorithm that simultaneously optimizes all the achievable behaviors of a robot.Comment: 33 pages; Evolutionary Computation Journal 201

    Comparative Evaluation of RGB-D SLAM Methods for Humanoid Robot Localization and Mapping

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    In this paper, we conducted a comparative evaluation of three RGB-D SLAM (Simultaneous Localization and Mapping) algorithms: RTAB-Map, ORB-SLAM3, and OpenVSLAM for SURENA-V humanoid robot localization and mapping. Our test involves the robot to follow a full circular pattern, with an Intel RealSense D435 RGB-D camera installed on its head. In assessing localization accuracy, ORB-SLAM3 outperformed the others with an ATE of 0.1073, followed by RTAB-Map at 0.1641 and OpenVSLAM at 0.1847. However, it should be noted that both ORB-SLAM3 and OpenVSLAM faced challenges in maintaining accurate odometry when the robot encountered a wall with limited feature points. Nevertheless, OpenVSLAM demonstrated the ability to detect loop closures and successfully relocalize itself within the map when the robot approached its initial location. The investigation also extended to mapping capabilities, where RTAB-Map excelled by offering diverse mapping outputs, including dense, OctoMap, and occupancy grid maps. In contrast, both ORB-SLAM3 and OpenVSLAM provided only sparse maps.Comment: 6 pages, 11th RSI International Conference on Robotics and Mechatronics (ICRoM 2023

    Motion planning in dynamic environments using context-aware human trajectory prediction

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    Over the years, the separate fields of motion planning, mapping, and human trajectory prediction have advanced considerably. However, the literature is still sparse in providing practical frameworks that enable mobile manipulators to perform whole-body movements and account for the predicted motion of moving obstacles. Previous optimisation-based motion planning approaches that use distance fields have suffered from the high computational cost required to update the environment representation. We demonstrate that GPU-accelerated predicted composite distance fields significantly reduce the computation time compared to calculating distance fields from scratch. We integrate this technique with a complete motion planning and perception framework that accounts for the predicted motion of humans in dynamic environments, enabling reactive and pre-emptive motion planning that incorporates predicted motions. To achieve this, we propose and implement a novel human trajectory prediction method that combines intention recognition with trajectory optimisation-based motion planning. We validate our resultant framework on a real-world Toyota Human Support Robot (HSR) using live RGB-D sensor data from the onboard camera. In addition to providing analysis on a publicly available dataset, we release the Oxford Indoor Human Motion (Oxford-IHM) dataset and demonstrate state-of-the-art performance in human trajectory prediction. The Oxford-IHM dataset is a human trajectory prediction dataset in which people walk between regions of interest in an indoor environment. Both static and robot-mounted RGB-D cameras observe the people while tracked with a motion-capture system
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