556,424 research outputs found

    Innovation in Mobile Learning: A European Perspective

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    In the evolving landscape of mobile learning, European researchers have conducted significant mobile learning projects, representing a distinct perspective on mobile learning research and development. Our paper aims to explore how these projects have arisen, showing the driving forces of European innovation in mobile learning. We propose context as a central construct in mobile learning and examine theories of learning for the mobile world, based on physical, technological, conceptual, social and temporal mobility. We also examine the impacts of mobile learning research on educational practices and the implications for policy. Throughout, we identify lessons learnt from European experiences to date

    Improvement of learning through European educational projects

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    Proceedings TEEM 2020: Eighth International Conference on Technological Ecosystems for Enhancing Multiculturality.[EN]The purpose of this article is to set out the research plan for the doctoral thesis, which deals with the definition of a methodological guide for the successful use of digital technologies in education, especially in eLearning, taking as a reference European educational projects that have been successful in achieving an improvement in the teaching and learning process. We live in an increasingly digital society that requires citizens to be prepared to adapt to the needs of the moment and to solve the problems that arise. For this to be possible, the education system must be prepared to adequately train future citizens who will join a changing labor market. To this end, teachers must be trained and know how to carry out efficient educational projects that allow them to make the most of the potential of ICT in the classroom or in distance education. The situation experienced during the 2019-2020 school year with the COVID-19 pandemic has tested the education system and its ability to adapt to a situation where the use of distance education was required and where ICT was very much needed in most of the cases to bring education to the homes. These factors make it very necessary to work for a better teaching professionalization. Therefore, the main objective of this PhD work is to enable teachers to design their projects, involving electronic learning, in a more effective way. To achieve this, what better than to use the educational projects compiled in the Erasmus+ results platform, which allow the analysis of project typology, outcomes, topics and to see those that have been catalogued as a good practice or success story. This database will be a key tool to gather information together with the collaboration of the main actors of those projects that have been successful. A methodological guide would allow teachers and teacher trainers to know the key factors that help to achieve a good design of educational projects and allow an optimal use of ICT resources and the greatest impact on the teaching-learning process

    Examples of Games for Learning in Erasmus+

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    [EN]This article focuses on the review of specific examples of European educational projects, within the framework of Erasmus+, that use educational games or platforms as the main axis of action. It is assumed that games are a great tool to engage students in the teaching-learning process and the fact of being able to observe projects that have been considered good practice in this field can contribute not only to the use of resources developed, but also to inspire the realization of new projects in this line of work. In this publication, one or two example projects are reviewed for different educational sectors (school, vocational education and training, and youth), in total five projects. Most of them are projects that have been selected and analysedwithin the framework of the research “Methodological guide for the successful use of digital technologies in education: Improving learning through European educational projects”. They have worked on the development of iOS or Android games and all have the label of good practice. As their main result they have proven to be useful for the educational community in general and especially for teachers because all of them have helped to solve a need in education

    Most used ICT methodologies for student learning in Erasmus+ projects related to eLearning

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    European projects provide very valuable information on the methodologies that are being used at an educational level in different countries of the European Union and associated countries, for this reason this article focuses on how students' learning is approached through technologies within European projects related to the field of eLearning. The information provided is the result of the research that is being carried out on the PhD work within the GRIAL group of the University of Salamanca. The results show a greater representation of projects from the school and VET sectors and that the predominant ICT tools used by the students are those connected to office automation management, basic skills as well as the use of network resources and platforms for collaboration, and digital educational games, with small differences between educational fields

    Data From Erasmus+ Project Results Platform

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    Proceedings TEEM 2020: Eighth International Conference on Technological Ecosystems for Enhancing Multiculturality.[EN]Collecting data from Erasmus+ projects related to eLearning and the associated methodologies in order to detect those that have been identified as good practice or success story could be very useful in order to help teachers to define success projects in that field. In order to compile projects of interest, we have the Erasmus+ Project Results Platform, which has a very useful information database to locate educational projects that have been funded by the European Union. This database compiles European educational projects that have been developed in Erasmus+ and also in previous programs such as Lifelong Learning Programme since 2007. The advantage of using this tool is that it has a search engine that allows you to search by keywords and has different criteria to filter. It also allows you to export up to a maximum of 1000 projects per search in excel format with basic data from the filtered projects. Therefore, using this tool is key to be able to identify good practices in European educational projects that serve as a reference to find the parameters useful for learning improvement. This article presents the main data collected from the analysis of educational projects that are connected with eLearning and related methodologies in the aforementioned platform. It also defines which ones will be selected to be able to address an adequate analysis that is manageable to carry out the definition of a methodological guide. As a result of the initial analysis, it is considered appropriate to carry out a review of the projects linked to eLearning in KA1 and KA2 actions that have more than 50 projects connected to this topic, involving educational centers, and that are labelled as good practice and / or success story. With the projects that meet these criteria, there is enough information to achieve the objectives of the research in order to be able to design a methodological guide with the key aspects for implementing eLearning projects

    Outstanding methodologies in Erasmus+ projects related to eLearning

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    Proceedings TEEM 2021: Ninth International Conference on Technological Ecosystems for Enhancing Multiculturality.[EN]This publication aims to present the progress made in the doctoral work related to the “Methodological guide for the successful use of digital technologies in education: Improvement of learning through European educational projects”. The European Union and associated countries are working on European projects that provide relevant information on the methodologies used at the educational level through different programs, including the Erasmus+ Programme. These projects are the source of inspiration for the research that gives rise to this article. This paper focuses on how the research has been approached, shows the current state of the research, the progress made in the preparation phase of the questionnaire and its application, including the data analysis carried out so far. The main results got in the projects mapping process and the development of the survey are explained as well as the rate response of applying it, that has been of a 22%

    Get the Most Out of Erasmus+ Good Practices

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    [EN]This paper describes the evolution of the doctoral work related to the “Methodological guide for the successful use of digital technologies in education: Improving learning through European educational projects”. The research focuses on the analysis of a group of European projects of the Erasmus+ Program considered as good practice or successful experience and related in some way to eLearning or educational technologies. The current publication explains how the research has been carried out so far, after having done the sampling, project selection, analysis, a questionnaire, and interviews, and is currently about to implement two differentiated focus groups. An analysis of the most outstanding results obtained in the different phases is also carried out, emphasizing the 22 interviews carried out on specific projects that are still useful today. The most outstanding result of these interviews is the design of projects to meet real needs, which are also innovative and transferable to other institutions or educational fields

    Patient participation in ERS guidelines and research projects:the EMBARC experience

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    The European Multicentre Bronchiectasis Audit and Research Collaboration (EMBARC) is a European Respiratory Society (ERS) Clinical Research Collaboration dedicated to improving research and clinical care for people with bronchiectasis. EMBARC has created a European Bronchiectasis Registry, funded by the ERS and by the European Union (EU) Innovative Medicines Initiative Programme. From the outset, EMBARC had the ambition to be a patient-focussed project. In contrast to many respiratory diseases, however, there are no specific patient charities or European patient organisations for patients with bronchiectasis and no existing infrastructure for patient engagement. This article describes the experience of EMBARC and the European Lung Foundation in establishing a patient advisory group and then engaging this group in European guidelines, an international registry and a series of research studies. Patient involvement in research, clinical guidelines and educational activities is increasingly advocated and increasingly important. Genuine patient engagement can achieve a number of goals that are critical to the success of an EU project, including focussing activities on patient priorities, allowing patients to direct the clinical and research agenda, and dissemination of guidelines and research findings to patients and the general public. Here, we review lessons learned and provide guidance for future ERS task forces, EU-funded projects or clinical research collaborations that are considering patient involvement. Educational aims To understand the different ways in which patients can contribute to clinical guidelines, research projects and educational activities. To understand the barriers and potential solutions to these barriers from a physician’s perspective, in order to ensure meaningful patient involvement in clinical projects. To understand the barriers and potential solutions from a patient’s perspective, in order to meaningfully involve patients in clinical projects

    ANDROID: An Inter-disciplinary Academic Network that Promotes Co-operation and Innovation among European Higher Education to Increase Society's Resilience to Disasters

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    Using knowledge, innovation and education to build a culture of safety and resilience at all levels is one of five priorities for action (PFA) that were identified in the Hyogo Framework for Action (HFA). The responsibility for such capacity building resides largely with educators such as higher education institutes, but the complexity of resilience poses a number of challenges. This paper describes ANDROID, an EU funded international partnership of higher education institutes and key actors in disaster resilience, which has been formed to develop innovative European education. ANDROID is based on an inter-disciplinary consortium of partners that comprises scientists from applied, human, social and natural disciplines. ANDROID set out to achieve this aim through a series of inter-linked projects, identified as work packages and led by a sub-group of international partners. This paper describes these projects and highlights key outputs achieved to date: an inter-disciplinary doctoral school; a survey capturing and sharing innovative approaches to inter-disciplinary working; a survey of European education to map teaching and research programmes in disaster resilience; a survey analysing the capacity of European public administrators to address disaster risk; emerging research and teaching concerns in disaster resilience; and, open educational resources
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