417 research outputs found
Exact Computation of a Manifold Metric, via Lipschitz Embeddings and Shortest Paths on a Graph
Data-sensitive metrics adapt distances locally based the density of data
points with the goal of aligning distances and some notion of similarity. In
this paper, we give the first exact algorithm for computing a data-sensitive
metric called the nearest neighbor metric. In fact, we prove the surprising
result that a previously published -approximation is an exact algorithm.
The nearest neighbor metric can be viewed as a special case of a
density-based distance used in machine learning, or it can be seen as an
example of a manifold metric. Previous computational research on such metrics
despaired of computing exact distances on account of the apparent difficulty of
minimizing over all continuous paths between a pair of points. We leverage the
exact computation of the nearest neighbor metric to compute sparse spanners and
persistent homology. We also explore the behavior of the metric built from
point sets drawn from an underlying distribution and consider the more general
case of inputs that are finite collections of path-connected compact sets.
The main results connect several classical theories such as the conformal
change of Riemannian metrics, the theory of positive definite functions of
Schoenberg, and screw function theory of Schoenberg and Von Neumann. We develop
novel proof techniques based on the combination of screw functions and
Lipschitz extensions that may be of independent interest.Comment: 15 page
Spanners for Geometric Intersection Graphs
Efficient algorithms are presented for constructing spanners in geometric
intersection graphs. For a unit ball graph in R^k, a (1+\epsilon)-spanner is
obtained using efficient partitioning of the space into hypercubes and solving
bichromatic closest pair problems. The spanner construction has almost
equivalent complexity to the construction of Euclidean minimum spanning trees.
The results are extended to arbitrary ball graphs with a sub-quadratic running
time.
For unit ball graphs, the spanners have a small separator decomposition which
can be used to obtain efficient algorithms for approximating proximity problems
like diameter and distance queries. The results on compressed quadtrees,
geometric graph separators, and diameter approximation might be of independent
interest.Comment: 16 pages, 5 figures, Late
Sparse geometric graphs with small dilation
Given a set S of n points in R^D, and an integer k such that 0 <= k < n, we
show that a geometric graph with vertex set S, at most n - 1 + k edges, maximum
degree five, and dilation O(n / (k+1)) can be computed in time O(n log n). For
any k, we also construct planar n-point sets for which any geometric graph with
n-1+k edges has dilation Omega(n/(k+1)); a slightly weaker statement holds if
the points of S are required to be in convex position
Computing the Greedy Spanner in Linear Space
The greedy spanner is a high-quality spanner: its total weight, edge count
and maximal degree are asymptotically optimal and in practice significantly
better than for any other spanner with reasonable construction time.
Unfortunately, all known algorithms that compute the greedy spanner of n points
use Omega(n^2) space, which is impractical on large instances. To the best of
our knowledge, the largest instance for which the greedy spanner was computed
so far has about 13,000 vertices.
We present a O(n)-space algorithm that computes the same spanner for points
in R^d running in O(n^2 log^2 n) time for any fixed stretch factor and
dimension. We discuss and evaluate a number of optimizations to its running
time, which allowed us to compute the greedy spanner on a graph with a million
vertices. To our knowledge, this is also the first algorithm for the greedy
spanner with a near-quadratic running time guarantee that has actually been
implemented
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