10,123 research outputs found
Exact Geosedics and Shortest Paths on Polyhedral Surface
We present two algorithms for computing distances along a non-convex polyhedral surface. The first algorithm computes exact minimal-geodesic distances and the second algorithm combines these distances to compute exact shortest-path distances along the surface. Both algorithms have been extended to compute the exact minimalgeodesic paths and shortest paths. These algorithms have been implemented and validated on surfaces for which the correct solutions are known, in order to verify the accuracy and to measure the run-time performance, which is cubic or less for each algorithm. The exact-distance computations carried out by these algorithms are feasible for large-scale surfaces containing tens of thousands of vertices, and are a necessary component of near-isometric surface flattening methods that accurately transform curved manifolds into flat representations.National Institute for Biomedical Imaging and Bioengineering (R01 EB001550
Approximate Euclidean shortest paths in polygonal domains
Given a set of pairwise disjoint simple polygonal obstacles
in defined with vertices, we compute a sketch of
whose size is independent of , depending only on and the
input parameter . We utilize to compute a
-approximate geodesic shortest path between the two given points
in time. Here, is a user
parameter, and is a small positive constant (resulting from the time
for triangulating the free space of using the algorithm in
\cite{journals/ijcga/Bar-YehudaC94}). Moreover, we devise a
-approximation algorithm to answer two-point Euclidean distance
queries for the case of convex polygonal obstacles.Comment: a few updates; accepted to ISAAC 201
Approximating Nearest Neighbor Distances
Several researchers proposed using non-Euclidean metrics on point sets in
Euclidean space for clustering noisy data. Almost always, a distance function
is desired that recognizes the closeness of the points in the same cluster,
even if the Euclidean cluster diameter is large. Therefore, it is preferred to
assign smaller costs to the paths that stay close to the input points.
In this paper, we consider the most natural metric with this property, which
we call the nearest neighbor metric. Given a point set P and a path ,
our metric charges each point of with its distance to P. The total
charge along determines its nearest neighbor length, which is formally
defined as the integral of the distance to the input points along the curve. We
describe a -approximation algorithm and a
-approximation algorithm to compute the nearest neighbor
metric. Both approximation algorithms work in near-linear time. The former uses
shortest paths on a sparse graph using only the input points. The latter uses a
sparse sample of the ambient space, to find good approximate geodesic paths.Comment: corrected author nam
- …