14,959 research outputs found

    SALSA: A Novel Dataset for Multimodal Group Behavior Analysis

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    Studying free-standing conversational groups (FCGs) in unstructured social settings (e.g., cocktail party ) is gratifying due to the wealth of information available at the group (mining social networks) and individual (recognizing native behavioral and personality traits) levels. However, analyzing social scenes involving FCGs is also highly challenging due to the difficulty in extracting behavioral cues such as target locations, their speaking activity and head/body pose due to crowdedness and presence of extreme occlusions. To this end, we propose SALSA, a novel dataset facilitating multimodal and Synergetic sociAL Scene Analysis, and make two main contributions to research on automated social interaction analysis: (1) SALSA records social interactions among 18 participants in a natural, indoor environment for over 60 minutes, under the poster presentation and cocktail party contexts presenting difficulties in the form of low-resolution images, lighting variations, numerous occlusions, reverberations and interfering sound sources; (2) To alleviate these problems we facilitate multimodal analysis by recording the social interplay using four static surveillance cameras and sociometric badges worn by each participant, comprising the microphone, accelerometer, bluetooth and infrared sensors. In addition to raw data, we also provide annotations concerning individuals' personality as well as their position, head, body orientation and F-formation information over the entire event duration. Through extensive experiments with state-of-the-art approaches, we show (a) the limitations of current methods and (b) how the recorded multiple cues synergetically aid automatic analysis of social interactions. SALSA is available at http://tev.fbk.eu/salsa.Comment: 14 pages, 11 figure

    Hand Keypoint Detection in Single Images using Multiview Bootstrapping

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    We present an approach that uses a multi-camera system to train fine-grained detectors for keypoints that are prone to occlusion, such as the joints of a hand. We call this procedure multiview bootstrapping: first, an initial keypoint detector is used to produce noisy labels in multiple views of the hand. The noisy detections are then triangulated in 3D using multiview geometry or marked as outliers. Finally, the reprojected triangulations are used as new labeled training data to improve the detector. We repeat this process, generating more labeled data in each iteration. We derive a result analytically relating the minimum number of views to achieve target true and false positive rates for a given detector. The method is used to train a hand keypoint detector for single images. The resulting keypoint detector runs in realtime on RGB images and has accuracy comparable to methods that use depth sensors. The single view detector, triangulated over multiple views, enables 3D markerless hand motion capture with complex object interactions.Comment: CVPR 201

    Computer-based tracking, analysis, and visualization of linguistically significant nonmanual events in American Sign Language (ASL)

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    Our linguistically annotated American Sign Language (ASL) corpora have formed a basis for research to automate detection by computer of essential linguistic information conveyed through facial expressions and head movements. We have tracked head position and facial deformations, and used computational learning to discern specific grammatical markings. Our ability to detect, identify, and temporally localize the occurrence of such markings in ASL videos has recently been improved by incorporation of (1) new techniques for deformable model-based 3D tracking of head position and facial expressions, which provide significantly better tracking accuracy and recover quickly from temporary loss of track due to occlusion; and (2) a computational learning approach incorporating 2-level Conditional Random Fields (CRFs), suited to the multi-scale spatio-temporal characteristics of the data, which analyses not only low-level appearance characteristics, but also the patterns that enable identification of significant gestural components, such as periodic head movements and raised or lowered eyebrows. Here we summarize our linguistically motivated computational approach and the results for detection and recognition of nonmanual grammatical markings; demonstrate our data visualizations, and discuss the relevance for linguistic research; and describe work underway to enable such visualizations to be produced over large corpora and shared publicly on the Web

    How to Solve Classification and Regression Problems on High-Dimensional Data with a Supervised Extension of Slow Feature Analysis

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    Supervised learning from high-dimensional data, e.g., multimedia data, is a challenging task. We propose an extension of slow feature analysis (SFA) for supervised dimensionality reduction called graph-based SFA (GSFA). The algorithm extracts a label-predictive low-dimensional set of features that can be post-processed by typical supervised algorithms to generate the final label or class estimation. GSFA is trained with a so-called training graph, in which the vertices are the samples and the edges represent similarities of the corresponding labels. A new weighted SFA optimization problem is introduced, generalizing the notion of slowness from sequences of samples to such training graphs. We show that GSFA computes an optimal solution to this problem in the considered function space, and propose several types of training graphs. For classification, the most straightforward graph yields features equivalent to those of (nonlinear) Fisher discriminant analysis. Emphasis is on regression, where four different graphs were evaluated experimentally with a subproblem of face detection on photographs. The method proposed is promising particularly when linear models are insufficient, as well as when feature selection is difficult

    Learning Human Pose Estimation Features with Convolutional Networks

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    This paper introduces a new architecture for human pose estimation using a multi- layer convolutional network architecture and a modified learning technique that learns low-level features and higher-level weak spatial models. Unconstrained human pose estimation is one of the hardest problems in computer vision, and our new architecture and learning schema shows significant improvement over the current state-of-the-art results. The main contribution of this paper is showing, for the first time, that a specific variation of deep learning is able to outperform all existing traditional architectures on this task. The paper also discusses several lessons learned while researching alternatives, most notably, that it is possible to learn strong low-level feature detectors on features that might even just cover a few pixels in the image. Higher-level spatial models improve somewhat the overall result, but to a much lesser extent then expected. Many researchers previously argued that the kinematic structure and top-down information is crucial for this domain, but with our purely bottom up, and weak spatial model, we could improve other more complicated architectures that currently produce the best results. This mirrors what many other researchers, like those in the speech recognition, object recognition, and other domains have experienced

    Joint Training of a Convolutional Network and a Graphical Model for Human Pose Estimation

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    This paper proposes a new hybrid architecture that consists of a deep Convolutional Network and a Markov Random Field. We show how this architecture is successfully applied to the challenging problem of articulated human pose estimation in monocular images. The architecture can exploit structural domain constraints such as geometric relationships between body joint locations. We show that joint training of these two model paradigms improves performance and allows us to significantly outperform existing state-of-the-art techniques
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