88,146 research outputs found

    Towards an I/O Conformance Testing Theory for Software Product Lines based on Modal Interface Automata

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    We present an adaptation of input/output conformance (ioco) testing principles to families of similar implementation variants as appearing in product line engineering. Our proposed product line testing theory relies on Modal Interface Automata (MIA) as behavioral specification formalism. MIA enrich I/O-labeled transition systems with may/must modalities to distinguish mandatory from optional behavior, thus providing a semantic notion of intrinsic behavioral variability. In particular, MIA constitute a restricted, yet fully expressive subclass of I/O-labeled modal transition systems, guaranteeing desirable refinement and compositionality properties. The resulting modal-ioco relation defined on MIA is preserved under MIA refinement, which serves as variant derivation mechanism in our product line testing theory. As a result, modal-ioco is proven correct in the sense that it coincides with traditional ioco to hold for every derivable implementation variant. Based on this result, a family-based product line conformance testing framework can be established.Comment: In Proceedings FMSPLE 2015, arXiv:1504.0301

    A Logic-Independent IDE

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    The author's MMT system provides a framework for defining and implementing logical systems. By combining MMT with the jEdit text editor, we obtain a logic-independent IDE. The IDE functionality includes advanced features such as context-sensitive auto-completion, search, and change management.Comment: In Proceedings UITP 2014, arXiv:1410.785

    Systematic evaluation of design choices for software development tools

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    [Abstract]: Most design and evaluation of software tools is based on the intuition and experience of the designers. Software tool designers consider themselves typical users of the tools that they build and tend to subjectively evaluate their products rather than objectively evaluate them using established usability methods. This subjective approach is inadequate if the quality of software tools is to improve and the use of more systematic methods is advocated. This paper summarises a sequence of studies that show how user interface design choices for software development tools can be evaluated using established usability engineering techniques. The techniques used included guideline review, predictive modelling and experimental studies with users

    Evaluation of two interaction techniques for visualization of dynamic graphs

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    Several techniques for visualization of dynamic graphs are based on different spatial arrangements of a temporal sequence of node-link diagrams. Many studies in the literature have investigated the importance of maintaining the user's mental map across this temporal sequence, but usually each layout is considered as a static graph drawing and the effect of user interaction is disregarded. We conducted a task-based controlled experiment to assess the effectiveness of two basic interaction techniques: the adjustment of the layout stability and the highlighting of adjacent nodes and edges. We found that generally both interaction techniques increase accuracy, sometimes at the cost of longer completion times, and that the highlighting outclasses the stability adjustment for many tasks except the most complex ones.Comment: Appears in the Proceedings of the 24th International Symposium on Graph Drawing and Network Visualization (GD 2016

    Measuring interface tensions in 4d SU(N) lattice gauge theories

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    We propose a new algorithm to compute the order-order interface tension in SU(N) lattice gauge theories. The algorithm is trivially generalizable to a variety of models, e.g., spin models. In the case N=3, via the perfect wetting hypothesis, we can estimate the order-disorder interface tension. In the case N=4, we study the ratio of dual k-tensions and find that it satisfies Casimir scaling down to T=1.2 T_c.Comment: Talk presented at Lattice2004(topology), Fermilab, June 21-26, 2004; 3 pages, 4 figures, 1 tabl

    Considering Human Aspects on Strategies for Designing and Managing Distributed Human Computation

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    A human computation system can be viewed as a distributed system in which the processors are humans, called workers. Such systems harness the cognitive power of a group of workers connected to the Internet to execute relatively simple tasks, whose solutions, once grouped, solve a problem that systems equipped with only machines could not solve satisfactorily. Examples of such systems are Amazon Mechanical Turk and the Zooniverse platform. A human computation application comprises a group of tasks, each of them can be performed by one worker. Tasks might have dependencies among each other. In this study, we propose a theoretical framework to analyze such type of application from a distributed systems point of view. Our framework is established on three dimensions that represent different perspectives in which human computation applications can be approached: quality-of-service requirements, design and management strategies, and human aspects. By using this framework, we review human computation in the perspective of programmers seeking to improve the design of human computation applications and managers seeking to increase the effectiveness of human computation infrastructures in running such applications. In doing so, besides integrating and organizing what has been done in this direction, we also put into perspective the fact that the human aspects of the workers in such systems introduce new challenges in terms of, for example, task assignment, dependency management, and fault prevention and tolerance. We discuss how they are related to distributed systems and other areas of knowledge.Comment: 3 figures, 1 tabl

    On Causal Relations between Mental Organizer, Action under Mental Processes, and Social Environment

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    The purpose of the research was to study the relationships between mental organizers, action under mental process, and social environment through observation. A category system for each behavior was constructed and data were analyzed with matrices to find out kinds of root causes in causal dynamic. Reliability, subjectivity, and validity of observation were assessed. The coefficient of reliability was 0.937. The observation had about 11% subjectivity, and the frequencies were in the categories where they should be, mainly. Results indicate that there occurs causal variety. The causes are not stable. As an entity, the results show that it is possible to tackle mind processes through the causation. Furthermore, the processes are in series but they drop by in a parallel mode when the task becomes more difficult. However, the mindamic seems to have the greatest possible number of the degrees of freedom, simultaneously

    Reasoning about order errors in interaction

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    Reliability of an interactive system depends on users as well as the device implementation. User errors can result in catastrophic system failure. However, work from the field of cognitive science shows that systems can be designed so as to completely eliminate whole classes of user errors. This means that user errors should also fall within the remit of verification methods. In this paper we demonstrate how the HOL theorem prover [7] can be used to detect and prove the absence of the family of errors known as order errors. This is done by taking account of the goals and knowledge of users. We provide an explicit generic user model which embodies theory from the cognitive sciences about the way people are known to act. The user model describes action based on user communication goals. These are goals that a user adopts based on their knowledge of the task they must perform to achieve their goals. We use a simple example of a vending machine to demonstrate the approach. We prove that a user does achieve their goal for a particular design of machine. In doing so we demonstrate that communication goal based errors cannot occur

    Design and implementation of a user-oriented speech recognition interface: the synergy of technology and human factors

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    The design and implementation of a user-oriented speech recognition interface are described. The interface enables the use of speech recognition in so-called interactive voice response systems which can be accessed via a telephone connection. In the design of the interface a synergy of technology and human factors is achieved. This synergy is very important for making speech interfaces a natural and acceptable form of human-machine interaction. Important concepts such as interfaces, human factors and speech recognition are discussed. Additionally, an indication is given as to how the synergy of human factors and technology can be realised by a sketch of the interface's implementation. An explanation is also provided of how the interface might be integrated in different applications fruitfully
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