39 research outputs found

    Cognitive Maps

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    MOVING: A User-Centric Platform for Online Literacy Training and Learning

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    Part of the Progress in IS book series (PROIS)In this paper, we present an overview of the MOVING platform, a user-driven approach that enables young researchers, decision makers, and public administrators to use machine learning and data mining tools to search, organize, and manage large-scale information sources on the web such as scientific publications, videos of research talks, and social media. In order to provide a concise overview of the platform, we focus on its front end, which is the MOVING web application. By presenting the main components of the web application, we illustrate what functionalities and capabilities the platform offer its end-users, rather than delving into the data analysis and machine learning technologies that make these functionalities possible

    e-Science

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    This open access book shows the breadth and various facets of e-Science, while also illustrating their shared core. Changes in scientific work are driven by the shift to grid-based worlds, the use of information and communication systems, and the existential infrastructure, which includes global collaboration. In this context, the book addresses emerging issues such as open access, collaboration and virtual communities and highlights the diverse range of developments associated with e-Science. As such, it will be of interest to researchers and scholars in the fields of information technology and knowledge management

    Volume 31 - 2000: ELECTRONIC INFORMATION SUMMIT: NEW DEVELOPMENTS AND THEIR IMPACTS - Proceedings of the 35th Meeting of the Geoscience Information Society

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    Proceedings of the 35th Meeting of the Geoscience Information Society held November 11-15, 2000 in Reno, Nevad

    The exploration and development of tools for active reading and electronic texts.

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    This thesis presents the results of research into the process of editing and the decisions faced by editors when approaching early modern texts. By looking at problems faced by editors of Renaissance texts, such as the difficulty of editing and presenting texts that exist in more than one version, for example Shakespeare's King Lear, it has enabled me to gain a better understanding of how these issues can be approached and how technology can assist in this.The thesis outlines the areas of the domain into which research has been undertaken, those where it is currently being investigated, and those which may be explored in the future. A literature review of relevant texts has been included, as well as a review of some of the existing methods of viewing texts electronically. I have focused my practical research on how scholarly readers at Undergraduate level respond to being confronted with an unstable text. The term "Active Reading" is used in this case to refer to a level of dynamic involvement with the text, where editorial decision-making can affect the meaning of the text.In observing the methods by which they currently examine and edit multiple-texts, I have been able to study readers and find out how they would like to be able to undertake this task using technology. I have utilized the knowledge gathered from this research to begin editing my own section of a Renaissance play using TEI XML, and to design some prototype editions of a Renaissance poem incorporating several interactive methods of engaging with multiple-text editions. I hope that by documenting the process of producing this work, as well as drawing conclusions from my findings from user trials, that this will contribute to new work in the development of electronic texts for literary readers

    Rethinking innovation in computational design : a theoretical framework for innovative strategies to enhance the efficiency of the ‘digital’ in architectural design

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    Between the potential for ‘digital’ in architectural design that is demonstrated in a minority of architectural practices, and its marginalisation in the remaining majority, there is a need to enhance the efficiency of ‘digital’ in architectural design. The vast array of digital technologies alongside the rapid evolution of these technologies show the dynamism of the situation that requires the simultaneous and continuous re-evaluation of design theory and the continuous development of innovative design strategies in practice. Therefore, the research aims to develop a theoretical framework that will underpin the development of innovative strategies in practice and will act as a roadmap for future research towards producing a mature and comprehensible theory for computational design.In order to achieve this aim, a critical review of the literature is conducted where the potential of computational design methods is explored, the centrality of parametric design is examined and recent phenomena in computational design are classified and explained. Subsequently, a case study strategy is adopted to investigate the practical context of those phenomena. This explores the digital technologies utilised, the computational design methods applied and the factors that restrict efficient use of those technologies and methods within different practical contexts and real-life design processes and project scenarios. In order to ensure reliability and a multi-perspective investigation, the firms included as case studies are varied in terms of the location, discipline, and advancement of digital technologies. The data was collected through semi-structured interviews with architects who had a high level of experience and knowledge in computational design and hold leading positions at their firms. The data is analysed based on the computational design phenomena in order to establish new links between architectural design practice and its related theory.Based on these established links, the research concludes with a theoretical framework that identifies the criteria for selecting the right digital tool for the right purpose, and the real contexts in which those digital tools can be adapted including the purpose of this adaption. The framework also identifies different approaches for the development of experience and knowledge in practice, the problems within integrated work caused by the contradiction in mindsets and the imbalance in experience and knowledge, the permanence and temporality of the emergent roles, the levels of collaboration in architectural practice, and the potential of data in architectural design. In addition, the framework identifies aspects of complexity in architectural design and the relationship among those aspects whilst identifying the absorption forces of complexity in architectural design. Furthermore, the framework investigates the impact of the ‘digital’ on design creativity and identifies different types and purposes of practice-based research. The framework demonstrates the centrality of parametric design in developing innovative strategies by showing its potential in supporting collaborative and integrated work, driving data across different platforms and design stages, adapting tools, and supporting design creativity. In addition, a new understanding for sustainability is revealed by introducing the terms ‘sustainable processes’ and ‘recycling processes’ and investigating the role of parametric design in supporting this type of process, and its appropriateness in enabling the implementation of the ‘building seed’ concept. The research also introduces the ‘Wiki Seed Library’ as an innovative design strategy and uses the theoretical framework to evaluate its potential impact. Finally, the research provides a series of recommendations for architects in practice that offer different views, ideas and inspiration to enhancing the efficiency of the ‘digital’ in architectural design
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